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Mark Hamill To Host Thunderful World Digital Showcase on November 10th


Hey friends, we have some awesome news, which we can finally share with you today: We - that's Thunderful Games - welcome all of you to the premiere of our very first digital games showcase Thunderful World! steamhappy Find out more in the following press release: Gothenburg, Sweden - October 28th, 2021 - International developer and publisher Thunderful Games, creator of the multi-award winning and multi-million selling SteamWorld franchise, is welcoming everyone to a new digital games showcase, Thunderful World. The event will be taking place on November 10th at 11am PT / 2pm ET / 7pm GMT / 8pm CET, hosted by Hollywood and pop culture icon Mark Hamill. Tune in to the livestream on Twitch, YouTube and the thunderful.world website.
Tune in to see Mark delight us with a ton of exciting new game reveals and announcements from Thunderful. The event will deliver updates on exciting upcoming titles including the surprise indie hit of Summer Game Fest, Planet of Lana. There will also be more news on Thunderful titles like Firegirl, Cursed to Golf, Source of Madness, Tinkertown and White Shadows. Alongside Marks headline hosting role, the event will also feature appearances from Thunderful Group CEO Brjnn Sigurgeirsson, Corporate Vice President at Xbox Sarah Bond, plus a few other surprise industry partners. Thunderful is proud to be partnering with Xbox and The MIX for Thunderful World. To sign up for the event and be the first to know all the important information ahead of the show on November 10th, head over to thunderful.world. As your one stop shop for all things Thunderful World, the website will be updated with new announcements and reveals as the event unfolds.
Stay tuned and tune in on Nov 10th - see you all in the event! Your Thunderful Games-Team https://store.steampowered.com/app/363950/Windscape/


[ 2021-10-28 19:04:56 CET ] [ Original post ]

Cursor and Controls fix!


Dear community, Thanks to your Feedback we've fixed an Issue that left the game unplayable for some players due to the cursor and controls not reacting. You can now continue your journey into Windscape and explore the flying islands!


[ 2019-04-05 14:57:41 CET ] [ Original post ]

Windscape is leaving Early Access on March 27th!


First of all apologies for the late announcement in here! We are really happy to announce that Windscape is on the home straight to its release! Almost three years after the Early Access launch the hard work and passion as well as the extremely helpful feedback from you, the community (Thank you!) has led us here: Windscape is leaving Early Access on March 27th 2019! Take a look on the Release Date Announcement Trailer here: https://www.youtube.com/watch?v=GwWQ2TP8Ju8 https://store.steampowered.com/app/363950


[ 2019-02-28 16:05:11 CET ] [ Original post ]

Patch 7.1

Thanks for your Feedback. This Patch will fix most of the reported bugs from version 7 so far. -Fixed a bug where players were not able to get back on the Airship. -Masters Ice and Fire spells now display the correct damage values. -Fixed a bug where crafting a "masters firebolt" results in a "strong firebolt". -The stairs in Jivanas first camp are now more accessible. -Fixed a bug where the player was forced to a slow walking speed when holding down the "Jump" button after a jump. -The Icy-Blade weapon will now show the correct name in Idas inventory. -Ice effects will now disappear correctly. -Jivana Ghost will no longer randomly flee from the player. -Bandits on Evergreen-Island will no longer respawn immediately. -Players will now respawn at the correct savepoint after dying at the Kane-Bossfight.


[ 2018-04-24 19:07:06 CET ] [ Original post ]

Update - Version 7.0


Continue your journey to Jivana island and its life spending magical tree. Destroy the machines that are draining the life out of your homeworld and defeat the evil that tries to overshadow everything and everyone you love. The Early Access of Windscape is nearly over. This will be the last big content update before the full release. I want to take this opportunity and thank everyone who bought and supported Windscape - you made this possible. Please keep the Feedback coming - this will enable me to deliver the best release version of Windscape possible. Log: -New explorable island Jivana. -New weapons and armor. -Bugfixes and balance changes on nearly every part of the game.


