So. Dunno if this announcement is really warranted. Just want to let people know what is going on. Super Army of Tentacles: (Not) A Cthulhu Dating Sim has three main mechanics: skills/attributes, Word Battles, and Armies. Well, it did. See, I started work on the project when things were.... let's say, different in the USA, and that, in turn, fueled the direction of the thing. We had already wanted to do something new with AoT 1's army mechanic, but do it better than the first game. Do it with all the game dev we had learned over the years since we've started. So I felt that my internal anger was a good fuel for said mechanic. Who doesn't love a good 'throw out the bad guys' story? While the main story of the game is still 'the humans somehow occupied Monster Land', after recent events, I just don't feel good about a mechanic where you pre-meditatively build up militias to take over areas. We talked about this, and the bottom line is that we feel that even though the Army mechanic would have been solid, it would have taken away from the main gameplay loop of the first two games. Even though there was a final Invasion mechanic in the first game, the way you recruited your army was never the focal point. The focals were the Word Battles. At the end of the day, real people make games, and we don't want to be making a game that we feel isn't up to snuff or is pushed in two different directions. This is the last in the trilogy for us. We know more now and want to do it right, as both a stand alone title and a series cap. This also allows us to put greater focus on the idea of reactivity to your choices in the world's hubs. Which is cool. I'm writing this because, even though it wasn't the selling point of the game or even showcased in screenshots or the trailer, it was in the initial store description and there were shots of it in the trailer and on the screenshot gallery. We've already updated the gallery, but will also be updating the trailer shortly. This really doesn't affect the already delayed release date of 2022. If anything, it clarifies a release date. If anything, at max what it means is this will release post-summer 2022, but I honestly don't think that's a concern.
Dashing Dinosaurs & Sexy Centaurs
Stegalosaurus Game Development
Stegalosaurus Game Development
2019-08-28
Indie Singleplayer
Game News Posts 202
🎹🖱️Keyboard + Mouse
3 user reviews
(3 reviews)
https://store.steampowered.com/app/947070 
DD+SS OST UX [46.43 M]DD CHAR UX [747 ]DD MEER UX [982.14 K]
Welcome to a world of dinosaurs and other mythical beasties!
Kit Marlowe, theater producer, has an idea to put on a new play, but needs your help! The world is at war, and live theater is dying. The plan is simple: put on a production of Romeo & Juliet, a new play that could cause peace among two of the most affluent families in the war!
Assemble your cast, assign them their roles, and dive head-first into the role of both playwright and director!
Who knows: maybe the romance and friendship on the stage will transfer to real life?
Features
- Tone System: the game logs how you choose to act towards people are adjusts future choice accordingly
- Interact with six main characters and many minor ones
- Part adventure game, part dating sim, all dinosaur!
- Create bonds with the six main characters that will shape how the play goes
- Will your choices lead to happiness, hate, or romance?
- OS: x86 or compatible processorStorage: 800 MB available space
- Storage: 800 MB available space
- OS: x86 or compatible processorStorage: 800 MB available space
- Storage: 800 MB available space
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