Added more colors when using the elections lens to indicate how much time remains before the next election: [olist]
[ 2021-07-02 15:48:20 CET ] [ Original post ]
Patch Notes [olist]
[ 2020-11-29 17:03:55 CET ] [ Original post ]
Patch Notes [olist]
[ 2020-11-29 03:00:27 CET ] [ Original post ]
We've got some big news to share with you soon about Precipice, and in preparation for that, we're happy to roll out the Brezhnev Update. Note that this is a significant new update that is going to demand players revisit their old tried and true strategies. The biggest new addition is safeguarding and rigging democratic elections. You get the credit for this one. It was a great idea, and we couldn't bear to see it not implemented in your favorite Cold War diplomatic simulation. (insert bear pun of choice here) RIG ELECTIONS Every ten years a "democratic" (we've been pretty generous here) country opens up a window of opportunity where an adjacent or present spy can flip the loyalties of a a country that slightly-favors your rival. This cannot be challenged by your rival, and costs 3 AP (but no resources). The window of opportunity is limited to two years, and then closes for another ten. SAFEGUARD ELECTIONS For 2 AP you can protect a country's elections from being rigged, completely negating the effects of the action. This does not require a friendly spy to be deployed in the area. Other Patch Notes
- Agents can no longer be deployed to a country at war.
- Agents must leave a country when it goes to war.
- Changes to the tutorial.
- Glitch repaired when counterspying in Canada.
- Updated match log with color coordination for allegiance changes.
- Prevented a potential crash on game boot.
- AI no longer counterspies the same country multiple times.
- Additional MP stability enhancements.
[ 2020-11-28 19:56:56 CET ] [ Original post ]
Players who are removed from power now experience the appropriate end screen, and not the nuclear holocaust that ensued previously. Added potential fix to a rendering bug for country actions. Fixed perk de-selection. Small improvement to AI.
[ 2020-09-02 20:24:28 CET ] [ Original post ]
- Added hide network address toggle button. Active by default.
[ 2020-06-29 18:09:11 CET ] [ Original post ]
[olist]
[ 2020-06-18 19:56:38 CET ] [ Original post ]
- Fixed: Turkey not being in NATO on Land Rush.
- Fixed: Not being able to select Venezuela during the Tutorial.
- Civil unrest now increases at a faster rate.
- AI made a little bolder -- less likely to back-down.
- Players now can select the agent that is being deployed. Tutorial updated to explain this.
- Bugfix: AI more willing to nuke the player than before.
- Bugfix: Ability to win by your opponent being removed from power while attempting to launch WMDs upon your nation restored to the game. The likelihood of this event is known to your rival and is randomly generated to be between 0 and 35%. Players can choose to leverage this information however they please :-)
- Single-player turn-limit now can be raised to 200 turns.
- Added: Input of network address & opting-out of "pairing". This is for a small minority of users. Game settings are saved only after hosting/joining a match and they will be lost when the game closes. It is not suggested that players make this setting persistent due to some users having dynamic IPs.
[ 2020-06-14 23:01:32 CET ] [ Original post ]
Patch Notes * Fixed camera zoom out on turn end. * Martial Law no longer eliminates troops. * Fixed mouse wheel zoom while UI window open. * Fixed mouse wheel zoom on match end (nuclear war or country collapsed). * Fixed an edge case when checking requirements for global events. * Fixed agent bonus display not being updated on action success. * Fixed France's stability displays on different zoom levels. * Removed USSR victory points progress bar on American Hell.
[ 2020-05-28 17:58:41 CET ] [ Original post ]
Patch Notes
- Added camera zoom in/out using mouse wheel
- Adjusted match history log to prevent displaying the scroll bar (might still appear under some edge conditions).
- Repaired bugged Steam achievements SMERSH, CONTAINMENT and UNITE GERMANY.
