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V. 0.10.2 is ready - You need a phone?

Dear Retailers Another update is ready for you! As Electronics are receiving some much needed attention, the articles will be added in packs as they are being completed. This makes for shorter development periods, but also lesser content in each update.

--- Category changes ---


First of all a new subcategory has been added. Mobile Devices is a new entry under the Electronics segment. This will in future contain items such as phones, tablet as well as other smartunits and various accessories. This is what will be fleshed out with new articles over the next few patches, such that Electronics in general will contain a lot more and be as comprehensive as the other categories. Peripherals has for a long time only contained a few amount of mice and nothing else. This was not enough to sustain a high level category on its own fits better as a part of under Computers. So from now on these articles will feature here instead. For corporation players, this means that articles from Peripherals now are affected by your Computer reputation. Mobile Devices have then in turn replaced the Peripherals, so those of you who have gotten a great reputation with Peripherals will now be able to sell a lot of Mobile Devices immediately.

--- Phones ---


For starters the new category will contain a total of 60 phones from the 3 suppliers PearEasy, LED-D and Firestorm.
These are priced quite a bit below computers but are still the second most expensive category in the game. So compared to Peripherals, it already now contains more articles, as well as it should be easier to run a store / concept only selling these items.

--- Other minor changes ---


- Enlarged images


To be able to distinguish between articles, an enlarged image will now show up each time you cursor is above an article within the menus. This being ordering, placing, statistics and every other menu containing an article.

- Article spacing


The articles in the Computer category now needs a little more space between them on the displays. It looked kind of wrong having 6 highend computers crammed up against each other. This space will present them better, but you will of course not be able to have as many on display simultaneously. This is also done to balance Computers out a bit, since they generate far too much income compared to the other categories.

- Complimentary sales


Moving these categories around caused an issue to the customers article calculations. Usually, when a customer takes an article, they receive a penalty for that category, which reduces their desire to pick an article again. But now where the expensive computers, and the much lower priced mice are at the same category, it made for a system where you would actually earn less when also selling mice on top of computers. So now complimentary types is introduces. So when buying a computer, the desire to buy a mouse is barely changed and vice versa. This should hopefully increase sales for articles that support each other. At the moment there aren't really any other articles who are considered complimentary, but when accessory types arrives for the various categories this will allow for more dynamic play and interesting choices. This was it for this update. I will head back and create some more articles. Also, join the discord server at: https://discord.gg/fckN6bE Until next time. Happy sales


[ 2020-08-20 15:57:25 CET ] [ Original post ]

King of Retail
Freaking Games Developer
Freaking Games Publisher
2019-03-26 Release
GameBillet: 21.99 €
Game News Posts: 73
🎹🖱️Keyboard + Mouse
Very Positive (2933 reviews)
King of Retail is a store management simulation game, where you as the owner of a new store must make the right decisions to make your store thrive and bring you the big bucks. Can you handle the pressure, or will you fail miserably in a big bankruptcy?

As the owner and manager you have a lot of responsibilities on a daily basis.

You must:

Choose the direction of your store

Should it be a Shoe Store for the fashionable type, an Electronics Store for your everyday needs, or a giant Hypermarket that sells a bit of everything? Not everything will work. Trying to sell high-fashion, high-priced items in the poor part of town will not generate endless queues at your register. Will you try to dominate a competitive market, or go in an unexplored direction.

Control the article flow

For an article to be taken home by a customer, a lot of things must be taken care of. First you must select and order the articles. For a delivery to take place, the storage space must be able to receive and handle the delivered articles. The sales area must have the right displays and registers to showcase and sell the articles. Building a good relationship with your suppliers is key to be able to sell their more exclusive items. Oh, and by the way, which article should be the first for your customers to see when they enter your store? The bulk selling jeans, or the hyped silk shirt?

Get people inside your store

Build your reputation among your customers, and make your store the most sought after in town. A good marketing scheme, along with happy customers will work wonders for your income. But don't oversell your idea. If you can't keep what you promise, the customers will leave the store dissatisfied, and nothing ruins a store quicker than unhappy customers.

Please the customer

Create an enjoyable atmosphere for your customers to shop in, and theme your store, so they will know it is YOUR store they have entered. Make sure they receive the help they need, and that the lines for the registers don't grow too long. Manage the in-store marketing, so that both the fashionistas and the discount-hunters knows where to go, and which article to pick.

Manage your personnel

When you have too much on your plate to handle yourself, it might be the time for you to get some staff. Find interesting candidates among the applications. Conduct interviews, get a feel for the person, and decide if they match the role you need taken care of. Negotiate their salary and hire them. Keep them happy, and make sure they are not overworked. A great working climate gives great dedication. But you still need to sort the slackers from the workers. Invest time in the right persons, and train them to become better so when you need a stand-in for yourself, when you move to the next store, you can pick from your own home-grown talents.

Optimize the store

The difference between a good store and a great store lies in the detail. Weed out the poor selling articles, and get more of the good ones. Make sure you don't order unnecessarily many articles, but still enough that you don't run out. Optimize the prizes to increase the income. Find the customer patterns and adjust the opening hours accordingly. Plan an efficient staff schedule, so you don't pay people for doing nothing.

Prepare for big events

Is a VIP coming? Christmas soon? Black Friday? Can you spot the next big trend before anyone else? Adjust your actions according to the events occurring in a dynamic city that changes day by day.

All of this is is just an ordinary day as a store owner.

Are you ready to take on the challenge? If yes, then King of Retail is the game for you.

MINIMAL SETUP
  • Processor: 2.6 GHz Dual Core or similar
  • Graphics: Nvidia Geforce 500 series or equivalent.
GAMEBILLET

[ 6132 ]

4.12$ (17%)
20.00$ (50%)
15.99$ (20%)
1.24$ (79%)
12.42$ (17%)
24.98$ (17%)
24.87$ (17%)
5.00$ (75%)
4.12$ (17%)
33.99$ (15%)
24.87$ (17%)
27.99$ (30%)
5.92$ (15%)
15.99$ (60%)
12.60$ (58%)
16.99$ (15%)
8.47$ (15%)
12.59$ (16%)
3.00$ (85%)
26.68$ (11%)
1.67$ (16%)
0.50$ (90%)
8.39$ (16%)
17.59$ (12%)
13.32$ (73%)
5.87$ (16%)
3.40$ (83%)
2.53$ (87%)
8.47$ (15%)
3.35$ (16%)
GAMERSGATE

[ 2625 ]

2.0$ (90%)
0.84$ (58%)
16.57$ (45%)
3.3$ (78%)
1.31$ (91%)
6.0$ (80%)
6.25$ (75%)
9.99$ (50%)
20.0$ (50%)
11.99$ (20%)
1.6$ (90%)
1.5$ (85%)
3.4$ (57%)
1.88$ (62%)
20.0$ (50%)
3.75$ (85%)
16.74$ (33%)
3.4$ (83%)
23.48$ (22%)
10.0$ (75%)
14.87$ (40%)
4.19$ (30%)
6.0$ (90%)
13.5$ (77%)
0.87$ (91%)
6.8$ (66%)
3.0$ (70%)
4.0$ (60%)
5.31$ (79%)
1.7$ (83%)

FANATICAL BUNDLES

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