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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Dear Retailers
A month has gone by since our last release, and we have now finished work on this one. So what does it contain?
New Articles
- Some of the shirts have been updated to better looking models.
- Several shoes has been added, and some replaced (There will be added more shoes over time, also replacing older models).
- A new category "Pants" has been added, containing a lot of these to sell.
Close for a day
It is now possible to keep closed for an entire day, allowing you to do whatever you feel like for an entire day. In the next patch there will also be an opportunity to request special deliveries, allowing you to order articles on this day also to give what you might need.
Better ordering
Ordering has received some upgrades. You can browse your previous orders, and also reorder what has been sold the same day. This should make it easier to manage the stock.
New storage items
The storage has received several units to choose from. Both to store your articles, and to receive deliveries on. This unfortunately means that the old units has been removed, impacting save games. However these will be refunded, and you will not lose any articles that was saved on thee units.
Balancing
It was getting too easy earning lots of money from day 1, so we have adjusted the game in several areas.
Reputation gains:
It didn't take many days to receive full reputation in all areas. So the gains have been downscaled a bit for categories, and quite a lot for customer segments. So now you have to fight more in the beginnings to get customers into the store, using catalogues, forum posts and fetching them from the streets.
Reputation losses:
The penalty for having customers leaving the store was basically so small that it didn't have any effect. This penalty has been increased such that these customers has an influence. So try and keep them all happy :)
Article saturations:
It was possible to keep selling the same few articles over and over again each day. This is still possible, but now the customers will be less willing to buy these articles. So for maximum sale, it is needed to keep a large variety of articles, or to change out the assortment once in a while.
Other minor features
- Staff on registers going on break.
It was quite annoying when staff went to break, if they manned the only register. Now, if they are the only one on register, they will allow the register open and just go on break. If there are others with an open register, they will finish their queue, and then head for break.
- Staff are better at restocking
Staff didn't always fill out a display if a location wasn't completely empty. This has also been adjusted, and they should now be better at restocking.
- Staff can help with cleanup of boxes
If there are boxes with articles on the ground, the staff can now also help unpack those, if they have unlocked the talent for it off course.
- Improvement of space requirements
All inventory have had their space requirements updated, so there should not be any more annoying overlappings "cheating" you of valuable space.
- Even better AI movement
The AI movement have been adjusted further, and should allow for even better moving among each other.
Bugs and bugs
As always many bugs has been removed, and new ones has most certainly entered. So we still need all of your help and feedback in spotting more of these when you encounter them :-)
And we are still very interested in listening to anything you might have to say of what is good, what can be better, and all your great ideas. We are especially interested in listening to what you feel the game need work on, if it's more articles, new features, balancing or something else.
We hope you enjoy our work
\\ The Devs
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