[ 2020-05-26 21:28:29 CET ] [ Original post ]
It is with great pride and relief that we're able to present to you a complete overhaul of Precipice. We went down to the very codebase itself and rebuilt absolutely everything from the ground up in an effort that took...eight months? Can that really be right? Here's what you need to know: the multiplayer is now stable -- we've handled network events in a new way using new engine features that were not available to us previously. We have listened to your requests and taken into consideration what works and what doesn't, mechanically. While we can't be all things to all people, we hope that some of these changes in the Kennedy update will be well-received. Patch Notes * Completely overhauled the code-base with a goal of improving network stability. * Improvements to the AI. * Unified front bonus of NATO removed. * Unified front bonus of WARSAW PACT removed. * Unified front bonus of EAST ASIA increased from 3 to 5. * Majority bonus of NATO increased from 2 to 3. * Majority bonus of WARSAW PACT increased from 1 to 2. * Majority bonus of SUB SAHARAN reduced from 3 to 2. * Majority bonus of EAST ASIA increased from 2 to 3. * New mechanic: stationing. Placing troops in an allied country drops the stability of a rival-held neighbour by one. Get ready to argue over your defensive troop deployments. * Agents that are successful in their missions get a .25% bonus to future missions, to a cap of 10%. * Compatibility with Hamachi VPN. * Foreign aid gives 5% odds bonus for Diplomacy for that active turn only. * Improvements to camera zoom in/out transitions. * Hotseat wait between switching turns. * Tutorial is now optional. * Tutorial slightly re-written. * Perks can now be sorted between US/USSR. * An exhaustive list of bugfixes. This has been a big step, but we are hoping this is only the first in a line of future changes. The next thing we want to tackle is further improvements to the game's UI, and we will be producing a roadmap to better supporting Precipice over the next few months. We'll be watching feedback and the Discord server closely to make sure these changes haven't resulted in any new issues, and after that we would love to hear what you would want to see in further updates. Thank you all for your continued support. Enjoy! The LRDG Team
[ 2020-05-25 23:23:11 CET ] [ Original post ]
We had put out a major update that appears to have caused problems with Steam. The game has been regressed back to 1.3.6 until we find out what happened.
[ 2019-07-18 14:02:04 CET ] [ Original post ]
* Sabotage actions now deduct action points on failure. * AI no longer takes 6-7 actions in a turn. (These are technically the same issue...)
[ 2019-07-13 14:59:28 CET ] [ Original post ]
* Perk UI now shows correct information for "Doomsday Clock". * Soviet players are no longer told incorrectly whose turn it is.
[ 2019-06-28 12:30:01 CET ] [ Original post ]
* Bugfix: Very ugly AI bug where after backing down from a challenge, the AI would take two turns is resolved. The same bug often resulted in an identity crisis, where the player could be blamed for the AI's actions. This bug appeared to have been introduced very recently as part of the Petrov update.
[ 2019-06-16 02:16:16 CET ] [ Original post ]
* Bugfix: Completing Sputnik track of space race was conferring benefit to the wrong side. * Bugfix: Game chat no longer interferes with lens selection.
[ 2019-06-11 14:34:58 CET ] [ Original post ]
* Bugfix: Entering into a territory occupied by an enemy spy not only kills the entering spy, but the assassinating spy is relocated into the player's reserve. * Bugfix: The AI no longer engages in counterspy actions when it has killed all your spies.
[ 2019-06-07 14:00:28 CET ] [ Original post ]
* Hotseat mode now has a black screen pause between player turns to avoid accidentally seeing enemy spy locations. * Like invading troops, defensive troops can no longer be recalled in the same turn they are deployed. * Bugfix: Event history no longer interferes with action buttons. * Bugfix: AI "considering response" bug introduced in yesterday's patch resolved.
[ 2019-06-03 16:37:08 CET ] [ Original post ]
* New Gameplay Mode: Hotseat play for two players at the same computer. Will not contribute to awards, medals, unlocks, etc. * Network bandwidth reduced. * Minor typos addressed.
[ 2019-06-02 12:48:25 CET ] [ Original post ]
Comrades, I want to update you all on where things are at with multiplayer connectivity issues at present. What we know is that for some players, but not all players, the game either fails to connect or disconnects after a few turns. We are unable to find a common thread between players who are having issues, and our remaining working theories will require bringing in engine developer expertise to assess. We haven't given in, and there are things we will be experimenting with in the future to see if we can find a fix for affected players, but until we have a solution we cannot in good conscience promise a solid multiplayer experience for everyone and will be describing multiplayer as "experimental" for now. We are deeply disappointed about this and look forward to putting out another notice in the future promising a flawless multiplayer experience. In the interim, we will continue to work on making the single-player experience that much stronger.
