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https://www.kickstarter.com/projects/bruteforce/paper-sky
https://store.steampowered.com/app/1061180/Crumble/
https://store.steampowered.com/app/1061180/Crumble/
https://store.steampowered.com/app/1061180/Crumble/
The Crumble Steam points shop items are now available to buy with steam points here:
Crumble Points Shop
I turned my own steam page into a 100% Crumble product placement!
Small update, fixing some bugs and small level design optimization!
A lot of small stuffs, including the annoying random crash when finishing a world. Here they are:
Small update concerning new languages: Features:
Let's get right to it: Bugs:
Alright, now 1.05 is a biggie! Bugs:
Bugs:
Here we go: Bugs:
Some small fixes: Bugs:
First big update, includes bug fixing and new features! Features:
Continuing the release-day hotfixes! -Fixed a bug where you could select a locked skin and apply it in the skin selection -Added a small direction hint for level 7D -Added more platforms to help you pass the crumbling platforms at the start of the final boss -Disabled the tether ability when going through camera event -Added kill triggers around the start of the pinball level (1E) -Removed the random "m" showing up at the end of your score when rolling up the leaderboard. On a side note I am aware that some players with mid to low tier rig are experiencing some frame drops in physics intensive levels, I have some new updates in the work that are coming!
First update I guess with a bunch of small bugs fixed! -Achievement inconsistency for "World 2" and "World 3" solved. Rockets in 2A, 2B and 2F will not give you the incorrect achievement again. -Small frame drops on gameobject instantiation in levels 3A, 3B and 3C reduced. -Menu bug when reloading the canvas after returning from the level selection fixed. Also I would like to thank everyone who sent me feedbacks and appreciation on here or on social media, you guys rock!
As i'm nearing the end of crumble development i can already give you the expected release date of the game:
Hello everyone,
I am proud to be part of the Steam Summer game festival this year!
[previewyoutube=Q9BVWCuWf7Q;full][/previewyoutube] Instead of making progress on Crumble I stole Bokube game idea and made my own. Happy April fools' day! Bokube Steam page: https://store.steampowered.com/app/1149490/Bokube/
Last Crumble demo was released!
You can now play the BETTER, STRONGER, STICKIER crumble demo of them all!
Comes with a MAJOR improvement to the keyboard/mouse controls, 50 to 60% better performances overall and the most anticipated party game mode 2-4 players.
Download the update right now and tell me what you think!
Clickety for the Tonguy Tether
I talk about how to achieve a 3D hook [strike]like spiderman[/strike]
No devlog this week but a 80lv interview instead :)
CLICK ME
If you like shaders CLICK ME
In this devlog I talk about how I created the watercolor shader in palely in Unity.
CLICK ME or get clicked
A brief digest on the new LDJAM I participated in recently.
And some new features in Crumble.
Clickety Click, do you know it's the same as clicking the image?
Maybe you haven't heard about it but the new demo is out and I've been receiving a lot of positive feedbacks about it!
Check at all about it and the new features!
Clickety click if you want to go on my blog
Your wait is over, Crumble new demo is out, here is where you can play it:
https://store.steampowered.com/app/1061180/Crumble/
To popular demand, today I'm going to tell you how to achieve this flat style water effect with a bonus curvature thrown into it!
Click my face!
This week-end I've been participating in a french game jam and I made a game called Avion in 48 Hours!
Clickety click
If you are a Linux user you can play the demo of Crumble right now !
Crumble demo is out on Steam, you can download it and play it for free. Add Crumble on your wishlist too !
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