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Plans, commitments and estimates

Friends!


I can confirm now that 13 is a lucky number for the game, as it seems that I got fired and approached by a business partner on the same day - yes, things seem to be ramping up to another all-in crunch! :) Among most recent areas of progress I can list the new Level Editor - which will be made public and ready for modding soon after EA:
... And some new combat-UI: (WIP)
... vs an old one here for comparison:
Now, as I said in the last ominous update, the plan is to go into Early Access this winter. So let's make a baseline reality check: The EA version will be Act I (out of 5) of the campaign and have the following:
  • 4-5 locations to make dungeon-runs into (each one will be randomized, but have a core quest)
  • 20 playable Eidolon heroes (and of course custom-hero creation, but with a trick)
  • A singular Boss-Dungeon
  • 2 brutal Bosses - Soul Harvester and Storm Lord
  • 8-15 hours of gameplay
  • Beside the campaign, a Custom Dungeon mode with lots of templates and settings
The idea is, it's already an experience representative of the franchise, so I can let people buy it and not lose sleep over it steamhappy Next - can we make it in time? Let's see:

Progress estimate for Eidolons


(relative to *EA* release, not full!)
  • Gameplay mechanics: 80%
  • Artwork: 50%
  • Graphics systems: 60%
  • Hero content: 60%
  • Enemy/Level content: 30%
  • Dialogue: 10%
  • Audio: 40%
Long ways to go, but I feel confident that we can have a solid playable version and start iterating towards the ultimate goal! I also feel were close enough to release so I can make some concrete promises now. Let's get into it:

1. Eidolons will be a No-BS RPG


    Time is precious, and patience is scarce! To bring a great RPG experience in the modern way, one has to make sacrifices. Thus, E:NF will have no fetch quests, no junk loot, no forced dialogue, no grind or save/load chores and... no orkz! steamsad

2. Though hard, the game will be fair


    Unlike what our testers may think, I do not take pleasure in making the player suffer. Especially if it means resorting to grind! You will not be forced to play overcautiously, on the contrary - risk-taking and dogged perseverance are rewarded. The mantra is - dying is also moving forward!

3. Dark Fantasy genre, not vibe.


    Eidolons is that dark in its theme and presentation not to stand out or outdo some other dark game. The setting has evolved over nearly a decade and I have tried to never let the concept of style of fitting the trend drive the decisions I made. The death-centric focus of the story is not a glorification, but an exploration that I hope will be interesting to engage in. Expect to delve deep into realms psychological, spiritual and emotional.

4. Replayable - in the way you want to replay


    The campaign is shaping up to be very modular, so each Act will be accessible as a new game's starting point once youve unlocked it. I never understood games that did not do this, and as a result, had their bad-ass end-game packed into 1% of playtime (or people just resorting to YouTube to find out how else this could have ended...). So if you want to replay a certain part of E:NF, you will be able to do so, with some options for past-choice and hero-asset customization. On top that, we will have Custom Dungeon mode where you can create your perfect run and get to play [strike]a twisted version of[/strike] it!

5. E:NF will not force its setting on you, if youre in for the gameplay


    Though heavy on the story, it will not force it onto you. There will always be a slaughterhouse-shortcut that you can take if you just enjoy killing more than plunges into lore and soul-digging the game's characters and protagonist.

6. E:NF will make the most of being Indie


    All in all, we're not smoothing out the hard edges. No political correctness, no sjw NPCs and no sj in general - it's medieval times, and it's not the point... Yes, this means were not likely to find a publisher (or are we?..), but you cant have it all. And yes, the game is shaping up to be M or even AO rating. No explicit content of course, but no playing dumb either.

7) It will surprise you!


    Thats more of a personal ambition, I just like surprising people, but I hope that others will benefit from it as well (and maybe suffer just a little). Mostly it's about RPG-tropes turned upside down - questing, trading, crafting, hero-progression, party-adventure and more. If you think you know how those things work, think again! steammocking
That's all for now, thanks for reading! ... Actually, no - while I am working on a comprehensive in-depth post about Eidolons key features, I invite you to ask away if you want anything cleared up - its much easier to answer concrete questions! It's the difference between a one-eyed dwarf trying to hit a zombie with a bolt, or taking an ax to 'em! steamfacepalm


[ 2020-05-13 20:35:34 CET ] [ Original post ]

Eidolons: Nethergate
Alexander Kamen Developer
Wyrmring Publisher
Early Access in 2022 Release
Game News Posts: 8
🎹🖱️Keyboard + Mouse
No user reviews (0 reviews)
Eidolons is an RPG that drives radical innovation, designed to deliver the best of each world - depth of a classic turn-based crpg, adventure in a wide open-world, gritty and sharp dungeon crawling. It is focused on realism, tactics and deep immersion.