[ 2019-05-26 23:20:44 CET ] [ Original post ]
* Turn limit can now be changed in single-player games. * AI now performs Counterspy, Aid Partisan and Support Partisan actions.
[ 2019-05-23 17:27:17 CET ] [ Original post ]
* Several network optimization adjustments. * New Action: Sabotage allows spies to permanently reduce resource generation in rival-secured countries, and reduce rival stockpiles. This will be detected, but cannot be challenged. Shore up your stability to make this harder for your rival to accomplish. * New Action: Martial Law can be declared in your home country to reduce your domestic unrest levels if you have sufficient reserve troops available. This will reduce your popularity with other nations. * You can now check your rival's held scoring-regions and resource inventory by holding the TAB key. * Space race actions now require a manufactured good. * Invasions now require oil. * Escalating wars now require food. * Supporting partisan fighters now requires 1/2 raw resources. * Game tutorial updated. * Game manual updated. * South African speech bubble made larger. * Minor cosmetic fixes.
[ 2019-05-17 16:55:59 CET ] [ Original post ]
* New lens button added that shows all countries that would provide trade offers if at 4-stability, colored by the goods they are demanding. (You will have to click on the country to see what they are providing.) * Lens buttons now bound to number keys. * Colombia now spelled correctly. * Manual updated to reflect recent changes in the game mechanics. * Civil unrest due to war fatigue reduced by 30%. * Bugfix: Starting a land rush, then aborting the game could make a classic map game inaccessible without pushing the arrow buttons first. That has been resolved.
[ 2019-05-09 14:25:15 CET ] [ Original post ]
* Can no longer click on map settings not visible in the window. * Turn history now broken up with turn markers. * Achievement "Annihilation" now triggers as intended. * Countries that are the subject of a dispute will not lose loyalty based on decisions made in that dispute. * Can no longer coup a country with enemy troops stationed.
[ 2019-05-06 23:36:22 CET ] [ Original post ]
* We swung the AI pendulum too far in the other direction, now the AI isn't afraid to annihilate you, but won't do it on a whim. Decision-making when it comes to coups and destabilization greatly improved. Frankly, there's about twenty or thirty micro-changes to the AI decision-matrix that, when combined, should be a major improvement to your experience. * The challenge UI has been updated to more clearly show the consequences of each decision. * Babrak Karmal achievement fixed. * Invaders cannot leave a country in the turn they invade. * Foreign aid success rate is now guaranteed for countries in anarchy, 90% at one stability, 75% at two stability and 60% at three stability. It's easy to pull them out of being a complete train-wreck, but difficult to secure their safety. * Stability icons have had filtering removed and should look a little more sharp now when zoomed in.
[ 2019-05-05 15:03:45 CET ] [ Original post ]
* AI is a little more brave when being challenged on an action. * Network fix for connectivity issues when the host network is slow and the host player is running a comparatively fast computer. This fix is anticipated to solve a large number of connectivity problems.
[ 2019-05-05 01:49:16 CET ] [ Original post ]
1.10 (Khrushchev Update) AI * AI is less likely to attack random countries. * AI rarely if ever commits a single troop to an invasion. * AI behaves more conservatively in the early game. * AI less likely to challenge minor actions in countries that it considers of modest importance. * AI is less likely to risk a nuclear war. * AI more likely to challenge if the player attacks a country that it considers strategically important for it's long-term goals. * AI takes the cost of escalation into account in its decision-making process. * Ending where a nuclear launch is aborted and you are removed from power by your own generals has been removed completely from the game. While this was intended to give pause to those who would escalate every action, the new escalation mechanics perform the same function better, and nobody wants to win/lose on the basis of a low-probability outcome. * Escalating a challenge beyond a certain point now has an immediate cost of country loyalties associated with it. * Doomsday Perk now altered to affect the loyalty cost associated with escalation. * Country resource demands now range from needing anything between 20 and 50 of a given resource. The exact number is mentioned by the leader upon clicking on the country. * In cases where there are both zero local troops and zero invading troops, the country stays in a state of anarchy. * Baseline insurgency detection dropped to 20%. Tutorial figures also updated to reflect this. * Local troop quantities are now a little more realistic, based on a combination of chance and historical data, rather than complete chance. * Bugfix: Certain rare cases where a player's country collapses into anarchy yet they are able to still win the game have been resolved. * Bugfix: Resolved diplomacy edge case crash. * Bugfix: Flag button in the endgame now points to the correct nation. * Bugfix: Backing down from stationing troops in a friendly country wasn't removing the troops from the country in question. * Bugfix: Troop deployments in friendly countries weren't being mentioned in the newspaper. * Players are instructed to wait until both players have selected their perk before the game begins. * Map selection arrows made more visible.
