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The War and its Consequences

Dark times, friends. As some of you know, the Wyrmring team and myself mainly were based ... In the land of Moscow, where shadows lie. tl;dr - I have [strike]fled[/strike] undergone urgent relocation to Serbia; the team has suspended collaboration and my own development has been severely impacted. Previous plans and timings had to be discarded and new ones are only now in the making. Now, that is practically all the news, the rest of this post is my attempt to come to terms with it all. First, just for the context, I'll say that I've disconnected from the news from/about *that country* on purpose at this point. Being able to do that is one of the big pros of having fled from there. The main reason for the sudden move is just that I've had enough personally. Of lies, more than anything. Just to think about it - prior to the events of 2022, I actually almost believed that the regime was starting to change and adapt. That was an illusion. Another reason was my ability to focus on game dev evidently waning in the growing hysteria, polarization and oppressive policies inside *that country*. I thought at first that surely people won't stand for it, the big brother taking away both their immediate well-being and their hopes for a better tomorrow - and it seemed like something was stirring indeed... Well, that was an illusion as well. I have to say, to relocate so frantically was a vast setback in my preparations for the game's release. Economic damage aside, my daily life now is filled with all kinds of concerns related to adaptation and legalization. So far my plan is to invest time into getting stable income outside *that country*, that's the best way I can put it. I expect it to take between 3 and 6 months, a time that I am sure to spend on refining whatever parts of the game do not require massive parallel resource investment (i.e., active team development). Expect to see the core Game Design get leaner more crafty :) So that's the situation. However since this project has always been a long-term one, I strongly believe that it is for the best - so that the foundation that's needed to realize this game's ambitions is built on more stable ground. The episode certainly wasn't without positive lessons and experience. As some of you may know, Eidolons has over years been worked on by many freelance artists - including one great freelance composer from Serbia, coincidentally! It was a heartening experience to meet with Edwin Pickett, and learn that in a way, much of Eastern Europe shares a common burden of its past. On this note, I want to express gratitude to Serbia and its people for welcoming people in need, regardless of where they come from. That's all for now, I should get back to the interview preps I suppose. On a personal note, it is rather sad how my homeland cannot seem to escape the cycle misery, like an eldritch curse. I feel the urge to ruminate more on this, but now is not the time. One thing is for sure, the game's narrative is not going to get sunnier in light of these events. I wished I could find some good words for whoever might be reading this that has been affected even more directly by this catastrophe. But then, words aren't much good at this scale.


[ 2022-04-27 18:34:10 CET ] [ Original post ]

Eidolons: Nethergate
Alexander Kamen Developer
Wyrmring Publisher
Early Access in 2022 Release
Game News Posts: 8
🎹🖱️Keyboard + Mouse
No user reviews (0 reviews)
Eidolons is an RPG that drives radical innovation, designed to deliver the best of each world - depth of a classic turn-based crpg, adventure in a wide open-world, gritty and sharp dungeon crawling. It is focused on realism, tactics and deep immersion.


  • Value your time

    The game emphasizes what matters. Regular fights are quick, boss fights are endless and epic, travel is instant, exploration is as long as you wish to make it.
    No junk loot, cliche questing - it's a focused, driven experience!
  • Game as fair as death

    Randomness can never overcome fate! It will give you a fair chance - and you will need to create strong heroes again and again, plan ahead and discover new strategies and synergies as you go.
  • A focused aesthetic

    Top-down 2d Graphics that are tailored for gameplay depth, made to rivet and tap into your imagination, emphasize the power of art.
  • A harrowing personal journey

    In Nethergate campaign, you will experience a dark story of sorrow and terror. It will envelop you in a beautiful dream - or recurring nightmare - with over 15 hours of intense gameplay.
Yet you search for more...