[ 2018-04-17 16:57:04 CET ] [ Original post ]

Update - Version 6.0


This is a huge, mainly technical update. There is NO new story content to discover (sorry for that). Performance was all over the place in old builds and that needed a lot of work. In short, i had to replace some tools and rework most of the games assets. That whole optimization process led to a few changes in the artstyle (mainly colors and vegetation). Please expect bugs of previous working features or areas in this version. I do want to thank you for your continuous feedback reports. They helped quite a lot to make Windscape an overall better experience :). The next days are scheduled to fix any bugs that will get reported on this version. After that i will resume working on the next big content update. Ruven, the awesome guy creating all of Windscapes music, already started working on the final tracks. I hope you are still as excited as I am about Windscape. Details: -Replaced all Unity Terrain tools (Terrain Mesh, Grass rendering, Texturing). -New vegetation assets (grass flowers etc.) -New vegetation shaders. Trees, grass and other vegetation are now moving slightly with the wind. -Changed the camera render setup to gain more fps. -Added mist to all scenes. -Baked Ambient Occlusion into the asset textures to replace realtime Ambient Occlusion calculations.


[ 2018-01-25 16:16:18 CET ] [ Original post ]

Update - Version 6.0


This is a huge, mainly technical update. There is NO new story content to discover (sorry for that). Performance was all over the place in old builds and that needed a lot of work. In short, i had to replace some tools and rework most of the games assets. That whole optimization process led to a few changes in the artstyle (mainly colors and vegetation). Please expect bugs of previous working features or areas in this version. I do want to thank you for your continuous feedback reports. They helped quite a lot to make Windscape an overall better experience :). The next days are scheduled to fix any bugs that will get reported on this version. After that i will resume working on the next big content update. Ruven, the awesome guy creating all of Windscapes music, already started working on the final tracks. I hope you are still as excited as I am about Windscape. Details: -Replaced all Unity Terrain tools (Terrain Mesh, Grass rendering, Texturing). -New vegetation assets (grass flowers etc.) -New vegetation shaders. Trees, grass and other vegetation are now moving slightly with the wind. -Changed the camera render setup to gain more fps. -Added mist to all scenes. -Baked Ambient Occlusion into the asset textures to replace realtime Ambient Occlusion calculations.


[ 2018-01-25 16:16:18 CET ] [ Original post ]

Content Update - Version 5.0

Delve deep into the depths of Tambora and defeat the dread that is hiding inside the flames. Change list: - Tambora gameplay area. - Added Chinese language support for the content up to 4.0 (will be one version behind the english and german files). - New music track for the area around walters mill. - Fixed some issues with the combat system. Should work much more consistent now. - Fixed a bug where the player was stuck at Daichi (the first sage). - Some minor bugfixes.


[ 2017-08-29 17:13:42 CET ] [ Original post ]

Content Update - Version 5.0

Delve deep into the depths of Tambora and defeat the dread that is hiding inside the flames. Change list: - Tambora gameplay area. - Added Chinese language support for the content up to 4.0 (will be one version behind the english and german files). - New music track for the area around walters mill. - Fixed some issues with the combat system. Should work much more consistent now. - Fixed a bug where the player was stuck at Daichi (the first sage). - Some minor bugfixes.


[ 2017-08-29 17:13:42 CET ] [ Original post ]

Patch Version 4.4.1

Steam should now download a 64bit version of Windscape if you are on a 64 OS. This improves performance on most machines. Fixed a bug where the world map wont load.


[ 2017-06-12 11:15:45 CET ] [ Original post ]

Patch Version 4.4.1

Steam should now download a 64bit version of Windscape if you are on a 64 OS. This improves performance on most machines. Fixed a bug where the world map wont load.


[ 2017-06-12 11:15:45 CET ] [ Original post ]

Update 4.4


This update will feature a huge performance boost for the first area (Evergreen Island) and some changes to the overall look. Especially on machines with weak CPUs as well as integrated graphics solutions there should be a noticeable jump in performance and a much more stable FPS. This is because of a complete rework of how the game loads and unloads the games areas. If you want to know more about the details, read the text below. I am still working on the next content update and there will be more info on that in the next days / weeks on my facebook and twitter page. Details: Areas are now divided into chunks and loaded just when they are needed. This requires a lot of work to the already finished areas like the Evergreen Island. The average FPS jumps from 55 to 105 frames per second on my test PC. Windscape now runs on the Unity Engine version 5.6. This brings some changes to the lightning setup and a few other minor things. However upgrading required quite some work, hence the long time without any updates / patches. I have integrated a lot of new Assets into the Evergreen Island area and updated old assets to match the look of the new ones. Fixed bugs based on player feedback. The graveyard area will be reworked next to match the performance of the games other areas. I am aware of AI problems (mainly getting stuck) and hope to fix all this issues in the next updates (it was pushed back time and time again).


