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Letter to our Retailers (2)
It is no secret that a large portion of the players are German-speaking. This is why this was our test-language (along with Danish which are our native language) to see how difficult it is to manage multiple languages. We found out that programming and implementing a language was relatively easy (after some cleanup in the code), however all the logistics surrounding it was tough to deal with. First of all currently the game contains rougly 10.000 words that needs to be translated, which in itself takes quite some time even if you are fluent in the language. Secondly, the game continually evolves. This means that between each patch, some words are removed, some are changed and new words are added, meaning that after a couple of weeks a new revision would be needed. Third of all, the text needs to be understood correctly. So when all these texts are exported, they show up as the pure text only, and nothing more. So the translator might have to translate "Rent" properly. But does this mean the price you pay to rent something, or performing the action of wanting to rent it, which in danish is two very different things. Having to manage these things for each patch is very time consuming, and is why we in the later patches have resorted to Google Translate. Many of you have very kindly offered your help in assisting with the translations in various languages which we are very grateful of. However we didn't know how to organize this in a way that makes it easy and efficient. The thought of handling several translators via mail or facebook, having to merge translations into the same document and so on seemed like an excessive workload, which would redice the time spent on developing a lot. But we still wanted to allow for several languages, so what to do?
We evaluated several options online that could assist with this, however they required a (for us) hefty monthly fee. So in december we decided to make our own instead, and this is what Tympanix has been spending his time on (along with university) since then. The bonus of this program should then be that every player can contribute to the translation of the game. Firstly by a webpage that you can log in to using your Steam-account, and secondly within the game itself. Here you can search for existing sentences, mark them as wrong, submit your own translation, or vote for an already submitted one. We can then review these translations make the necessary changes and upload them to the game. This also allows for translations in event more languages. Hopefully this makes for better translation without it taking up to much time.
We expect to have the webpage-solution ready near the end of the month :)
I have then been working on the game itself, making progress with the HQ. I am also happy to say that almost everything has been implemented, with a few things missing. You now control each concept on each individual floor, on several whiteboards, making it easier to quickly see how it goes. At the ground floor you manage the unassigned buildings, and at the reception you can request the building of an additional floor. As the floors now serve as the concept limit, the allowed number of floors in an area tells how many concepts you can have. This also means that the first office you rent at the City Hall has been removed. As this also seemed it was a too hard to find, it seemed better to make accessing all HQ's similar and as such they are now all at the city map. It has also been connected to the flow of the game, such that applications to the HQ comes and goes, negotiation and renegotiating is possible, as well as swapping managers, and promoting staff from the stores to the HQ.
The only thing left, is to make optimism changes of your managers, based off the events in your corporation, such that you actively need to manage the personnel at your HQ.
This week also made us aware of some new bugs. The loan system is relatively new, and we know there are somme issues with games having been created at a time of the old system, and is played in the new one. However this concealed another issue, doubling loans each time a store is loaded, making the game contain more loans than the 3 there are showed, eventually requiring an insane amount of repayment funds. These should be taken care of in the update, along with fixing the savegames themselves. We have also fixed an issue of stores not being sold correctly, and other issues reported to us here at steam. Please let us know of other bugs you might find, as the period leading up to the release of the next update will focus on playtesting and bug removal. Happy sales out there :) //Dohlar
[ 2020-01-14 14:30:04 CET ] [ Original post ]
Dear Retailers We have made some progress during the last week, although a bit slowed, as Tympanix (One of the two devs) has been focusing on his final project at the university. He is also the one working on the translation system we told about in our last letter.
The Translation Issue
It is no secret that a large portion of the players are German-speaking. This is why this was our test-language (along with Danish which are our native language) to see how difficult it is to manage multiple languages. We found out that programming and implementing a language was relatively easy (after some cleanup in the code), however all the logistics surrounding it was tough to deal with. First of all currently the game contains rougly 10.000 words that needs to be translated, which in itself takes quite some time even if you are fluent in the language. Secondly, the game continually evolves. This means that between each patch, some words are removed, some are changed and new words are added, meaning that after a couple of weeks a new revision would be needed. Third of all, the text needs to be understood correctly. So when all these texts are exported, they show up as the pure text only, and nothing more. So the translator might have to translate "Rent" properly. But does this mean the price you pay to rent something, or performing the action of wanting to rent it, which in danish is two very different things. Having to manage these things for each patch is very time consuming, and is why we in the later patches have resorted to Google Translate. Many of you have very kindly offered your help in assisting with the translations in various languages which we are very grateful of. However we didn't know how to organize this in a way that makes it easy and efficient. The thought of handling several translators via mail or facebook, having to merge translations into the same document and so on seemed like an excessive workload, which would redice the time spent on developing a lot. But we still wanted to allow for several languages, so what to do?
The Community Translation System
We evaluated several options online that could assist with this, however they required a (for us) hefty monthly fee. So in december we decided to make our own instead, and this is what Tympanix has been spending his time on (along with university) since then. The bonus of this program should then be that every player can contribute to the translation of the game. Firstly by a webpage that you can log in to using your Steam-account, and secondly within the game itself. Here you can search for existing sentences, mark them as wrong, submit your own translation, or vote for an already submitted one. We can then review these translations make the necessary changes and upload them to the game. This also allows for translations in event more languages. Hopefully this makes for better translation without it taking up to much time.