  • Fight alongside your Scion

    You control the hero bearing the curse of the Flame, a burden of that cannot be long endured. You will need a loyal companion ready to continue the quest after you fall and join the Eidolon Chain.
    They will share your glories and pains, triumphs and sorrows. Such a bond can become deep and intimate. It can end in tears and fury. It can surpass death.
  • Be the Master of Death

    Seek out the worthy, grow their power, use it to its full. Then burn them and bind them, do what needs to be done. For the quest cannot fail. It must not... If you have to, buy time with the souls of your fallen, let only the finest remain! Let them become Eidolons, a final hope against rising doom.
  • Write your saga, make your sacrifice

    You are free. No one can show you the way. Perhaps there is none. Not every playthrough can succeed, but this, too, is part of the game. Death walks alongside you. But you are its Master - meet the Gods on your own terms!

  • Drink in the bittersweet atmosphere

    A world at the edge of Twilight, seeping sorrow and fatalism, a smell of final autumn. Powered by Ink Engine, the game's text events allow you to explore the realm of dreams and omens, play a game of wit with the messengers of the Gods
  • Stay sharp

    Engage in opportunistic side-questing and exploration, seize the day, survive the night. This world does not wait on you, but moves at its own pace.
    Here the quest-givers may betray you, shine of hope may lure into deathtrap, yet an unremarkable wanderer may carry a mythic relic.

  • Become the Storm

    Descend into fathomless dungeons to challenge the avatars of the Old Powers. Each one is an epic, driven experience. Do not take it lightly. There is no retreat, no manual saves. Yet even death is not enough to stop your advance. Repel the twisted monsters from the underworld, eldritch brood of the Mistborn, hordes of afflicted, covens of zealots and cultists, hosts of sinister wraiths.
  • Fight until the end

    Campaign is replayable, and designed for perseverance. The first and longer part of the game is randomized and non-linear. The second is an impartial challenge by which all deeds are measured.

Enter the Crimson Path. Take vengence on the gods. Meet your destiny.

The crowdfunding campaign for Eidolons: Nethergate is set for end of April.
Become a backer to get into closed beta and receive mighty rewards!
https://www.indiegogo.com/projects/eidolons-nethergate/coming_soon/x/18588111

MINIMAL SETUP
  • OS: Any OS with Java 8+
  • Processor: Intel Core 2 Duo (3.0 GHz) or AMD Athalon 64 X2 6400+ (3.2 GHz).Memory: 4 GB RAMStorage: 2 GB available space
  • Memory: 4 GB RAMStorage: 2 GB available space
  • Storage: 2 GB available space
RECOMMENDED SETUP
  • OS: Any OS with Java 8+
  • Processor: Intel Core 2 Duo (3.0 GHz) or AMD Athalon 64 X2 6400+ (3.2 GHz).Memory: 8 GB RAMStorage: 2 GB available space
  • Memory: 8 GB RAMStorage: 2 GB available space
  • Storage: 2 GB available space
GAMEBILLET

[ 6132 ]

12.74$ (15%)
3.36$ (83%)
4.12$ (17%)
4.29$ (14%)
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1.64$ (18%)
20.72$ (17%)
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4.11$ (71%)
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6.12$ (66%)
2.10$ (58%)
4.00$ (80%)
GAMERSGATE

[ 2625 ]

17.49$ (30%)
4.75$ (81%)
10.2$ (66%)
18.89$ (37%)
1.32$ (91%)
12.0$ (60%)
0.84$ (83%)
1.8$ (82%)
1.58$ (95%)
7.5$ (75%)
2.64$ (91%)
1.45$ (79%)
20.0$ (50%)
24.49$ (30%)
15.99$ (20%)
8.49$ (58%)
8.0$ (60%)
20.0$ (50%)
17.49$ (30%)
1.28$ (87%)
19.99$ (20%)
2.64$ (78%)
7.5$ (75%)
3.0$ (85%)
4.05$ (73%)
1.02$ (87%)
2.0$ (80%)
3.0$ (70%)
0.85$ (83%)
8.28$ (45%)

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