[ 2017-06-11 17:54:04 CET ] [ Original post ]

Update 4.4


This update will feature a huge performance boost for the first area (Evergreen Island) and some changes to the overall look. Especially on machines with weak CPUs as well as integrated graphics solutions there should be a noticeable jump in performance and a much more stable FPS. This is because of a complete rework of how the game loads and unloads the games areas. If you want to know more about the details, read the text below. I am still working on the next content update and there will be more info on that in the next days / weeks on my facebook and twitter page. Details: Areas are now divided into chunks and loaded just when they are needed. This requires a lot of work to the already finished areas like the Evergreen Island. The average FPS jumps from 55 to 105 frames per second on my test PC. Windscape now runs on the Unity Engine version 5.6. This brings some changes to the lightning setup and a few other minor things. However upgrading required quite some work, hence the long time without any updates / patches. I have integrated a lot of new Assets into the Evergreen Island area and updated old assets to match the look of the new ones. Fixed bugs based on player feedback. The graveyard area will be reworked next to match the performance of the games other areas. I am aware of AI problems (mainly getting stuck) and hope to fix all this issues in the next updates (it was pushed back time and time again).


[ 2017-06-11 17:54:04 CET ] [ Original post ]

Patch - Version 4.1

Fixed a few minor problems as well as a bug that closes gates instead of opening them. If you are not able to finish the artefact quest from Gaasi then have a look into your inventory. Make sure you have looted the "Key of Wisdom" from the last Dungeon (Ruins). The Quest and Item are now tied together - if you dont have the "Key of Wisdom" in your inventory please head back into the dungeon and just grab it. Thanks for all the Feedback reports.


[ 2017-04-21 12:08:58 CET ] [ Original post ]

Patch - Version 4.1

Fixed a few minor problems as well as a bug that closes gates instead of opening them. If you are not able to finish the artefact quest from Gaasi then have a look into your inventory. Make sure you have looted the "Key of Wisdom" from the last Dungeon (Ruins). The Quest and Item are now tied together - if you dont have the "Key of Wisdom" in your inventory please head back into the dungeon and just grab it. Thanks for all the Feedback reports.


[ 2017-04-21 12:08:58 CET ] [ Original post ]

Content Update - Version 4.0

Explore a giant pyramid and uncover its buried secrets in Windscape's latest content update. Go on an adventure and help Ida to find the sages, which are struggling to protect their homeworld.


[ 2017-04-20 12:19:16 CET ] [ Original post ]

Content Update - Version 4.0

Explore a giant pyramid and uncover its buried secrets in Windscape's latest content update. Go on an adventure and help Ida to find the sages, which are struggling to protect their homeworld.


[ 2017-04-20 12:19:16 CET ] [ Original post ]

UI overhaul - Version 3.3

The most requested feature is coming to Windscape - more inventory space! The UI and especially the inventory is getting an overhaul. You are now able to sort your inventory by type and scroll through up to 80 individual items. There will be more changes in future updates - looking forward to your feedback :).


[ 2017-03-17 14:07:28 CET ] [ Original post ]

UI overhaul - Version 3.3

The most requested feature is coming to Windscape - more inventory space! The UI and especially the inventory is getting an overhaul. You are now able to sort your inventory by type and scroll through up to 80 individual items. There will be more changes in future updates - looking forward to your feedback :).


