We have just pushed a fairly substantial update and here is the change log for it! version 03.11 changelist [ General level design adjustments ] - (starting to swap some core fragment location with other items and or A.N.N.E pieces in order to improve the flow of the game ( W2 and W3 item placement tweaks still In progress). -Added required Elements display on area 1 map (other areas to be completed) - Fixed level design issues and missing cameras in multiple areas. - Added death collisions to automatically closing doors to avoid getting pushed through walls - fixed bug that caused an active ROM to get a longer cool-down after being upgraded - Reduced push damage slightly - Cleaned up some save game shenanigans - Fixed bug where mammoth stomps would cause all music to stop - Fixed laser anticipation animation - Tweaked the yokoi system (menu) acquisition scene - Fixed several camera issues (still in progress, will smoother camera transitions) - Psycho samurai now invincible - Made the debuff from ice attacks stronger - Fire ships can no longer shoot through walls - Mines now properly destroy all barriers - Laser weapon properly breaks block even after piercing an enemy - Fixed a bug that caused the plasma boss to not show up - Moved certain - Missing item in W2 base - Fixed broken rotating platform in W3 forest - Fixed missing Ambiant triggers [HUD / MENU] - Fixed localization issues - Made damage display faster - Added additional information during core level up hud - French text re-written for certain equipment (ship armor, ship boosters) - Set default volume to 8 [ Code ] - All achievements have been implemented! (but not fully tested yet) - Fixed Option C broken movement - new game +,++,+++ implemented! (locked for now:)) - Fixed annoying Pull crystal bug where ground crystal would be sticking out and impossible to pull. [Ship changes] - All Ship Options have been improved! Made to be much more fun and useful! : - Added boosters to all options - increased fire rate to all options - increased atp of all options [Hero] - Player active roms should be fixed and have minor visual differences at each upgrade level. - Walking sounds added - polished NO25 and A.N.N.E walk cycles - [Enemies] - Lowered ship ring HP - Added dark FX to ship ring - big sub art polished, Added beam socket and missile pods - Added damage and spark FX on Beam arms - Replaced tiny Ship plasma bullets by proper ship plasma bullets - Large turrets red bullets are now destructible fire bullets - Fixed Crabs from being behind the environment and having a white dummy visible. [Sounds] -We fixed a volume issue where certain sounds were way too loud while in the ship compared to on foot. - Lowered the volume of a successful hit sfx - lowered the volume of a no damage hit sfx - Added missing music and jingle during some bosses. [Some known issues] - Some character animations still glitch (if hurt while climbing or collecting an item) - Some sounds are still missing - Some sounds may still be too loud or too soft. - Chubs, the NPC that trades Arcade tokens for accessories can sometime give an accessory that has been found already (need to clean that up). - Mini games need some polish - Some cameras can be a little annoying or missing - Some enemies may still need work (additional weapons,movement / speed adjustment). - and some more. We are still very hard at work on the mega update which will be dropping on October 1st! more details coming soon! have a good week end! Mo and the team
A.N.N.E
Gamesbymo Inc.
Gamesbymo Inc.
2019-06-25
Indie RPG Adventure Singleplayer EA
Game News Posts 27
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed
(17 reviews)
http://www.annegame.com
https://store.steampowered.com/app/262370 
A.N.N.E_LINUX [809.16 M]
A.N.N.E is an exploration game blending fast paced platformer and flying (shmup) gameplay mechanics. A.N.N.E’s style is inspired by 8-bit and 16-bit era games; an anthology in pixels that will take you back to the early days of video games using modern technologies and a refined yet simple visual style. A handcrafted retro adventure on an epic scale.
Story.
In this world, robots live amongst humans. They are programmed to serve and follow strict laws…One of these laws states that robots infected with the love virus must be decommissioned. To prevent further spread of the virus they are disposed of on planet Gomi, a remote frozen world, where they are dismantled by the Federation guards, powerful robots that will let nothing stand in their way.
After chasing them for many years you are finally within striking distance of the Federation space fleet. A violent asteroid shower and an threatens the federation fleet. This might just be the perfect time for a rescue attempt...
Your mission is simple: retrieve A.N.N.E and escape.
Features.
-Explore on foot or at the command of your ship! Use both in order to find every pieces of your fallen companion; explore inside caves and ruins on foot or move heavy objects using your ship in order to access new areas.
-Music by Basiscape, the studio of the legendary Hitoshi Sakimoto (FF Tactics, Radiant Silvergun, Vagrant Story, FF12...).
-Explore a massive handcrafted world and fight more than 20 bosses!
-25 possible weapon combinations and 5 abilities for a whole lot of possible loadouts.
-Supporting keyboard and mouse, d-pad controllers, dual analogue controller aiming
-A game for everyone; friendly options like (auto-aim and casual mode) ensures a more casual and less challenging experience for those who want to focus on exploration without having to worry about A.N.N.E’s challenging combat experience.
- OS: Linux Mint Cinnamon. Ubuntsu 18.4
- Processor: 2.2 ghzMemory: 2 GB RAMStorage: 2 GB available space
- Memory: 2 GB RAMStorage: 2 GB available space
- Storage: 2 GB available space
- OS: Linux Mint Cinnamon. Ubuntsu 18.4
- Processor: 2.4 ghzMemory: 3 GB RAMStorage: 2 GB available space
- Memory: 3 GB RAMStorage: 2 GB available space
- Storage: 2 GB available space
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