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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
We have just pushed a fairly substantial update and here is the change log for it! version 03.11 changelist [ General level design adjustments ] - (starting to swap some core fragment location with other items and or A.N.N.E pieces in order to improve the flow of the game ( W2 and W3 item placement tweaks still In progress). -Added required Elements display on area 1 map (other areas to be completed) - Fixed level design issues and missing cameras in multiple areas. - Added death collisions to automatically closing doors to avoid getting pushed through walls - fixed bug that caused an active ROM to get a longer cool-down after being upgraded - Reduced push damage slightly - Cleaned up some save game shenanigans - Fixed bug where mammoth stomps would cause all music to stop - Fixed laser anticipation animation - Tweaked the yokoi system (menu) acquisition scene - Fixed several camera issues (still in progress, will smoother camera transitions) - Psycho samurai now invincible - Made the debuff from ice attacks stronger - Fire ships can no longer shoot through walls - Mines now properly destroy all barriers - Laser weapon properly breaks block even after piercing an enemy - Fixed a bug that caused the plasma boss to not show up - Moved certain - Missing item in W2 base - Fixed broken rotating platform in W3 forest - Fixed missing Ambiant triggers [HUD / MENU] - Fixed localization issues - Made damage display faster - Added additional information during core level up hud - French text re-written for certain equipment (ship armor, ship boosters) - Set default volume to 8 [ Code ] - All achievements have been implemented! (but not fully tested yet) - Fixed Option C broken movement - new game +,++,+++ implemented! (locked for now:)) - Fixed annoying Pull crystal bug where ground crystal would be sticking out and impossible to pull. [Ship changes] - All Ship Options have been improved! Made to be much more fun and useful! : - Added boosters to all options - increased fire rate to all options - increased atp of all options [Hero] - Player active roms should be fixed and have minor visual differences at each upgrade level. - Walking sounds added - polished NO25 and A.N.N.E walk cycles - [Enemies] - Lowered ship ring HP - Added dark FX to ship ring - big sub art polished, Added beam socket and missile pods - Added damage and spark FX on Beam arms - Replaced tiny Ship plasma bullets by proper ship plasma bullets - Large turrets red bullets are now destructible fire bullets - Fixed Crabs from being behind the environment and having a white dummy visible. [Sounds] -We fixed a volume issue where certain sounds were way too loud while in the ship compared to on foot. - Lowered the volume of a successful hit sfx - lowered the volume of a no damage hit sfx - Added missing music and jingle during some bosses. [Some known issues] - Some character animations still glitch (if hurt while climbing or collecting an item) - Some sounds are still missing - Some sounds may still be too loud or too soft. - Chubs, the NPC that trades Arcade tokens for accessories can sometime give an accessory that has been found already (need to clean that up). - Mini games need some polish - Some cameras can be a little annoying or missing - Some enemies may still need work (additional weapons,movement / speed adjustment). - and some more. We are still very hard at work on the mega update which will be dropping on October 1st! more details coming soon! have a good week end! Mo and the team
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