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A.N.N.E update 03.722 change list

Hi everyone, we just pushed an update today and here are some of the changes that we've been working on since the last version and a couple of changes that were done a bit before Early access release. Please note that it still shows version 03.629 in the title screen. >_< Thank you for your support and for your feedback and reporting issues, we're working hard on delivering the next areas, until then expect updates like these to fix a variety of issues and polish. Have a good week end! Mo and the team. ****************************************************************** Version 03.722 changelist (still shows 03.629) Player controls - Climbing functionality has been adjusted. It is now possible to jump from a climbing position while holding the up direction. This allows a much more friendly and natural jump transition and navigation between climbing surfaces. - Climb X speed has been reduced slightly - Fixed an Issue with player occasionally sticking to the ceiling after jumping off a climbing surface - Fixed a bug where the player would keep bouncing off the ground after climbing. - Game objects - Trampolines should now push in the direction they are angled in. Map - Fixed an issue where walls wouldnt draw everywhere. Now it should be much clearer where there are still places to visit. - Coming soon for the map: Elemental display (will be easier to backtrack with newly found elements), checkpoint IDs (easier to communicate locations).. Equipments - Player Laser blaster now can shoot 2 bullets (bullets stay alive too long) - Player passive rom energy shield cooldown has been made slightly longer - Player passive rom glass cannon has been HUD and UI - Changed the splash screen information. - Almost all pieces of equipment has received a re-write and or have gotten stats shown in the info box. (Some values might still be wrong) - EC gain is now displayed faster. - No longer able to teleport to undiscovered checkpoints. Signs and feedback - The player now blinks for the duration of invulnerability when hit Light camera shake when taking a hit. Enemies - Tunnel 1-2 Boss now properly takes damage from enemies getting pushed into it. - Missile explosions now properly deal AoE damage. - Boss projectiles now die when the bosses are defeated - Enemy ships no longer start damaging themselves with their own shots after being pushed offscreen. - Mammoth flips around less frequently when the player is on its back. - Adjusted push collisions being there permanently (only needed while ramming) - Giant robot crawler should now have proper stats instead of 8 hp. (W3) before deep forest. (fixed by prog, unverified by Mo. to be balanced) - Added 7 new enemies! Some of which have been added to W3 deep forest area Misc - Can no longer teleport to the robot house at the beginning of the game. - Fixed an audio bug that would have the boss music stick when dying against the mammoth boss. - Added Quest complete jingle music when completing an NPC quest


[ 2019-07-05 21:20:56 CET ] [ Original post ]



A.N.N.E
Gamesbymo Inc.
  • Developer

  • Gamesbymo Inc.
  • Publisher

  • 2019-06-25
  • Release

  • Indie RPG Adventure Singleplayer EA
  • Tags

  • Game News Posts 27  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Mixed

    (17 reviews)


  • Review Score

  • http://www.annegame.com
  • Website

  • https://store.steampowered.com/app/262370 
  • Steam Store



  • A.N.N.E_LINUX [809.16 M]

  • Public Linux depots

  • RUN. FLY. EXPLORE

    A.N.N.E is an exploration game blending fast paced platformer and flying (shmup) gameplay mechanics. A.N.N.E’s style is inspired by 8-bit and 16-bit era games; an anthology in pixels that will take you back to the early days of video games using modern technologies and a refined yet simple visual style. A handcrafted retro adventure on an epic scale.


    Story.

    In this world, robots live amongst humans. They are programmed to serve and follow strict laws…One of these laws states that robots infected with the love virus must be decommissioned. To prevent further spread of the virus they are disposed of on planet Gomi, a remote frozen world, where they are dismantled by the Federation guards, powerful robots that will let nothing stand in their way.

    After chasing them for many years you are finally within striking distance of the Federation space fleet. A violent asteroid shower and an threatens the federation fleet. This might just be the perfect time for a rescue attempt...

    Your mission is simple: retrieve A.N.N.E and escape.



    Features.

    -Explore on foot or at the command of your ship! Use both in order to find every pieces of your fallen companion; explore inside caves and ruins on foot or move heavy objects using your ship in order to access new areas.

    -Music by Basiscape, the studio of the legendary Hitoshi Sakimoto (FF Tactics, Radiant Silvergun, Vagrant Story, FF12...).

    -Explore a massive handcrafted world and fight more than 20 bosses!

    -25 possible weapon combinations and 5 abilities for a whole lot of possible loadouts.

    -Supporting keyboard and mouse, d-pad controllers, dual analogue controller aiming

    -A game for everyone; friendly options like (auto-aim and casual mode) ensures a more casual and less challenging experience for those who want to focus on exploration without having to worry about A.N.N.E’s challenging combat experience.
    MINIMAL SETUP
    • OS: Linux Mint Cinnamon. Ubuntsu 18.4
    • Processor: 2.2 ghzMemory: 2 GB RAMStorage: 2 GB available space
    • Memory: 2 GB RAMStorage: 2 GB available space
    • Storage: 2 GB available space
    RECOMMENDED SETUP
    • OS: Linux Mint Cinnamon. Ubuntsu 18.4
    • Processor: 2.4 ghzMemory: 3 GB RAMStorage: 2 GB available space
    • Memory: 3 GB RAMStorage: 2 GB available space
    • Storage: 2 GB available space
    GAMEBILLET

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