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Name

 Kingdom Two Crowns 

 

Developer

 Noio 

 

Publisher

 Raw Fury 

 

Tags

 Indie 

 Strategy 

 

Simulation 

 

Singleplayer 

 

 Co-op 

Release

 2018-12-11 

 

GameBillet

 16.59 /

 

 

Steam

 € £ $ / % 

 

News

 125 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/701160 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 50,000 .. 100,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 850  

Average playtime (last 2 weeks)

 573 

Median playtime (forever)

 884 

Median playtime (last 2 weeks)

 573 

Public Linux depots

 Kingdom Two Crowns Linux Depot [865.95 M] 




LINUX STREAMERS (4)
schorchgrinderdontcallmechickenyingsenseithemaroonhathacker




Kingdom Q&A Roundup!

Welcome Monarchs,

For those who were unable to attend, or those waiting for our words, hear ye! We bring you a little roundup of our Kingdom Q & A hosted on Discord in times past.

This question-and-answer session was joined by:


  • Gordon (Game Director)
  • Elisabeth (Producer)
  • Vlado (Programmer)
  • Mariela (Brand Manager)
  • Fiona (Community Manager)

And now we begin!


Q: Any thoughts for a future version with multiplayer 1v1? Who expands and conquers faster?
GordonVanDyke
Its been discussed and I have a high-level design concept but its low on priority.

Q: Will you guys be making more merchandise that I can decorate my house with?
Elisabeth
We always want to explore more opportunities like that - we had a couple of cool event specific ones at Gamescom and PAX! What kind of merchandise would YOU like to see?

Q: Will there be a new game for co-op eighties? I know I already asked this question but I and most of my friends enjoyed playing the kingdom two crowns game and we will instantly buy the game if there is a co-op (multiplayer) option (btw the game still looks so fun will play it anyways)
Mariela
We are not considering a co-op for Kingdom Eighties, but don't worry, we will keep supporting Kingdom Two Crowns So you will have the opportunity to enjoy new settings with your friends, along with discovering the story we've been writing for Eighties (where some secrets from Kingdom's lore will be revealed!).

Q: To Gordon (and the team really): How has it been to continue and expand over a concept like Kingdom? I've asked Thomas about it quite some time ago regarding Kingdom, and He told me he left because he felt there it was nothing else to do with the idea. For Him, Kingdom was something simple which (it seems) he never planned to expand upon. And yet Kingdom keeps on implementing significant little tweaks that change the flow of the game in different ways. Do you see the concept reaching some sort of ceiling?
GordonVanDyke
Ive loved the challenge, the simplicity of the input with creating complex results from choices is what keep me and the team motivated. Thomas and I are still very close, hes someone that builds new experiences and I thrive on expanding that experience. We always had great chemistry and we are very protective of the core design philosophy. I dont see a see a ceiling per say, but I think Kingdom could feel dated at a certain point. We still have some cool stuff to come.

Q: Is there a reason you don't give your Cursed crown goals? It breaks immersion by forcing your players to look outside the game and then also be frustrated that there's not always a clear answer. It feels more like a slight to the players and makes me feel irrationally angry at whoever made the final call to not include it as a defined goal in gene.
Elisabeth
We know that it can be frustrating, but it is part of the Kingdom experience. Just like with the units, puzzles, and buildings in the game, some players will figure their functions out on their own while some answers will need to be passed on from player to player. Not everyone will be able to get the cursed crown - it is supposed to be a special challenge for the most resolute and determined rulers. I hope you will keep trying!

Q: Is there a possibility that in the future, you may bring back some older tracks from New Lands and Classic OSTs into Two Crowns?
GordonVanDyke
No, mostly cause of how music contracts work.

Q: Will we ever get the chance to have multiple of one mount in two crowns? the griffin is really good and it's too bad only one player can use it
Elisabeth
Currently not in our plans unfortunately - some challenge islands will let you do it though!

Q: Hi all. Since there are two spots remaining on the challenge island board, does that mean that there are still two planned? Love the game!
Elisabeth
i mean there is still a team working on KTC, so...

Q: Are y'all planning to add things like a scenario editor to the game? By scenario editor I mean an editor where you can edit things like what appears where. Example: Griffon on island five, bakery on island one, an ungodly number of vagrant camps on island 2, etc.
GordonVanDyke
Not for the current code base, but its something wed like to see in a future version of Kingdom.

Q: Hi. Do you have plans to make cross play?
GordonVanDyke
We looked into it but our NetCode and PlayFab couldnt handle it. However, if we do a sequel to KTC wed built it to support cross play.

Q: Will our lovely season mechanics ever get a makeover?
GordonVanDyke
Not a makeover, but we are still working on Kingdom Two Crowns and always try to make improvements. IMO Winter isnt that bad like at release of KTC. Winter was always meant to pose a change to your experience. But again, well always try to improve KTC. P.S. Kingdom Eighties is only summer.



That brings us to a close today, we hope you gained some enlightenment over our answers. You can view the full Q&A in our Discord over in channel #kingdom-question-and-answers

Interested in Kingdom Eighties? Feel free to wishlist!

https://store.steampowered.com/app/1956040


[ 2022-10-04 16:47:03 CET ] [ Original post ]