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Hey there it's time for a new development blog with yours truly, game director Angelica! First of all - I know many of you are excited about the upcoming release of Call of Olympus and want to know exactly WHEN you can jump on that ship to our favorite Greedified vacation destination. I won't be able to share a date today, but let's just say that we will be able to share a timeframe and some sort of news... tomorrow.
Let's dive into today's topic: boss fighting! You might have already spotted parts of our new Greed creature in the key art, so let's take a closer look at our slithering, hissing antagonist. This monumental Greed beast is truly a threat of epic scales!
From the very beginning of this project, we knew we wanted something big. A foe never before seen in the world of Kingdom, something that would truly test our players. We just weren't sure what that might be. Then one day I got a ping from Valentina, one of our artists, who said "I have an idea!" (which you can see pictured below) and I just went "YES!". And that was it.
Introducing a boss into Kingdom has been a new and exciting journey for our development team (with lots of prototyping and testing along the way!). I'm especially amazed at how our soundtrack composer Andreas Hald found ways to incorporate the music into the battle and absolutely nailed the feeling of a tug of war, where you constantly have to be on the lookout for danger while also keeping your eyes (and ears!) open for that opportunity to strike. Every enemy must have a weak point, right?
What's in the water? In my base?!
Sinister source...
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