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So what's happening?

It has been about 3 weeks since our last post so we wanted to fill you in on how the time has been spent. But first of all, a big thank you for playing our game. It means a lot to us that so many people enjoys playing it, and sees the potential of what the game can become. So please keep all your feedback with bugs, good ideas and plain thoughts coming. We take note of them all, and quite a few of them has already made it to our "To-do" list. But what about the game? Well, the city itself has been changed. Instead of it being a city of a fixed size, wealth & fashion, it is now divided into several customer segments. This will, in future implementations, give a more dynamic city, as these populations can change over time. For instance. A new university opens up nearby, increasing Teen population by 20.000. This also allowed a change to the flow of the city. Farmers might be early shoppers, where Techies instead comes primarily in the afternoon. And since you also need to obtain reputation with these groups, your decisions means a lot more for your sales. Next up is staff talents. Instead of the passive, quite boring Skill Level System, we have introduced Staff Talents. Each staff still earns experience from the tasks they perform. But now as they become better, you can select individual perks for them. Every once in a while you will have to send them on a course to help their learning and unlock even better perks. The job interview will also receive an overhaul, changing a lot of it. Staff planning will as a result now require more attention. This also plays perfectly into one of the future upgrades with Personalities and Personality Traits. Aaaaand... the marketing. The current version is a very sad part, as this was introduced just before the Early Access launch, making you able to do something about your reputation. You can now make Forum Posts for the low end reputations on your computer. Select your targets, define the parameters, and watch how many views and comments they receive. For the higher reputations it will be possible to build and manage a website. Build it up, attract a following, and let that following build you higher reputations and bigger effect on your advertisements. Advertisements is in turn something you make at your office. Create your own flyers or magazines. Focus on an article to build up a hype, a customer group to temporarily increase population, or a category to increase the overall needs. The choice is yours. Finally, customer interactions. We have received a lot of feedback criticizing the way you interact with the customers, in which we agree. Instead the new system will be more decision based. Will you spend your time with one customer, going for the big sale, or a little with everyone to make them all happy. Will you approach them aggressively or more casual? The right decisions will improve your sales, while the wrong ones will make your customer leave in fury hurting your reputation. We also hope to make several sales scenarios based on how far the customer is in their shopping sequence. So the above is already done, about to be done, or planned out. We will see if we get time for some more before the testing and bug hunting period begins. We aim to release this upgrade in middle/late May. Since we all have exam periods coming up, we VERY unwillingly also have to spend some time doing that. So we hope you will find the changes interesting, and comments or ideas to the above are also very welcome. - The King of Retail dev team -


[ 2019-04-23 22:11:24 CET ] [ Original post ]

King of Retail
Freaking Games Developer
Freaking Games Publisher
2019-03-26 Release
GameBillet: 21.99 €
Game News Posts: 73
🎹🖱️Keyboard + Mouse
Very Positive (2933 reviews)
King of Retail is a store management simulation game, where you as the owner of a new store must make the right decisions to make your store thrive and bring you the big bucks. Can you handle the pressure, or will you fail miserably in a big bankruptcy?

As the owner and manager you have a lot of responsibilities on a daily basis.

You must:

Choose the direction of your store

Should it be a Shoe Store for the fashionable type, an Electronics Store for your everyday needs, or a giant Hypermarket that sells a bit of everything? Not everything will work. Trying to sell high-fashion, high-priced items in the poor part of town will not generate endless queues at your register. Will you try to dominate a competitive market, or go in an unexplored direction.

Control the article flow

For an article to be taken home by a customer, a lot of things must be taken care of. First you must select and order the articles. For a delivery to take place, the storage space must be able to receive and handle the delivered articles. The sales area must have the right displays and registers to showcase and sell the articles. Building a good relationship with your suppliers is key to be able to sell their more exclusive items. Oh, and by the way, which article should be the first for your customers to see when they enter your store? The bulk selling jeans, or the hyped silk shirt?

Get people inside your store

Build your reputation among your customers, and make your store the most sought after in town. A good marketing scheme, along with happy customers will work wonders for your income. But don't oversell your idea. If you can't keep what you promise, the customers will leave the store dissatisfied, and nothing ruins a store quicker than unhappy customers.

Please the customer

Create an enjoyable atmosphere for your customers to shop in, and theme your store, so they will know it is YOUR store they have entered. Make sure they receive the help they need, and that the lines for the registers don't grow too long. Manage the in-store marketing, so that both the fashionistas and the discount-hunters knows where to go, and which article to pick.

Manage your personnel

When you have too much on your plate to handle yourself, it might be the time for you to get some staff. Find interesting candidates among the applications. Conduct interviews, get a feel for the person, and decide if they match the role you need taken care of. Negotiate their salary and hire them. Keep them happy, and make sure they are not overworked. A great working climate gives great dedication. But you still need to sort the slackers from the workers. Invest time in the right persons, and train them to become better so when you need a stand-in for yourself, when you move to the next store, you can pick from your own home-grown talents.

Optimize the store

The difference between a good store and a great store lies in the detail. Weed out the poor selling articles, and get more of the good ones. Make sure you don't order unnecessarily many articles, but still enough that you don't run out. Optimize the prizes to increase the income. Find the customer patterns and adjust the opening hours accordingly. Plan an efficient staff schedule, so you don't pay people for doing nothing.

Prepare for big events

Is a VIP coming? Christmas soon? Black Friday? Can you spot the next big trend before anyone else? Adjust your actions according to the events occurring in a dynamic city that changes day by day.

All of this is is just an ordinary day as a store owner.

Are you ready to take on the challenge? If yes, then King of Retail is the game for you.

MINIMAL SETUP
  • Processor: 2.6 GHz Dual Core or similar
  • Graphics: Nvidia Geforce 500 series or equivalent.
GAMEBILLET

[ 6132 ]

3.29$ (18%)
12.44$ (17%)
6.25$ (75%)
40.95$ (18%)
16.79$ (16%)
4.21$ (16%)
6.05$ (80%)
8.37$ (79%)
16.79$ (16%)
16.52$ (17%)
12.59$ (37%)
16.79$ (16%)
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12.74$ (15%)
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25.79$ (14%)
5.31$ (82%)
3.39$ (32%)
20.99$ (16%)
12.50$ (75%)
19.24$ (45%)
8.00$ (60%)
8.39$ (16%)
13.99$ (30%)
50.39$ (16%)
8.39$ (16%)
13.79$ (8%)
23.99$ (40%)
1.89$ (87%)
3.29$ (18%)
GAMERSGATE

[ 2625 ]

4.95$ (67%)
6.69$ (33%)
1.76$ (91%)
1.5$ (90%)
9.99$ (50%)
1.28$ (87%)
8.7$ (78%)
9.89$ (34%)
3.75$ (75%)
5.78$ (66%)
18.74$ (25%)
13.79$ (31%)
5.31$ (79%)
0.51$ (83%)
0.87$ (71%)
3.6$ (64%)
0.88$ (82%)
0.88$ (78%)
2.7$ (86%)
11.24$ (55%)
3.75$ (85%)
3.9$ (70%)
0.9$ (70%)
2.0$ (80%)
19.79$ (34%)
5.25$ (74%)
4.0$ (80%)
18.89$ (46%)
7.49$ (63%)
3.83$ (74%)

FANATICAL BUNDLES

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