[ 2019-05-04 20:07:42 CET ] [ Original post ]
Hey everyone! We wanted to share what we've been working on in an update that will be coming later tomorrow. First, thank you so much for your support and constructive feedback. We know this game can't be all things to all people, but we think we're steering it in a positive direction and we hope you like the changes that are coming. We've been working with a few players still experiencing connectivity issues with debug builds of the game to help isolate where the issues are occurring. We're ruled out a lot and it's clear that in many of these cases, when the connection fails, it fails after joining the Steam lobby. We are investigating whether there is something going on in our code that affects the connection in a minority of networks, or if there exists a bug in the game's engine that again only affects certain networks. In many cases, however, resolutions could be found on the network side. We will continue to do all we can. Mechanically, we are changing things so that escalating a situation past a given threshold will have a guaranteed cost in country loyalty. While these costs are always lesser than the cost of backing down from an escalation, we hope this will give players pause as to whether an issue that is caught is truly important enough to dig one's heels in on. This will likely change player strategies significantly. Also, we agree it's kind of weird to face a 6-army resistance in Greenland. In the new update, the randomness of local army strengths has been softened significantly. Local army strengths will be calculated as a range between two reasonable figures based on historical data. And most importantly, the AI is getting a major behavioral update that is going to push us into the weekend. We've heard a lot of your feedback about the AI, and we'll be ensuring that the cost of escalating a challenge is also built into the new AI decision-matrix. There will also be many bugfixes and quality of life improvements coming tomorrow. Again, thank you for your patience and for being a supportive fanbase.
[ 2019-05-03 21:39:40 CET ] [ Original post ]
* Spies can now be removed regardless of how many AP are remaining. * Critical information on the intended target in a brushfire conflict will no longer be revealed. * The game history now includes all actions witnessed in the game. * Achievement "fortunate son" no longer occurs for the USSR. * Achievement "no time to explain" no longer occurs when you exit the tutorial prematurely. * AI tenacity has been reduced significantly. * The Linux build should now be working. * Several typos addressed. * Menu buttons now explain their purpose on a mouseover. * Game now features a history of all changes to country loyalty and their causes. * Latin America has been renamed to Central America.
[ 2019-05-02 23:48:34 CET ] [ Original post ]
It's been a long journey, but the world is now ready for you to fund coups, support insurgents, invade countries, engage in diplomacy, break trade agreements and outwit your rivals.
The Windows build is already up, and the Linux build should be available for retail within the next day or so. (Apologies for the delay!) Let us know what you think as you try your hand at global [strike]annihilation [/strike]diplomacy.
[ 2019-05-01 18:54:17 CET ] [ Original post ]
- Linux 32-Bit [35.23 M]
- Linux 64-Bit [32.81 M]
Atomic Age Brinkmanship
Take control of the United States or Soviet Union and provide technical and economic assistance to guerrillas all over the world fighting for your cause, all while avoiding a direct and open-confrontation with the enemy.
In Precipice, subterfuge is the most important strategy. Safeguard your closest allies and change unfavorable regimes without giving away your long-term ambitions. Every action risks an enemy reprisal, and if nobody backs down from a standoff, we all lose.
Will you be victorious in the Cold War, or will you send us all over the precipice of nuclear annihilation?
Features
- Tense strategy for one or two players. Face a highly-responsive, unpredictable AI that will attempt to understand your strategy and counter it at every turn, or invite a friend and see if you can collectively work to avoid global catastrophe online.
- World leaders from 72 countries realized as animals native to the region, all pawns in the dangerous game of nuclear chicken.
- Manage resources from territories under your control to resolve immediate crises or win over future allies.
- Recreate history, or forge your own path. Put a bear on the moon. The possibilities are endless.
- Simple, intuitive gameplay that is also difficult to master.
- Storage: 300 MB available space
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