Kubifaktorium
Mirko Seithe Developer
Mirko Seithe Publisher
2019-07-03 Release
🎹🖱️Keyboard + Mouse
Mostly Positive
(701 reviews)
Public Linux Depots:- Kubifaktorium Linux [274.39 M]
Update notes 25.11.2021-30.11.2021- Content: Added a 5x5 version of the zeppelin station.
- Content: Added models for the monuments in mission 9.
- Fixed: A number of issues in the German translation. Thanks to MoeGraph for the help!
- Fixed: Building substitutes not evaluated correctly. E.g. in mission 7 you can directly build higher quality houses.
- Fixed: Issue possibly causing links to get lost after last patch.
- Fixed: Mission 7 now also removes potatoes from your ship.
- Fixed: Playing for a long time and then starting a new island causing a huge lag spike for a few seconds.
- Fixed: Removed caching for mining jobs. This was a problem if some workers had tools and the others did not.
- Fixed: Replaced many missing or stub descriptions.
- Fixed: Time staying at 999d... at the beginning of a mission.
- Fixed: When alt-upgrading multiple buildings, buildings under construction are now ignored.
- Gameplay: Reduced the number of priority states from 6 to 4.
- Gameplay: Stockpiling now ignores stockpile priority. Usually you want things to be brought to the nearest stockpile and use the priority for something else.
- Misc/Modding: The suggestions can now be customized for all buildings using SuggestedBuildingsInfoSuggestedTypes.
- Misc: Added a stage to the all-the-needs objective where you are to buy out all enemy camps and claim the map in the end. Also added tier 4 social buildings.
- Misc: Choosing the "Big map"-scenario in the main menu now takes you to the all-the-needs scenario.
- Misc: Destroying a depot, station etc. now also destroys the hoppers inside of it.
- Misc: Food and drinks in the tooltip are now ordered alphabetically.
- Misc: The claim terrain objective now counts any soil from the given biome.
- Misc: The small horse station now also comes with a crane.
- UI: Removed the follow-button. Instead, clicking on the name/title will now do the trick.
- UI: Replaced sort buttons in the inventory screen with icons.
- UI: The logistics status is no longer shown as a panel. Instead, there is now an icon in the top of the panel that turns orange when something is setup incorrectly.
- UI: The logistics task is now hidden when you select a colonist, saving a line of space.
- UI: The new priority button is also used to toggle disableable (?) buildings like inserters or farms.
- UI: The priority is no longer shown as a panel. Instead, there is now an icon in the top of the panel that shows the current priority. Click on the button to cycle through the priorities.
- UI: Tweaked the sizes of some panels etc.
- Visual: Many items are now thicker than before.
[ 2021-11-30 17:14:57 CET ] [ Original post ] What is Kubifaktorium?
Build, manage and grow a thriving colony, discover new lands, craft legendary weapons and defeat your enemies. Kubifaktorium will feature different biomes to explore, plenty of resources to exploit, complex machinery to build and interesting production chains to master.Colony Building and Management
The heart of your colony consists of loyal colonists who will mine resources, farm crops and craft tools and weapons. Each colonist has a different set of skills which will change based of the jobs he or she performs. Managing your colonists needs and abilities is vital to ensuring your colony's efficiency.Different Biomes
In the course of the campaign you will explore and colonize multiple islands and encounter different biomes. Each biome features new enemies and challenges but also new resources to discover and process.Automation
While your colonists are awesome, their work power is limited. Fortunately, your colonists know how to craft advanced machinery like automated farms and smelters, which you can use to automate more and more of your production.Logistics and Transportation
As your colony grows and your production hums along, transporting the resources you need becomes a bottleneck. Kubifaktorium features a number of transportation systems like trains, conveyor belts, zeppelins and more. Automated depots and inserters are there to help you store, sort and keep track of all your goods.Weapon Crafting, Enemies and Combat
The new lands are inhabited and guarded by mighty enemies and you will need mighty weaponry to defeat them. The game will feature multiple weapon types and multiple quality tiers of each weapon.Mod Support
The game is designed to be mod friendly and will allow players to create anything from new goods and industries to total conversions with new terrains and scenery. Created mods can be published and managed via the Steam Workshop.MINIMAL SETUP- OS: Tested on Ubuntu and Arch. should run on the most common distros.
- Processor: Intel Core i5-7600K. AMD Ryzen 5 1400 or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 580. Radeon HD 8970M or higher
- Storage: 300 MB available spaceAdditional Notes: Try the free demo to check how the game performs on your system.
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