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Name

 Kingdom Two Crowns 

 

Developer

 Noio 

 

Publisher

 Raw Fury 

 

Tags

 Indie 

 Strategy 

 

Simulation 

 

Singleplayer 

 

 Co-op 

Release

 2018-12-11 

 

GameBillet

 4.11 /

 

 

Steam

 € £ $ / % 

 

News

 125 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/701160 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 50,000 .. 100,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 850  

Average playtime (last 2 weeks)

 573 

Median playtime (forever)

 884 

Median playtime (last 2 weeks)

 573 

Public Linux depots

 Kingdom Two Crowns Linux Depot [865.95 M] 




LINUX STREAMERS (4)
schorchgrinderdontcallmechickenyingsenseithemaroonhathacker




Norse Lands Expansion and Conquest Update Arrive!

The waiting is over, for all of us! Thank you for the enthusiastic responses to the things we share. It gives us so much energy to put into the game. We hope you enjoy the results!

Norse Lands fulfills an ambition of ours that has been building for a long time. The fiercely strong culture of the Norse from the Viking era feels like such a strong fit to the design of Kingdom. We really have had a blast putting it together.

The Conquest Update pulls from all the feedback you have made and our learnings during development. Its improvements make this the best time ever to play Kingdom Two Crowns, whatever setting you choose, for new players and seasoned Monarchs.

To say we are excited to bring all this to you hardly describes the feelings. Here are a few thoughts from the game's director, Gordon Van Dyke on the development journey.

Norse Lands is the culmination of so much effort and exploration into everything that makes up Kingdom. A special partnership came together for the work between Fury Studios and Stumpy Squid, with the support of Raw Fury publishing.

Above all, the love and support of the Kingdom community inspired us every day. Without this we could not have persevered to reach this triumphant moment for Kingdom Two Crowns. We hope all that love and passion shines through when you play and brings some joy into everyones lives.

Now, go forth, Monarchs, and conquer!


And if you want to conquer together, because everyone knows co-op is awesome, check out this helpful post for two easy ways to connect with other Monarchs.

[previewyoutube=ZRdq_cMtms4;full][/previewyoutube]

https://store.steampowered.com/app/1708680/

Dear monarchs! Heres whats new in patch 1.1.12:

New biome - Norse Lands: Our first premium DLC is set in a domain inspired by Norse Viking culture 1000 C.E. Norse Lands is a full new campaign that expands the world of Kingdom Two Crowns with a unique setting to build, defend, explore, and conquer. In Norse Lands, players can look forward to unleashing abilities drawn upon from Norse gods, commanding mighty units, building Viking-inspired armaments, solving challenging puzzles, and facing a new enemy Greed.

Citizen house: Do you ever find yourself cutting down trees around vagrant camps and then instantly regretting the choices youve made? No need to worry! This patch allows you to build citizen houses from the ruins of a vagrant camp. There, you can always recruit new citizens to defend your Kingdom at an increased price.

Unit behavior changes


  • Units will no longer attack portals unless ordered to do so.
  • The Merchant will now payout at any time of day, but only accept payment to leave the Kingdom if it is safe.
  • The Banker will now payout multiple times a day, so long as the player needs coins and the banker has coins.
  • Archers will now only occupy the towers close to the border of your Kingdom or outside of your Kingdom. Additionally, they will no longer leave the safety of the Kingdom at night to try and enter towers.
  • Speaking of Archers in towers: they now shoot further than archers on the ground, and they will hunt from the tower during the day.
  • Up to eight Pikemen can now defend each border of your Kingdom.
  • Vagrants will now turn into Peasants as soon as they finish eating bread. Rulers can still intercept them with coins to save on bread bills.
  • Armored Greedlings are now stronger and tougher to defeat.
  • Breeders now arrive on time with the rest of the wave, and retreat at dawn instead of dying.

Blood Moon & Retaliation wave changes

  • Fixed an issue where Blood Moons would clear incorrectly, leaving your Kingdom vulnerable and without defenses at the end of the wave.
  • Blood Moons and recovery days are now consistent throughout the game, getting more frequent the longer the game lasts. We also added a minor Blood Moon at the end of the first spring, so youll get used to it sooner ;)
  • Daybreak will no longer end the onslaught from Blood Moons and Retaliation waves. Your Kingdom wont be safe until every Greed has been defeated!
  • Fixed lack of cooldown days after Blood Moons in the Dead Lands biome.
  • Retaliation waves are not as punishing as fast, to allow Rulers more portal destruction action before being accidentally overwhelmed.
  • Portal defense waves grow smoothly over time and become more difficult sooner. You'll need Knights to take portals in the late game because your Squires will die. Thats a promise!

General improvements and bugfixes

  • Ballista towers and catapults are now far more accurate and deadly.
  • The Warhorse ability now triggers on your command and will not happen automatically when you sprint.
  • We know you like to recruit a whole lot of archers and call it a day to feel safe and cozy within your Kingdom walls. Well, our designer Alan wants you to diversify your strategy with more types of units and towers. Your archer army may no longer stand up to the challenge!
  • Decay should be more understandable and less punishing for heirs and returning rulers. Dropped gems no longer decay at all.
  • Fixed an issue with challenge island data. Achieving the cursed crown in all challenges will once again result in your ruler wearing the cursed crown in the campaign.
  • Implemented support for wide and ultrawide screen resolutions.
  • Fixed an issue with Korean translation.

And more!


[ 2021-11-16 01:02:01 CET ] [ Original post ]