Dear Retailers!
The latest update is finally out.
It has focused heavily in improving the corporate experience, by improving your HQ and all of its functionalities. We have also balanced out some of the gameplay, and changed smaller inconveniences. We hope you will enjoy it steamhappy
--- The new HQ ---
New design
The initial HQ was very barebones, so it has now been completely overhauled. It consists of several floors to run your corporation. The ground floor is for corporation control, and where you manage your new lots, as well as the hiring of managers.
Each concept then has its own unique floor. Here you administer talents, design, as well as interacting with the concept managers.
New managers
You can now hire managers for various jobs. Both for the corporation in general, but also for the individual concepts. So will you spend money on an Area Manager that improves stores run by the Daily Manager, or a Sales Manager that affects the customers in the store you are currently at. But they also require a wage, so think about when it is time to expand.
It takes time for these managers to learn their skill, and become familiar with their new role. They are also influenced by various events happening in the game, so you will need to manage these, and make sure the perfect manager doesn't join another company.
You can also promote a manager from one of your stores to the HQ, and that person will gain a bonus as the employee already has experience with working at your corporation.
Company awards
At your HQ you can also boast of the achievements earned with your corporation. Show off the Employer of the month, or the Customer Satisfaction Award in your trophy cabinets.
No City Hall
To allow for this, there will no longer be an office at the CIty Hall, as it will be at the City Map instead.
--- Balancing and improvements ---
[Corporate Fees/h3]
You can now set a corporate fee for each concept, giving some of the store profits back to the HQ, such that it runs more smooth, and you don't need to jump back and transfer funds all the time.
Price Adjustments
It seemed that is was too easy to earn money from computers. So their purchase, and sales prices have been altered to have a smaller profit margin. So in existing games, you might want to adjust the prices.
Customer AI's
Customers now also act differently based on their segment type. The richer persons will demand a higher level of service, and by that ask for help more. Their tendency to ask, is now also based of the article they look at. So they will in general require more help when looking a computers, as compared to clothes.
Selling to customers
The speed of selling to customers has been improved, by shortening the animation time on the conversations. Also a quick sale button has been added, to quickly go through the sales interaction, with varied results off course.
Deliveries
The mailman will now arrive faster at your store, giving you a bit more time to handle articles before you open the store.
--- Bug Fixes ---
First of all, we are terribly sorry for these inconveniences, and of any annoyance they have caused.
Unloadable Save Games
Some of you reported that you could not load some of your entrepreneur save games. This has been corrected, and these games are playable again.
Summary Screen
Some bad design caused this screen to have extremely high loading time in long games, possibly causing a crash, but at best long waiting times when updating the screen. This has been fixed, such that it now updates much faster.
Loan Bug
An issue caused loans to double each time you entered a store, causing then p be unpayable and requiring insane payment amounts. This has been corrected, and loans work again. Also, stores affected by this will be corrected when you enter the store for the first time, reducing the amount of loans to a normal level.
We hope that you will enjoy these new features, and we would like to hear any comments you might have.
You can also join our discord at:
https://discord.gg/fckN6bE
[ 2020-01-30 19:47:43 CET ] [ Original post ]