





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hi everyone, sorry for the delay in releasing this new update however We are all pretty busy with life. This update includes tons of ld and gameplay tweaks and new content. Although the important bug was affecting the game globally, this update includes mostly improvements for the Chapter 2 content. here is a quick changelog of the significant changes: Major bug fixed: Boss reset. - Bosses and enemies would not reset fast enough on respawn, sometimes causing the bosses to reappearon the player ship causing an instant kill at the start of a boss.This would make dying and retrying against certain bosses a real unfair pain in the buns. World 2 - Did a big level design rework in the Windmill village. - Did a few level design tweaks in multiple areas, but more to come. - moved the slime boss - added a new laser golem boss - added a new mid-boss - Did a few sprite art polish - Switched two songs around for the exterior and interior world themes. Bosses and enemies - Slime boss has been redone entirely - added laser golem boss - reworked the Destroyer ship as a mid-boss - added a new enemy type at the entrance of the mine depot Gameplay - Enemy forcefields can be destroyed by pushing an enemy or object into them with the player's push blast ability. previously only possible with the ship. - Falling platforms have been fine -tweaked to give a bit more time to jump off. Player - tweaked player running smoke fx - player x climbing speed raised from 3 to 4. - player grenades have a bigger radius and a slight attack power boost - Shotgun bullet range increased Audio - Added 2 new tracks and Upcoming fixes: - Fix to an ambientsounds bug where their volume stays at 0 following ambient change. - Reactivate the "on-world arrival" HUD showing world map player location info and the name of the current area. - General enemies and weapons balancing, some stuff seems pretty off and needs some more testing/code review/investigation in order to figure out if the stats match my original design/equations. - Missing so many sounds :( Plus the ambient turning off bug is not helping. - the player ship laser should not go through force field. Chapter 3 is still in the works but chapter 2 still needs some more adjustments. I still have to give some love to the laser general boss fight at the end of world 2, some level design corrections and then I will be dedicated to chapter 3. Thank you for your continued support and Have a great summer! Mo [previewyoutube=K4jXHL22V_M;full][/previewyoutube]
[ 6081 ]
[ 1507 ]
[ 1999 ]