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Update notes 1.12.2021-6.12.2021

- Content: Added Grim's camp in mission 4. - Content: Added a model and an icon for the food processor. - Content: Replaced the placeholder image for grim. - Expert mode: Moved the logistics import mode to expert mode. - Fixed/Modding: Removed items still showing up in recipes from workshops. - Fixed: Bug allowing you to place a grove over a station/depot in some cases. - Fixed: Buildings staying in a buggy state when a deconstruct job is cancelled. - Fixed: Buttons that are inactive/invisible no longer have a tooltip. - Fixed: Caching preventing high-level buildings from getting built in some cases. - Fixed: Distributor panel only showing after reselecting a belt after toggling it. - Fixed: Greenhouse having no "out-arrow". - Fixed: Priorities working strangely with automated workshops. - Fixed: Removed caching for harvesting jobs. This was a problem if some workers had tools and the others did not. - Fixed: Some priorities working in reverse after moving the priorities to the icon. - Fixed: Toggling an exit hopper no longer changes the accepted goods. - Gameplay: A type getting added automatically in a depot no longer propagates to the depot exits. - Gameplay: When placing a depot on top of an existing stockpile, the game will now also copy priority as well as incoming and outgoing connections. - Gameplay: You can now stop a shipping port from importing by setting its priority to paused. It will still export and fulfil its role as a depot. - Misc: Replaced the energy/power-icon. - Misc: The tooltip for tools now shows both crafting and construction as tasks for the hammers. - Misc: You can now rotate the camera by holding the middle mouse button and moving the mouse. - UI: Changed the look of the enemy camp demands so they look the same in the objective panel and when you select them. - UI: Turned the power related UI panel into a button as well. Hovering over it tells you the current state of the network. The icon is orange when the network is low on energy - UI: When selecting an automatic workshop etc., the input/output arrows are now displayed.


[ 2021-12-06 10:44:56 CET ] [ Original post ]

Kubifaktorium
Mirko Seithe Developer
Mirko Seithe Publisher
2019-07-03 Release
Game News Posts: 94
🎹🖱️Keyboard + Mouse
Mostly Positive (684 reviews)
Public Linux Depots:
  • Kubifaktorium Linux [274.39 M]

What is Kubifaktorium?

Build, manage and grow a thriving colony, discover new lands, craft legendary weapons and defeat your enemies. Kubifaktorium will feature different biomes to explore, plenty of resources to exploit, complex machinery to build and interesting production chains to master.

Colony Building and Management

The heart of your colony consists of loyal colonists who will mine resources, farm crops and craft tools and weapons. Each colonist has a different set of skills which will change based of the jobs he or she performs. Managing your colonists needs and abilities is vital to ensuring your colony's efficiency.

Different Biomes

In the course of the campaign you will explore and colonize multiple islands and encounter different biomes. Each biome features new enemies and challenges but also new resources to discover and process.

Automation

While your colonists are awesome, their work power is limited. Fortunately, your colonists know how to craft advanced machinery like automated farms and smelters, which you can use to automate more and more of your production.

Logistics and Transportation

As your colony grows and your production hums along, transporting the resources you need becomes a bottleneck. Kubifaktorium features a number of transportation systems like trains, conveyor belts, zeppelins and more. Automated depots and inserters are there to help you store, sort and keep track of all your goods.

Weapon Crafting, Enemies and Combat

The new lands are inhabited and guarded by mighty enemies and you will need mighty weaponry to defeat them. The game will feature multiple weapon types and multiple quality tiers of each weapon.

Mod Support

The game is designed to be mod friendly and will allow players to create anything from new goods and industries to total conversions with new terrains and scenery. Created mods can be published and managed via the Steam Workshop.

MINIMAL SETUP
  • OS: Tested on Ubuntu and Arch. should run on the most common distros.
  • Processor: Intel Core i5-7600K. AMD Ryzen 5 1400 or higherMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 580. Radeon HD 8970M or higher
  • Storage: 300 MB available spaceAdditional Notes: Try the free demo to check how the game performs on your system.
GAMEBILLET

[ 6013 ]

21.21$ (15%)
8.89$ (11%)
17.79$ (11%)
8.46$ (15%)
8.59$ (14%)
4.22$ (15%)
6.79$ (15%)
8.27$ (17%)
25.17$ (16%)
4.12$ (79%)
16.52$ (17%)
16.99$ (15%)
6.60$ (67%)
21.24$ (15%)
25.19$ (16%)
52.47$ (25%)
22.98$ (23%)
20.65$ (17%)
16.90$ (11%)
17.79$ (11%)
4.06$ (84%)
16.52$ (17%)
4.48$ (80%)
4.19$ (16%)
14.71$ (63%)
5.00$ (50%)
5.25$ (82%)
8.25$ (17%)
4.19$ (16%)
8.39$ (16%)
GAMERSGATE

[ 1260 ]

2.99$ (82%)
7.64$ (49%)
6.6$ (74%)
4.59$ (74%)
5.0$ (75%)
1.7$ (91%)
6.8$ (66%)
5.0$ (75%)
7.65$ (74%)
5.0$ (75%)
2.64$ (82%)
4.5$ (85%)
5.25$ (74%)
10.87$ (32%)
0.51$ (83%)
1.7$ (79%)
0.43$ (91%)
3.6$ (80%)
1.5$ (85%)
3.4$ (83%)
2.13$ (79%)
2.0$ (80%)
3.52$ (82%)
3.4$ (66%)
0.43$ (91%)
0.43$ (91%)
3.4$ (83%)
9.41$ (69%)
7.13$ (76%)
10.91$ (22%)
MacGamestore

[ 1913 ]

18.79$ (62%)
1.99$ (93%)
13.99$ (30%)
9.69$ (76%)
7.99$ (20%)
11.79$ (9%)
1.99$ (87%)
1.29$ (84%)
3.98$ (80%)
35.59$ (29%)
1.19$ (76%)
34.89$ (13%)
1.99$ (87%)
21.73$ (28%)
1.19$ (76%)
22.49$ (10%)
2.49$ (75%)
1.49$ (90%)
10.99$ (80%)
17.99$ (10%)
17.69$ (12%)
27.89$ (7%)
1.69$ (83%)
8.89$ (78%)
1.10$ (86%)
66.49$ (34%)
55.99$ (7%)
5.39$ (10%)
5.99$ (40%)
14.49$ (28%)

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