Wed like to officially announce Michael Flaherty as our Voice Actor who is bringing life to Daxter! As we work with more voice actors to get more of our characters voiced youll notice them making sounds when they are hit, do certain actions or fall off screen! Eventually well be creating a simple taunt mechanic that will include some more voice lines as well. Youll get a first glimpse of Daxters new voices once we've pushed the next update! As always don't forget to join our Discord and follow us on Twitter to stay up to date on news, sales and events or subscribe to our mailing list on our Website!
- Daxter is now has a voice! Voice acted by Michael Flaherty!
- Damage numbers now fly out when damage is received in the direction of kb and are colored to represent who did the damage
- Daxter utilt scaling up by .1
- Shrunk Luna nair hitboxes
- Extended Luna ftilt hitbox
- Luna frame 1 uair the proper hit sound
- Luna Jab 3 kb angle raised
- Arc utilt scaling up by .1
- Arcs dsmash more consistent
- Nerfed both of Arcs uspecials (were doing silly base kb, max kb)
- Idona Fsmash has 1 less startup frame, another set of hitboxes on effect and weakbox/strongbox
- Idona Usmash now more consistent with hitboxes
- fixed idona dtilt sound when hitting
- Idona jab 3 launch hit kb angle higher and more in line with animation
- Idona dair weakhits have less horizontal kb
- Idonas Nspceial is now longer and has super armor
- Idona Fspecial no longer keeps her in a single spot with lowered gravity and will slow at start of the move
- Cleaned up/Reworked/ Resized Luna Dair, Landing, Hurt and DBL Jump
- Gave extra startup time to Luna jab 1
- Fixed Luna jab 1 sound
- Fixed Daxters Uspecial hurtboxes
- Made Daxters Uspecial hitboxes higher up and bigger
- Daxter jab 2 now does 2 dmg
- Breaking deceleration falling + .3
- falling lateral friction + .3
- default air control - .3 or -.2
- braking friction factor -2.5 (to 5.5)
- braking deceleration walking + 100 (to 600)
- max acceleration by -300
- make air control and default air control the same for all (use lower value
- added ~20 mass per char
- default jump v +10
- default jump + 10
- gravity + .1
- increase prazon weight to 110
Super Powered Battle Friends
Cache Grab Studios
Cache Grab Studios
2019-05-16
Indie Singleplayer Multiplayer Coop EA
Game News Posts 32
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed
(17 reviews)
http://www.cachegrabstudios.ca
https://store.steampowered.com/app/743960 
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Super Powered Battle Friends is a 2D indie platform fighter featuring hand crafted pixel art and a colourful cast of characters. Get ready for incredible local multiplayer and online multiplayer modes and the gameplay depth for those intense competitive 1 vs 1 matches. Super Powered Battle Friends is great for competitive players and social players alike.
Features
- Hand Crafted Pixel Art - All of our animations are drawn by hand and animated by hand frame by frame.
- Online and Offline Multiplayer - Host lobbies with up to 4 players online or play local with couch multiplayer.
- AI Bots - Nobody around to play? Practice your skills against our built in CPU's.
- Linux & Vulkan - Run SPBF natively on your flavour of Linux using Vulkan by default or OpenGL4 as a fallback.
- Powered by Unreal Engine 4 - Using the tools provided by this powerful engine we can refine and tweak our gameplay and include new features such as supporting Steam Workshop Mods in the future.
Battle Friends
- OS: Ubuntu 18.04 / Mint 19.1 / Xubuntu 18.04 / Arch Linux 4.20
- Processor: 2.3GH.z ProcessorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 4 or Vulkan Compatible Card with at least 2GB video memory
- Storage: 3 GB available space
- OS: Ubuntu 18.04 / Mint 19.1 / Xubuntu 18.04 / Arch Linux 4.20
- Processor: 2.5GHz ProcessorMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: OpenGL 4 or Vulkan Compatible Card with at least 2GB video memoryNetwork: Broadband Internet connection
- Storage: 4 GB available space
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