[ 2017-03-17 14:07:28 CET ] [ Original post ]

Update - Version 3.2

#TGIF - And to keep you all entertained this weekend (and if you do not own a Switch and are enjoying the new Legend of Zelda), I have taken the liberty to release yet another bugfix update. Besides the fixes, I am happy to introduce 12 new achievements for all you hunters. Enjoy :)


[ 2017-03-10 15:02:48 CET ] [ Original post ]

Patch - Version 3.1

A big THANK YOU to everyone who sent me feedback reports or posted on the steam forums. This patch will squish most known bugs in version 3.0. -Fixed a bug in the english localization that closes the dialog immediately after a player tries to speak with the elder. -Fixed a bug that caused a pretty long delay after closing any menu. -Added collision detection to the Airship. -Rearranged some rocks that were floating a few meters above the ground. -The end of this content update message was fixed and shows up at the pyramid. -Fixed a problem on low end graphics cards where the Terrain was invisible (please send me an ingame Feedback if you still have this bug). -Fixed Guard Armins Dialogue. -Desaturated the grass color on Evergreen Island slightly.


[ 2017-03-06 16:09:44 CET ] [ Original post ]

Update 3.0

Dear Windscape friends, I'm very happy to announce the next content update which features a whole new island to discover. Embark on a dangerous adventure deep inside the ruins of Maaki Desert where maze-like rooms, creepy enemies and many hidden secrets await. On top of that you are now able to craft your own armor and a few new weapons. The content update is now available - make sure your game is up-to-date before playing! If you'll find any bugs or have other feedback, please report them by pressing F8 ingame. Have much fun and please stay tuned for future updates, Dennis


[ 2017-03-03 18:58:12 CET ] [ Original post ]

Update - Version 2.1

This patch fixes the most notable bugs found in version 2.0 Changelog: http://steamcommunity.com/app/363950/discussions/0/305510202678907188/


[ 2016-10-31 15:11:55 CET ] [ Original post ]

Update - Version 2.1

This patch fixes the most notable bugs found in version 2.0 Changelog: http://steamcommunity.com/app/363950/discussions/0/305510202678907188/


[ 2016-10-31 15:09:24 CET ] [ Original post ]

Update - Version 2.0

Dear Windscape friends, I'm very happy to announce the first big content update for my game! Since this wouldn't have been possible without your great help I would like to thank you as well. As the update features new spooky areas, sinister dungeons and eerie enemies, it fits perfectly to Halloween. In addition, you'll find three new bosses, some tricky platforming sections and puzzles - and you will learn your first magical attacks! The content update is now available - make sure your game is up-to-date before playing! If you'll find any bugs or have other feedback, please report them by pressing F8 ingame. Have much fun and please stay tuned for future updates, Dennis


[ 2016-10-28 11:54:22 CET ] [ Original post ]

Update - Version 1.1

Dear Windscape friends, first of all, THANK YOU so very much! for purchasing my game. This has been a tremendous ride for me since release and you guys send me hundreds of great suggestions and awesome feedback, and I hope I can squeeze everything into the game over the time to come. If you check the forums, you will find a few links transparently showing what I am working on at this stage. I really feel that you and I together can make this game become what we all feel it should be. Today I am also releasing the first update addressing the first issues encountered as well as improving parts of the current content based on your feedback so far. http://steamcommunity.com/app/363950/discussions/0/343785574535727673/ Have fun and please stay tuned for future updates, Dennis


[ 2016-09-08 12:51:19 CET ] [ Original post ]

Windscape liftoff

Hi everyone, Today is the big day for little Ida and myself. After two years of sweat, blood and tears, we are hitting early access with the first public version of my game. I honestly hope you enjoy what I have created so far, and that you don't run into major bugs. But if you do, please be so kind as to report them either through the ingame reporting tool or here on the forums, so we can make this game better. Moving forward, I hope for your input: What path shall the game take? Let me know so that in the end when we hit a full release we can say: We truly created this game together! But now, enjoy, share, review, stream, and most of all: play :-) Humble and grateful thanking you, and looking forward to our development journey, Dennis


[ 2016-08-31 14:08:39 CET ] [ Original post ]

T minus 1

Hey everyone, tomorrow is the big day. After almost 2 years in the making, Windscape is launching into Early Access. I do hope that all of you will enjoy what has been created. It's been quite a ride but I am confident that you will like the result. So what comes next? - I hope you don't encounter too many bugs, but if you do, please use the ingame reporting functions (F8 and F9) to send the problems to me so I can adress them directly. - Share all feedback, good (good) or bad (bad) with me either by reviewing the game (thank you) or on the Steam forums. I really want your input moving forward. - Brainstorm and bring your ideas to the table. I really want to know what you would like Ida to discover on her future journeys, and no idea is too small to be put out there. And who knows, maybe I will pick up a few great ones and then we can honestly say: We created the game together. See you tomorrow, Dennis


