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The most annoyingly fiddly puzzle in the game is gone! The tilting table puzzle in the Human Sacrifice exhibit has been replaced with a nicer water-based puzzle. It's a better fit for the atmosphere of the exhibit. The solution to the drawer puzzle in the Black Death exhibit has been adjusted to make more sense. This was a frustrating puzzle for a lot of people, not because it was too difficult, but because the solution wasn't logical. It's better now. Additional changes:
Hello morbid friends! I hope youre all staying safe and healthy. Ive just released a big update to Dark Hill. Heres the full list of changes:
I finally have a Linux build and everything seems to be working!
This should work for all Linux distros that Steam supports. If you run into any problems, please let me know either in the discussion forums or by email: dan@ruscoe.org
Thank you, and I hope you enjoy your visit!
- Dan
Happy Friday! I'm really excited to say Dark Hill Museum of Death has received its first major update. There's now an Ancient Egypt exhibit to explore!
I've also cleaned up a few graphical issues and added a fun little funeral diorama to the Burial and Cremation exhibit. Ever see those little mechanical dioramas that take a coin or token and play out a little animated scene? It's just like that, except you don't need a coin.
One other announcement - I'm going to be releasing a Linux version soon. I just need to do some testing and then I'll get it out there ASAP. My Linux machine is running Pop!_OS, which is based on the ever-popular Ubuntu, so I'm 90% confident a Linux build that works for me will work for a lot of people. I'll have an email address for feedback in the next update just in case it doesn't.
Thank you all for playing Dark Hill. Seeing the reviews and people enjoying my weird little game means a lot to me.
- Dan
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