Hi everyone, sorry for the delay in releasing this new update however We are all pretty busy with life. This update includes tons of ld and gameplay tweaks and new content. Although the important bug was affecting the game globally, this update includes mostly improvements for the Chapter 2 content. here is a quick changelog of the significant changes: Major bug fixed: Boss reset. - Bosses and enemies would not reset fast enough on respawn, sometimes causing the bosses to reappearon the player ship causing an instant kill at the start of a boss.This would make dying and retrying against certain bosses a real unfair pain in the buns. World 2 - Did a big level design rework in the Windmill village. - Did a few level design tweaks in multiple areas, but more to come. - moved the slime boss - added a new laser golem boss - added a new mid-boss - Did a few sprite art polish - Switched two songs around for the exterior and interior world themes. Bosses and enemies - Slime boss has been redone entirely - added laser golem boss - reworked the Destroyer ship as a mid-boss - added a new enemy type at the entrance of the mine depot Gameplay - Enemy forcefields can be destroyed by pushing an enemy or object into them with the player's push blast ability. previously only possible with the ship. - Falling platforms have been fine -tweaked to give a bit more time to jump off. Player - tweaked player running smoke fx - player x climbing speed raised from 3 to 4. - player grenades have a bigger radius and a slight attack power boost - Shotgun bullet range increased Audio - Added 2 new tracks and Upcoming fixes: - Fix to an ambientsounds bug where their volume stays at 0 following ambient change. - Reactivate the "on-world arrival" HUD showing world map player location info and the name of the current area. - General enemies and weapons balancing, some stuff seems pretty off and needs some more testing/code review/investigation in order to figure out if the stats match my original design/equations. - Missing so many sounds :( Plus the ambient turning off bug is not helping. - the player ship laser should not go through force field. Chapter 3 is still in the works but chapter 2 still needs some more adjustments. I still have to give some love to the laser general boss fight at the end of world 2, some level design corrections and then I will be dedicated to chapter 3. Thank you for your continued support and Have a great summer! Mo [previewyoutube=K4jXHL22V_M;full][/previewyoutube]
A.N.N.E
Gamesbymo Inc.
Gamesbymo Inc.
2019-06-25
Indie RPG Adventure Singleplayer EA
Game News Posts 27
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed
(17 reviews)
http://www.annegame.com
https://store.steampowered.com/app/262370 
A.N.N.E_LINUX [809.16 M]
A.N.N.E is an exploration game blending fast paced platformer and flying (shmup) gameplay mechanics. A.N.N.E’s style is inspired by 8-bit and 16-bit era games; an anthology in pixels that will take you back to the early days of video games using modern technologies and a refined yet simple visual style. A handcrafted retro adventure on an epic scale.
Story.
In this world, robots live amongst humans. They are programmed to serve and follow strict laws…One of these laws states that robots infected with the love virus must be decommissioned. To prevent further spread of the virus they are disposed of on planet Gomi, a remote frozen world, where they are dismantled by the Federation guards, powerful robots that will let nothing stand in their way.
After chasing them for many years you are finally within striking distance of the Federation space fleet. A violent asteroid shower and an threatens the federation fleet. This might just be the perfect time for a rescue attempt...
Your mission is simple: retrieve A.N.N.E and escape.
Features.
-Explore on foot or at the command of your ship! Use both in order to find every pieces of your fallen companion; explore inside caves and ruins on foot or move heavy objects using your ship in order to access new areas.
-Music by Basiscape, the studio of the legendary Hitoshi Sakimoto (FF Tactics, Radiant Silvergun, Vagrant Story, FF12...).
-Explore a massive handcrafted world and fight more than 20 bosses!
-25 possible weapon combinations and 5 abilities for a whole lot of possible loadouts.
-Supporting keyboard and mouse, d-pad controllers, dual analogue controller aiming
-A game for everyone; friendly options like (auto-aim and casual mode) ensures a more casual and less challenging experience for those who want to focus on exploration without having to worry about A.N.N.E’s challenging combat experience.
- OS: Linux Mint Cinnamon. Ubuntsu 18.4
- Processor: 2.2 ghzMemory: 2 GB RAMStorage: 2 GB available space
- Memory: 2 GB RAMStorage: 2 GB available space
- Storage: 2 GB available space
- OS: Linux Mint Cinnamon. Ubuntsu 18.4
- Processor: 2.4 ghzMemory: 3 GB RAMStorage: 2 GB available space
- Memory: 3 GB RAMStorage: 2 GB available space
- Storage: 2 GB available space
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