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Looking Back From The Year 5000 - A Retrospective on the Launch of Mutropolis
First of all, we want to thank you all for your wonderful feedback and continuous support. We love watching your reactions and going through your reviews. Reading the things that made you laugh or the puzzles that made you think has been incredible. As Henry and the rest of the gang are searching for clues, we thought wed take this opportunity to talk about the inception and early development of Mutropolis.
Pablo and I were both working for video game companies when we met. He had a fine arts background, and I worked as a graphic designer. From time to time, wed both get involved in tasks related to graphics and game design. For many years, we worked on several independent video games that never saw the light of day. We then decided to start our own project, even without any programming knowledge. We struggled a lot at the beginning, but we managed to pull through.
Were really happy with how things turned out, especially when it comes to art design. That being said, we werent the most efficient developers by any means. If we knew how big a project Mutropolis would turn out to be, wed definitely allocate our time and resources more effectively. You guys would get to play the game much sooner. Then again, our struggles and hardships shaped Mutropolis into what it is today. Would it be the same game if we had just breezed through it? I doubt it.
If theres one thing were proud of, its that we managed to develop the majority of the game on our own. Keeping the team tight forced us to work harder, but we also learned so much in the process. That, of course, is only true for the first 4 years of development. With the invaluable help of Application Systems Heidelberg, we met partners who helped us bring the game to you. A big shout-out of course to the wonderful voice actors who brought our favorite characters to life! The rest is history. Mutropolis is now a reality, and we couldve never done any of this without you! Again, thank you, and happy puzzle-solving!! Yours, Bea & Pablo
[ 2021-03-05 17:46:46 CET ] [ Original post ]
Thank You!
Hey Martians,
First of all, we want to thank you all for your wonderful feedback and continuous support. We love watching your reactions and going through your reviews. Reading the things that made you laugh or the puzzles that made you think has been incredible. As Henry and the rest of the gang are searching for clues, we thought wed take this opportunity to talk about the inception and early development of Mutropolis.
How It All Started
Pablo and I were both working for video game companies when we met. He had a fine arts background, and I worked as a graphic designer. From time to time, wed both get involved in tasks related to graphics and game design. For many years, we worked on several independent video games that never saw the light of day. We then decided to start our own project, even without any programming knowledge. We struggled a lot at the beginning, but we managed to pull through.
Things Wed Change
Were really happy with how things turned out, especially when it comes to art design. That being said, we werent the most efficient developers by any means. If we knew how big a project Mutropolis would turn out to be, wed definitely allocate our time and resources more effectively. You guys would get to play the game much sooner. Then again, our struggles and hardships shaped Mutropolis into what it is today. Would it be the same game if we had just breezed through it? I doubt it.
Just the Two of Us
If theres one thing were proud of, its that we managed to develop the majority of the game on our own. Keeping the team tight forced us to work harder, but we also learned so much in the process. That, of course, is only true for the first 4 years of development. With the invaluable help of Application Systems Heidelberg, we met partners who helped us bring the game to you. A big shout-out of course to the wonderful voice actors who brought our favorite characters to life! The rest is history. Mutropolis is now a reality, and we couldve never done any of this without you! Again, thank you, and happy puzzle-solving!! Yours, Bea & Pablo
[ 2021-03-05 17:46:46 CET ] [ Original post ]
Mutropolis
Pirita Studio
Developer
Pirita Studio
Publisher
2021-02-18
Release
Game News Posts:
74
🎹🖱️Keyboard + Mouse
Very Positive
(134 reviews)
Public Linux Depots:
- Mutropolis Linux [2.23 G]
A lovely SCI-FI archaeological post-apocalyptic adventure.
In the 25th century, the great humankind achievements, such as pyramids or Humphrey Bogart’s movies, were completely forgotten.
Henry and his nerdy team of archaeologists have been working hard for years, on the ground, digging treasures with the extremely rare hallmark “Made in China” and watching weird Indiana Jones documentaries.
Until some dog-looking God come to ruin everything.
In the 25th century, the great humankind achievements, such as pyramids or Humphrey Bogart’s movies, were completely forgotten.
Henry and his nerdy team of archaeologists have been working hard for years, on the ground, digging treasures with the extremely rare hallmark “Made in China” and watching weird Indiana Jones documentaries.
Until some dog-looking God come to ruin everything.
MINIMAL SETUP
- OS: Ubuntu 12.04 (64 Bit only)
- Processor: 2 GHz Dual Core CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Geforce 9400 Series. ATI Radeon HD 4500 Series with at least 512 MB VRAM and proprietary drivers. latest OpenGL driver
- Storage: 4 GB available space
- OS: Ubuntu 14.04 (64 Bit only)
- Processor: 2.6 GHz Dual Core CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: ATI Radeon HD 5600 Series. Geforce 9400 GT or better with proprietary drivers
- Storage: 4 GB available space
GAMEBILLET
[ 6138 ]
GAMERSGATE
[ 3464 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
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