We expect to have the webpage-solution ready near the end of the month :)
Progress since last letter
I have then been working on the game itself, making progress with the HQ. I am also happy to say that almost everything has been implemented, with a few things missing. You now control each concept on each individual floor, on several whiteboards, making it easier to quickly see how it goes. At the ground floor you manage the unassigned buildings, and at the reception you can request the building of an additional floor. As the floors now serve as the concept limit, the allowed number of floors in an area tells how many concepts you can have. This also means that the first office you rent at the City Hall has been removed. As this also seemed it was a too hard to find, it seemed better to make accessing all HQ's similar and as such they are now all at the city map. It has also been connected to the flow of the game, such that applications to the HQ comes and goes, negotiation and renegotiating is possible, as well as swapping managers, and promoting staff from the stores to the HQ.
The only thing left, is to make optimism changes of your managers, based off the events in your corporation, such that you actively need to manage the personnel at your HQ.
The bug list
This week also made us aware of some new bugs. The loan system is relatively new, and we know there are somme issues with games having been created at a time of the old system, and is played in the new one. However this concealed another issue, doubling loans each time a store is loaded, making the game contain more loans than the 3 there are showed, eventually requiring an insane amount of repayment funds. These should be taken care of in the update, along with fixing the savegames themselves. We have also fixed an issue of stores not being sold correctly, and other issues reported to us here at steam. Please let us know of other bugs you might find, as the period leading up to the release of the next update will focus on playtesting and bug removal. Happy sales out there :) //Dohlar
[ 2020-01-14 14:30:04 CET ] [ Original post ]
King of Retail
Freaking Games
Developer
Freaking Games
Publisher
2019-03-26
Release
GameBillet:
21.99 €
Game News Posts:
73
🎹🖱️Keyboard + Mouse
Very Positive
(2937 reviews)
King of Retail is a store management simulation game, where you as the owner of a new store must make the right decisions to make your store thrive and bring you the big bucks. Can you handle the pressure, or will you fail miserably in a big bankruptcy?
As the owner and manager you have a lot of responsibilities on a daily basis.
You must:
All of this is is just an ordinary day as a store owner.
Are you ready to take on the challenge? If yes, then King of Retail is the game for you.
As the owner and manager you have a lot of responsibilities on a daily basis.
You must:
Choose the direction of your store
Should it be a Shoe Store for the fashionable type, an Electronics Store for your everyday needs, or a giant Hypermarket that sells a bit of everything? Not everything will work. Trying to sell high-fashion, high-priced items in the poor part of town will not generate endless queues at your register. Will you try to dominate a competitive market, or go in an unexplored direction.Control the article flow
For an article to be taken home by a customer, a lot of things must be taken care of. First you must select and order the articles. For a delivery to take place, the storage space must be able to receive and handle the delivered articles. The sales area must have the right displays and registers to showcase and sell the articles. Building a good relationship with your suppliers is key to be able to sell their more exclusive items. Oh, and by the way, which article should be the first for your customers to see when they enter your store? The bulk selling jeans, or the hyped silk shirt?Get people inside your store
Build your reputation among your customers, and make your store the most sought after in town. A good marketing scheme, along with happy customers will work wonders for your income. But don't oversell your idea. If you can't keep what you promise, the customers will leave the store dissatisfied, and nothing ruins a store quicker than unhappy customers.Please the customer
Create an enjoyable atmosphere for your customers to shop in, and theme your store, so they will know it is YOUR store they have entered. Make sure they receive the help they need, and that the lines for the registers don't grow too long. Manage the in-store marketing, so that both the fashionistas and the discount-hunters knows where to go, and which article to pick.Manage your personnel
When you have too much on your plate to handle yourself, it might be the time for you to get some staff. Find interesting candidates among the applications. Conduct interviews, get a feel for the person, and decide if they match the role you need taken care of. Negotiate their salary and hire them. Keep them happy, and make sure they are not overworked. A great working climate gives great dedication. But you still need to sort the slackers from the workers. Invest time in the right persons, and train them to become better so when you need a stand-in for yourself, when you move to the next store, you can pick from your own home-grown talents.Optimize the store
The difference between a good store and a great store lies in the detail. Weed out the poor selling articles, and get more of the good ones. Make sure you don't order unnecessarily many articles, but still enough that you don't run out. Optimize the prizes to increase the income. Find the customer patterns and adjust the opening hours accordingly. Plan an efficient staff schedule, so you don't pay people for doing nothing.Prepare for big events
Is a VIP coming? Christmas soon? Black Friday? Can you spot the next big trend before anyone else? Adjust your actions according to the events occurring in a dynamic city that changes day by day.All of this is is just an ordinary day as a store owner.
Are you ready to take on the challenge? If yes, then King of Retail is the game for you.
MINIMAL SETUP
- Processor: 2.6 GHz Dual Core or similar
- Graphics: Nvidia Geforce 500 series or equivalent.
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