Dear Retailers
We are very exited to finally announce that update 0.7.0 is here!
And it features two new large improvements to the game.

---- New languages ----
First of all, the game is now playable in two new languages: German and Danish.
This is for testing out, and if the feedback is positive, we might expand to more languages in the future.
---- Corporation Mode ----

We have been working very hard to bring the complete new game mode to you:
The Corporation Mode, but what did it end up with?
Well, here you start off with no money, and must create the largest corporation in the city. And to do that, it will require a lot of hard work:
Contract Work:
To earn your first money, you must work for some of the other retailers in the city. Earn reputation with these companies, and land more lucrative deals.
PopUp Stores:
Some companies opens PopUp stores in the city. A store that is open for 10 days. The sales from these stores are saved, so see if you can beat your on record when the chance arrives the next time around.
When you have enough money, it is time for you to start your own company.
City Hall:
To do this, you must go to the city hall. Set up your company, and get your first office space.
In the City Hall you can also get advice on how to deal with starting a new company.
HQ:

Your small cubicle will probably be your first HQ for your company. In time you will be able to buy your own building, and establish a larger headquarter. Your HQ decides how many stores and concepts you can have.
(Currently the HQ is very basic, but it will be expanded in future patches, and have more functionalities)
Concepts:
In your HQ you can setup your various concepts. Concepts are the brands that your stores will belong to. So one concept might be of fashion clothing, and another of electronics. A good concept takes time to build. You can assign multiple stores to one concept, and build several chains of stores. The stores then work together, improving your concept faster.
Daily Managers:
If you are a success, and get to own several stores, you will need help. As you can't run all stores yourself, you will need to promote one from your team to be the Daily Manager who then runs your store in your absence. However that persons skills decide how much it will sell. So will you hire a cheap manager and save the wage cost, or go all out and hire the best there is?
(In future patches this will expand with the possibility of having various concept managers also, such as an Area Manager, Sales Manager and so on, which will have various effects)
So can you balance out all of these things and become the King of Retail?
---- Other New Stuff ----
Staff Wages:
Your staff will now require new wage negotiations if their skills doesn't match the wage, or if they have been working for you for some time. To assist with this, we improved the negotiation flow to make it a bit more intuitive.
Staff Requests:
Other than wages, the staff will also let you know of other requests they have, such as the desire for taking a new course, or having a day off. How you respond is up to you, but don't promise something that you can't keep. We also added some other events for you to react to.
Staff Personalities:
You staff also have various personality traits. So the sales person you need, loses energy faster, but is very light-hearted. Will you hire this person, or find another.
We would very much like to hear comments and feedback regarding all of these new things here on the forums.
Also feedback regarding bugs, and things you think should be balanced are also more than welcome.
We hope you enjoy the expansion :)
[ 2019-11-16 14:33:44 CET ] [ Original post ]