Dear Retailers
It has been a little over a week since our latest release, and it seems you enjoy playing it. This allows us to look at the next update, instead of focusing on ironing out this one.
So what do we have planned?
--- New category: Groceries ---
At our discord we had a vote on what you wanted the most. And the answer was without a doubt a new grocery category. So we started doing just that.

We are still in the warly planning stages, so we have not decided what to put into it. We will probably start by making foods in various forms. Fruits, meats, vegetables and bread both in packed form (Boxes, bags and cans) and in fresher forms, such that these articles also fit to various types of customers. (Hint: So now is the best time for letting us know which articles you would like in these categories :) )
--- New Display Types ---
One of our issues with adding categories like this, was the various sizes of the different items. This is currently shown with computers and mice, where the mice has an extraordinary large amount of space on these displays.
Furthermore the category grouping would have to be based on their sizes and not their types. So a category for foods might be "Canned Goods" and "Boxed Goods", because the displays would fit these sizes.
This is a big limitation, and has been one of the major reason on why we have held back on adding various articles.

So now we have changed the display system entirely, and allowed for some more general displays. These displays fit automatically fit to the size of the item displayed. As you see at the image the computers and mice fit on the same display, but with various amounts shown. It also allows for mice and computers to be shown on the same shelf, and still keeping individual sizes for it's spot.
So now we can tag items to the types of displays that can carry them. For instance shoes can be tagged "Shoes" and "General". This allows for the creation of specific displays, while also allowing for multi-article displays.
--- New Interaction & Display UI ---
These display types require a new method of handling, and this allowed us to kill two birds with one stone. We would like to clean up the UI and make it take up less space on screen. We would also like to make the UI just a bit more modern that the current '90's look it has.
So the UI when interacting with things in-store will receive an overhaul.
The original system was one of the first things we made when starting building the game, and therefore suffered from our general lack of knowledge on structuring a game.

The new system will allow for even more control of a display. Now you can manage each individual spot, instead of only an area, which for instance allows for a shoe wall with a different shoe on each spot and correct refilling by the staff.
These are the main features we will focus on during this update, and we look forward to continue working on them and telling you aboutthe updates. Comments are as always appreciated, and feel free to join our Discord at:
https://discord.gg/fckN6bE
Until next time :)[ 2020-02-08 12:12:20 CET ] [ Original post ]