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Letter for our Retailers

Dear Retailers We would like to wish you a happy new year, thank you for a great 2019. Since our last update in December we decided to slow it down a bit, as December is always a busy month. But now we have reached January, and daily life is back to normal, but with a whole new set of ideas to try out, this being one of them. We have always wanted to keep you informed of what is happening at our side of the screens, but we have not been consistent in doing so. Therefore we will start making a regular newsletter here on Steam to tell you what we are working on, along with other things of interest, and let you know that the game hasn't gone quiet. This will also allow you to give feedback to our ideas, and perhape make them even better even before we are finished making them. So as always, don't hold back with any comments you might have :)

Since the last update


Although we have had a busy december, we haven't been idle at all. We have 2 projects we are working on simultaneously.

HQ improvements


Since we released the Corporation Mode, we have been focusing on making this a more stable experience by removing bugs, and unintuitive implementations. As the bug reports went down, it was time to carry on with the improvements. We know that the bugs are still out there, so please, PLEASE let us know of the ones you find :-) At the release of the Corporation Mode, your HQ only had the bare necesseties for playing the game. As we want this to be a more focal part of running your corporation, we wanted to improve this area. The main floor is dedicated for control of the corporation itself, with each of your concepts occupying an entire floor of it's own. This will allow for more control and more possibilities, as these areas gets filled out with content. So hopefully it will make more sense to why you must expand your HQ to allow for more concepts.
The first thing we have started out with, was implementing various corporate managers. So each concept now has space for 3 managers. An Area Manager, which affect the stores that are run by daily managers. A Sales Manager, which affects your staff, your customers, and new stores. A Marketing Manager, which affects the traffic into your store. Then the corporation itself will have 2 managers. A Financial Manager, which affects rents, loans and owned property handling. A Corporation Manager, which affects all of the above mentioned managers. This should mimic the structure of a larger corporation with a hieracy of leadership.
For aquiring these managers, there will be an interview process like when hiring staff, where you can interview the person for a certain role. You can then appoint an interviewed person for that role, or move one of your other managers. It will also be possible to have one of your staff in your stores to send an application to your HQ. In this way it will be possible to take your rookie employee all the way to the top, to become manager for the entire Corporation. Each manager has to familiarize themself with your corporation, and with their role before they can use their abilitiesto the fullest. So this erquires you to make a decision. - Hire a person from the outside, who has to spend more time familiarizing. - Take another manager, who only need to learn the new role, but leaves another role unmanned. - Promote one from your store, who might need a replacement, but is very familiar with the ways of the corporation. All of the will be handled from your manager's office in the ground floor. To interact with the managers themselves, you will need to go to their office and do your business. That being spend their talent points, offering them a raise, or taking the dreaded talk of letting them go.
All of the above is already implemented into the game. The next thing to do is to influence their optimism, such that you also need to keep them satisfied, and to implement their actual skills into the game. After that CorpManagers v 1.0 is ready, and the next update will be released. In our next letter we will tell about our other project, which is the community translator tool, with which you can help improve, or create new translations in the game. Until next time :-)


[ 2020-01-06 13:52:56 CET ] [ Original post ]

King of Retail
Freaking Games Developer
Freaking Games Publisher
2019-03-26 Release
GameBillet: 21.99 €
Game News Posts: 73
🎹🖱️Keyboard + Mouse
Very Positive (2937 reviews)
King of Retail is a store management simulation game, where you as the owner of a new store must make the right decisions to make your store thrive and bring you the big bucks. Can you handle the pressure, or will you fail miserably in a big bankruptcy?

As the owner and manager you have a lot of responsibilities on a daily basis.

You must:

Choose the direction of your store

Should it be a Shoe Store for the fashionable type, an Electronics Store for your everyday needs, or a giant Hypermarket that sells a bit of everything? Not everything will work. Trying to sell high-fashion, high-priced items in the poor part of town will not generate endless queues at your register. Will you try to dominate a competitive market, or go in an unexplored direction.

