


- Fixed: "Unlocked buildings" staying unlocked when you start a new map. - Fixed: Birds should no longer freeze on the edge of the screen in ultra-wide resolution, unless you zoom really far out. - Fixed: Outdated & misleading "work in progress" text in French localization. - Fixed: Sprinklers already operating while under construction. - Fixed: Tutorial numbers (10 was not visible without expert mode). - Fixed: You can no longer place multiple train signals / semaphores on top of each other. - Gameplay: Overflow exits/entries now use strict > and < (instead of >= and <=). - Gameplay: When creating a crafting job, colonists should now prefer goods from higher priority input stockpiles. - Gameplay: When two opposing conveyor belts meet, items no longer get moved to an opposing belt. - Misc: Added a hint and a tooltip to enemy depots that items need to be available to be traded. - Misc: Added a hint to the build menu that you unlock new buildings by mining new resources and crafting stuff. - Misc: Added the option to have no stranded colonists to custom maps. - Misc: Amended the tooltip of the shipping port to give a hint that you can also use exit hoppers for importing. - Misc: Moved the hotspot of the cursor a bit to the top left. - Misc: Reduced the horse carriage collision radius. This fixes rare situations where they clump up and get stuck. - Misc: You can no longer place a building over a minable object, that cannot be mined because a part of it is outside of your territory. - Performance: Searching in the encyclopaedia is now much faster. - UI: Added a warning to stockpiles that have a size of >64. Huge stockpiles can lead to performance issues and are generally not what you want.
[ 2021-12-24 05:19:28 CET ] [ Original post ]
- Kubifaktorium Linux [274.39 M]
What is Kubifaktorium?
Build, manage and grow a thriving colony, discover new lands, craft legendary weapons and defeat your enemies. Kubifaktorium will feature different biomes to explore, plenty of resources to exploit, complex machinery to build and interesting production chains to master.Colony Building and Management
The heart of your colony consists of loyal colonists who will mine resources, farm crops and craft tools and weapons. Each colonist has a different set of skills which will change based of the jobs he or she performs. Managing your colonists needs and abilities is vital to ensuring your colony's efficiency.Different Biomes
In the course of the campaign you will explore and colonize multiple islands and encounter different biomes. Each biome features new enemies and challenges but also new resources to discover and process.Automation
While your colonists are awesome, their work power is limited. Fortunately, your colonists know how to craft advanced machinery like automated farms and smelters, which you can use to automate more and more of your production.Logistics and Transportation
As your colony grows and your production hums along, transporting the resources you need becomes a bottleneck. Kubifaktorium features a number of transportation systems like trains, conveyor belts, zeppelins and more. Automated depots and inserters are there to help you store, sort and keep track of all your goods.Weapon Crafting, Enemies and Combat
The new lands are inhabited and guarded by mighty enemies and you will need mighty weaponry to defeat them. The game will feature multiple weapon types and multiple quality tiers of each weapon.Mod Support
The game is designed to be mod friendly and will allow players to create anything from new goods and industries to total conversions with new terrains and scenery. Created mods can be published and managed via the Steam Workshop.- OS: Tested on Ubuntu and Arch. should run on the most common distros.
- Processor: Intel Core i5-7600K. AMD Ryzen 5 1400 or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 580. Radeon HD 8970M or higher
- Storage: 300 MB available spaceAdditional Notes: Try the free demo to check how the game performs on your system.
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