  • Value your time

    The game emphasizes what matters. Regular fights are quick, boss fights are endless and epic, travel is instant, exploration is as long as you wish to make it.
    No junk loot, cliche questing - it's a focused, driven experience!
  • Game as fair as death

    Randomness can never overcome fate! It will give you a fair chance - and you will need to create strong heroes again and again, plan ahead and discover new strategies and synergies as you go.
  • A focused aesthetic

    Top-down 2d Graphics that are tailored for gameplay depth, made to rivet and tap into your imagination, emphasize the power of art.
  • A harrowing personal journey

    In Nethergate campaign, you will experience a dark story of sorrow and terror. It will envelop you in a beautiful dream - or recurring nightmare - with over 15 hours of intense gameplay.
Yet you search for more...


  • Fight alongside your Scion

    You control the hero bearing the curse of the Flame, a burden of that cannot be long endured. You will need a loyal companion ready to continue the quest after you fall and join the Eidolon Chain.
    They will share your glories and pains, triumphs and sorrows. Such a bond can become deep and intimate. It can end in tears and fury. It can surpass death.
  • Be the Master of Death

    Seek out the worthy, grow their power, use it to its full. Then burn them and bind them, do what needs to be done. For the quest cannot fail. It must not... If you have to, buy time with the souls of your fallen, let only the finest remain! Let them become Eidolons, a final hope against rising doom.
  • Write your saga, make your sacrifice

    You are free. No one can show you the way. Perhaps there is none. Not every playthrough can succeed, but this, too, is part of the game. Death walks alongside you. But you are its Master - meet the Gods on your own terms!

  • Drink in the bittersweet atmosphere

    A world at the edge of Twilight, seeping sorrow and fatalism, a smell of final autumn. Powered by Ink Engine, the game's text events allow you to explore the realm of dreams and omens, play a game of wit with the messengers of the Gods
  • Stay sharp

    Engage in opportunistic side-questing and exploration, seize the day, survive the night. This world does not wait on you, but moves at its own pace.
    Here the quest-givers may betray you, shine of hope may lure into deathtrap, yet an unremarkable wanderer may carry a mythic relic.

  • Become the Storm

    Descend into fathomless dungeons to challenge the avatars of the Old Powers. Each one is an epic, driven experience. Do not take it lightly. There is no retreat, no manual saves. Yet even death is not enough to stop your advance. Repel the twisted monsters from the underworld, eldritch brood of the Mistborn, hordes of afflicted, covens of zealots and cultists, hosts of sinister wraiths.
  • Fight until the end

    Campaign is replayable, and designed for perseverance. The first and longer part of the game is randomized and non-linear. The second is an impartial challenge by which all deeds are measured.

Enter the Crimson Path. Take vengence on the gods. Meet your destiny.

The crowdfunding campaign for Eidolons: Nethergate is set for end of April.
Become a backer to get into closed beta and receive mighty rewards!
https://www.indiegogo.com/projects/eidolons-nethergate/coming_soon/x/18588111

MINIMAL SETUP
  • OS: Any OS with Java 8+
  • Processor: Intel Core 2 Duo (3.0 GHz) or AMD Athalon 64 X2 6400+ (3.2 GHz).Memory: 4 GB RAMStorage: 2 GB available space
  • Memory: 4 GB RAMStorage: 2 GB available space
  • Storage: 2 GB available space
RECOMMENDED SETUP
  • OS: Any OS with Java 8+
  • Processor: Intel Core 2 Duo (3.0 GHz) or AMD Athalon 64 X2 6400+ (3.2 GHz).Memory: 8 GB RAMStorage: 2 GB available space
  • Memory: 8 GB RAMStorage: 2 GB available space
  • Storage: 2 GB available space
GAMEBILLET

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3.6$ (64%)
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14.99$ (50%)
0.88$ (91%)
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19.8$ (67%)
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0.85$ (83%)

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