Control the article flow

For an article to be taken home by a customer, a lot of things must be taken care of. First you must select and order the articles. For a delivery to take place, the storage space must be able to receive and handle the delivered articles. The sales area must have the right displays and registers to showcase and sell the articles. Building a good relationship with your suppliers is key to be able to sell their more exclusive items. Oh, and by the way, which article should be the first for your customers to see when they enter your store? The bulk selling jeans, or the hyped silk shirt?

Get people inside your store

Build your reputation among your customers, and make your store the most sought after in town. A good marketing scheme, along with happy customers will work wonders for your income. But don't oversell your idea. If you can't keep what you promise, the customers will leave the store dissatisfied, and nothing ruins a store quicker than unhappy customers.

Please the customer

Create an enjoyable atmosphere for your customers to shop in, and theme your store, so they will know it is YOUR store they have entered. Make sure they receive the help they need, and that the lines for the registers don't grow too long. Manage the in-store marketing, so that both the fashionistas and the discount-hunters knows where to go, and which article to pick.

Manage your personnel

When you have too much on your plate to handle yourself, it might be the time for you to get some staff. Find interesting candidates among the applications. Conduct interviews, get a feel for the person, and decide if they match the role you need taken care of. Negotiate their salary and hire them. Keep them happy, and make sure they are not overworked. A great working climate gives great dedication. But you still need to sort the slackers from the workers. Invest time in the right persons, and train them to become better so when you need a stand-in for yourself, when you move to the next store, you can pick from your own home-grown talents.

Optimize the store

The difference between a good store and a great store lies in the detail. Weed out the poor selling articles, and get more of the good ones. Make sure you don't order unnecessarily many articles, but still enough that you don't run out. Optimize the prizes to increase the income. Find the customer patterns and adjust the opening hours accordingly. Plan an efficient staff schedule, so you don't pay people for doing nothing.

Prepare for big events

Is a VIP coming? Christmas soon? Black Friday? Can you spot the next big trend before anyone else? Adjust your actions according to the events occurring in a dynamic city that changes day by day.

All of this is is just an ordinary day as a store owner.

Are you ready to take on the challenge? If yes, then King of Retail is the game for you.

MINIMAL SETUP
  • Processor: 2.6 GHz Dual Core or similar
  • Graphics: Nvidia Geforce 500 series or equivalent.
GAMEBILLET

[ 5589 ]

12.65$ (16%)
20.99$ (16%)
4.24$ (15%)
16.99$ (15%)
13.34$ (11%)
8.25$ (17%)
13.39$ (33%)
16.52$ (17%)
35.59$ (11%)
16.57$ (17%)
16.54$ (17%)
16.59$ (17%)
24.89$ (17%)
8.39$ (16%)
25.47$ (15%)
10.62$ (47%)
12.29$ (18%)
8.39$ (16%)
21.99$ (12%)
13.19$ (18%)
12.59$ (16%)
5.07$ (15%)
41.99$ (16%)
29.04$ (17%)
4.24$ (15%)
16.52$ (17%)
1.81$ (77%)
8.39$ (16%)
13.35$ (47%)
42.47$ (15%)
GAMERSGATE

[ 1485 ]

2.25$ (85%)
0.9$ (85%)
12.74$ (15%)
1.58$ (95%)
4.35$ (56%)
0.77$ (91%)
0.9$ (85%)
6.38$ (57%)
4.46$ (70%)
0.92$ (95%)
0.75$ (85%)
0.84$ (58%)
4.58$ (24%)
4.39$ (69%)
0.43$ (91%)
1.35$ (85%)
21.24$ (15%)
0.9$ (92%)
3.74$ (81%)
2.55$ (83%)
1.35$ (89%)
5.4$ (82%)
5.99$ (25%)
0.85$ (91%)
1.28$ (87%)
0.75$ (85%)
5.61$ (81%)
17.99$ (28%)
7.5$ (75%)
6.6$ (74%)

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