[ 2016-08-30 19:49:36 CET ] [ Original post ]

Windscape
Magic Sandbox Developer
Headup Publisher
2016-09-01 Release
Game News Posts: 28
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed (167 reviews)
Public Linux Depots:
  • Windscape_Linux [2.8 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Hi, my name is Dennis and I am the creator of Windscape, a first-person exploration adventure. Instead of just letting you read a boring game description, please allow me to share my vision of the game I am creating. Hopefully you will like what I am working on.

Ever since my childhood I was a huge fan of the Zelda series of games, Golden Axe Warrior, Secret of Mana and games in which let you explore a vivid world without time pressures and a too restrictive storyline. Over the past year and a half I’ve been working on my vision of a modern exploration adventure, combining it with my fondness for modern crafting and sandbox games.

In Windscape you play as a young girl living on your parents’ farm, set in a lovely world made up of floating islands in the sky. As you discover the world you learn that something has gone terribly wrong - islands are breaking apart and falling from the sky! It’s up to you to discover the evil that is threatening the universe of Windscape.

As you travel the world(s) you will gather valuable resources allowing you to craft a plethora of items such as weapons, shields, potions, magical spells and much more. Some items will be just for fun while others are a necessity for your survival.

You will meet peaceful NPCs and vicious monsters both on the surface of each island as well as in the dungeons and lairs you uncover along your journey. While I want the islands to work in a non-linear manner, I have decided to make the dungeons more puzzle and combat driven - each with its own style and atmosphere.
Windscape will feature tactical fights against larger bosses such as ghosts, ogres and dragons. Of course, there are many valuable items to loot too.

What I don't want Windscape to be? A stats-driven RPG, a terraforming sandbox game or a first-person action game. This is why I am asking for your support. I’m building this game for the community and hopefully with the community. I feel your feedback is really needed to match my vision with the high standards you, the players, demand. Because of this I have chosen to go into Early Access, hoping to make great friends and build a community which shares my vision and aids me on my development quest…

Key elements of Windscape



One of my very first decisions was that I wanted the world to feel like a living and breathing environment. While I could have employed procedural world generation, as so many other games do these days, I have decided against this so I can flesh out the most beautiful corners of the world in detail. While this means that sadly there will be a point when “you have seen it all”, I still feel very comfortable with my decision as it allows me to put you right into the world we’re building, with places to remember and stories to tell.



I already have the game’s universe mapped in my head but I also want the game to go where the community’s input takes it too. For the final game I am planning for at least four very different maps, and I’ll appreciate the support on choosing the most fitting ones. The game starts on a pastoral island with peaceful nature, a flourishing little village, a water mill and many more idyllic spots to discover. Over the next few months I am looking forward to revealing more scenery and gathering valuable feedback from the players to help me make the next big decisions.



Why always a boy? I hope you will come to love Ida as much as she has grown on me during the game’s development. Sent out by her parents into the small neighborhood town to make a delivery, Ida is yet unaware that soon the fate of the world will be resting solely upon her shoulders…



I have created a resource and crafting system which is intuitive to use but allows many things to be made. Basically you will find different crafting stations at key places all over the islands, each enabling you to build different things if you have gathered the resources needed. You can cook healthy or just yummy food, craft sweeping shields and weapons, mix mysterious ingredients to create powerful magic potions, melt iron and copper into new forms of metal and much, much more.



I want the dungeons to be an enthralling deviation of the more open exploration and story driven game that takes place on the islands surface. The first big dungeon you will encounter is a copper mine infested with rat-like enemies. Here you will also encounter the first bigger boss monster - with a great reward waiting for you if you make it out alive. Some dungeons will be an incremental part of the story while many others and smaller caves are hidden in the world for you to just discover.

I hope you like my ideas of Windscape. Together we can all create a game which lives up to the vision I have set forth. Thank you for your support!

GAMEBILLET

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