TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Kingdom Two Crowns 

 

Developer

 Noio 

 

Publisher

 Raw Fury 

 

Tags

 Indie 

 Strategy 

 

Simulation 

 

Singleplayer 

 

 Co-op 

Release

 2018-12-11 

 

GameBillet

 16.59 /

 

 

Steam

 € £ $ / % 

 

News

 125 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/701160 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 50,000 .. 100,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 850  

Average playtime (last 2 weeks)

 573 

Median playtime (forever)

 884 

Median playtime (last 2 weeks)

 573 

Public Linux depots

 Kingdom Two Crowns Linux Depot [865.95 M] 




LINUX STREAMERS (4)
schorchgrinderdontcallmechickenyingsenseithemaroonhathacker




The Conquest Update



Monarchs! The free Conquest Update arrives Tuesday, Nov 16th, bringing with it a host of updates and improvements to all the settings of Kingdom Two Crowns (original, Shogun, and Dead Lands). Once installed, all changes will be in effect from both new games and existing saves. Here are some highlights to get you excited for and thinking about your next reign.

Firstly, the Citizen House. This new structure provides a solution for recruiting new citizens after clearing out a vagrant camp. Maybe you want to make a clean-looking kingdom. Perhaps you accidentally cleared around your last camp. Whatever the reason, vagrant camp ruins can now be rebuilt into a Citizen House. Once constructed, it will provide a ready source of new citizens, albeit at a higher cost.

Next, Archers! We told them to stop wandering out to towers at night. While we were at it, we encouraged them not to man towers that were really far from the borders either. They'll now abandon towers that end up too deep in your Kingdom and look for something useful to do. We kindly instructed them how to take advantage of their height to shoot farther, and they'll also hunt from their tower during the daytime now, making better use of their spare time. Don't get too overconfident in their improvements, as an all-archer army might not stand up as well as it used to.

Lastly, balance changes. Catapults and ballista towers have improved accuracy and damage (very satisfying in action). We refined the way Blood Moon and Retaliation waves work. They'll no longer clear incorrectly, leaving your Kingdom defenceless and vulnerable. Enemy waves will cycle between Blood Moons and recovery waves more consistently; expect Blood Moons to get more frequent as the game goes on. Greed now defend Portals with more fervour as well, and you can expect them to ramp up their response as you get further into the game: you're going to be needing those trusty knights!

Those are just a few gameplay highlights that we believe will vastly improve your experience. On top of gameplay changes, we have tech updates and upgrades. Let's just say players with wide and ultrawide monitors will get an improved overview of their Kingdom. Monarchs, prepare to reign over your best Kingdom ever.

Until next time, safe travels.


[ 2021-11-10 22:15:10 CET ] [ Original post ]