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🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hi everyone, we just pushed an update today and here are some of the changes that we've been working on since the last version and a couple of changes that were done a bit before Early access release. Please note that it still shows version 03.629 in the title screen. >_< Thank you for your support and for your feedback and reporting issues, we're working hard on delivering the next areas, until then expect updates like these to fix a variety of issues and polish. Have a good week end! Mo and the team. ****************************************************************** Version 03.722 changelist (still shows 03.629) Player controls - Climbing functionality has been adjusted. It is now possible to jump from a climbing position while holding the up direction. This allows a much more friendly and natural jump transition and navigation between climbing surfaces. - Climb X speed has been reduced slightly - Fixed an Issue with player occasionally sticking to the ceiling after jumping off a climbing surface - Fixed a bug where the player would keep bouncing off the ground after climbing. - Game objects - Trampolines should now push in the direction they are angled in. Map - Fixed an issue where walls wouldnt draw everywhere. Now it should be much clearer where there are still places to visit. - Coming soon for the map: Elemental display (will be easier to backtrack with newly found elements), checkpoint IDs (easier to communicate locations).. Equipments - Player Laser blaster now can shoot 2 bullets (bullets stay alive too long) - Player passive rom energy shield cooldown has been made slightly longer - Player passive rom glass cannon has been HUD and UI - Changed the splash screen information. - Almost all pieces of equipment has received a re-write and or have gotten stats shown in the info box. (Some values might still be wrong) - EC gain is now displayed faster. - No longer able to teleport to undiscovered checkpoints. Signs and feedback - The player now blinks for the duration of invulnerability when hit Light camera shake when taking a hit. Enemies - Tunnel 1-2 Boss now properly takes damage from enemies getting pushed into it. - Missile explosions now properly deal AoE damage. - Boss projectiles now die when the bosses are defeated - Enemy ships no longer start damaging themselves with their own shots after being pushed offscreen. - Mammoth flips around less frequently when the player is on its back. - Adjusted push collisions being there permanently (only needed while ramming) - Giant robot crawler should now have proper stats instead of 8 hp. (W3) before deep forest. (fixed by prog, unverified by Mo. to be balanced) - Added 7 new enemies! Some of which have been added to W3 deep forest area Misc - Can no longer teleport to the robot house at the beginning of the game. - Fixed an audio bug that would have the boss music stick when dying against the mammoth boss. - Added Quest complete jingle music when completing an NPC quest
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