


- Achievements: Added 9 new achievements for the (main) story missions. - Expert mode: Moved piers, manually building foundations and the railway crossing to expert mode. - Fixed: Fabric not being exportable. - Fixed: Fixed a bug causing the game to create additional auto-saves where stockpiles and other zones are missing when you've played multiple maps in the same session. Huge kudos to the player sending the bug report with the vital hint, that it is related to auto-saves. - Fixed: Items getting stuck on conveyor distributors in some cases. - Fixed: Layout bug in trade caravan panel when buying something and then selecting it again after new goods are available. - Fixed: Maybe fixed an issue causing buildings to not build in some cases. - Fixed: Some fixes for the French localization. - Fixed: When an item gets displaced from a belt when it is built, it no longer stays reserved. - Fixed: When placing stone roads over existing roads, the count of required rocks is now displayed correctly. - Fixed: When you fully upgrade the boat in mission 5 before starting the objective, the game now counts this towards the upgrade objective as well. - Gameplay: When stockpiling items after they have been mined, miners should now ignore stockpiles/depots with the "use for stockpiling" option disabled. - Gameplay: Zeppelins no longer choose the closest good to transport but the one that's been in transit the longest. This saves performance and distributes the zeppelins better. - Localization: Finished the French localization. - Settings: You can now change the volume of the notification sounds. - UI: The build menu now shows how many instances of each building you've built. - Visual: Replaced the conveyor belt icon. - Visual: Replaced the loading screen backgrounds.
[ 2021-12-13 14:29:48 CET ] [ Original post ]
- Kubifaktorium Linux [274.39 M]
What is Kubifaktorium?
Build, manage and grow a thriving colony, discover new lands, craft legendary weapons and defeat your enemies. Kubifaktorium will feature different biomes to explore, plenty of resources to exploit, complex machinery to build and interesting production chains to master.Colony Building and Management
The heart of your colony consists of loyal colonists who will mine resources, farm crops and craft tools and weapons. Each colonist has a different set of skills which will change based of the jobs he or she performs. Managing your colonists needs and abilities is vital to ensuring your colony's efficiency.Different Biomes
In the course of the campaign you will explore and colonize multiple islands and encounter different biomes. Each biome features new enemies and challenges but also new resources to discover and process.Automation
While your colonists are awesome, their work power is limited. Fortunately, your colonists know how to craft advanced machinery like automated farms and smelters, which you can use to automate more and more of your production.Logistics and Transportation
As your colony grows and your production hums along, transporting the resources you need becomes a bottleneck. Kubifaktorium features a number of transportation systems like trains, conveyor belts, zeppelins and more. Automated depots and inserters are there to help you store, sort and keep track of all your goods.Weapon Crafting, Enemies and Combat
The new lands are inhabited and guarded by mighty enemies and you will need mighty weaponry to defeat them. The game will feature multiple weapon types and multiple quality tiers of each weapon.Mod Support
The game is designed to be mod friendly and will allow players to create anything from new goods and industries to total conversions with new terrains and scenery. Created mods can be published and managed via the Steam Workshop.- OS: Tested on Ubuntu and Arch. should run on the most common distros.
- Processor: Intel Core i5-7600K. AMD Ryzen 5 1400 or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 580. Radeon HD 8970M or higher
- Storage: 300 MB available spaceAdditional Notes: Try the free demo to check how the game performs on your system.
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