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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Logic World 

 

Developer

 Mouse Hat Games 

 

Publisher

 Mouse Hat Games 

 

Tags

 

Simulation 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2021-10-22 

 

Steam

 € £ $ / % 

 

News

 106 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/1054340 

 
Public Linux depots

 Logic World - Linux [1.75 G] 




LINUX STREAMERS (0)




Logic World Wednesdays: Orange Orbs of Joy

(this blog was originally posted 2019-09-11)

Multiplayer

We thought it was time to show off some multiplayer gameplay!

https://www.youtube.com/watch?v=pshtA-Bi6LM

This week weve made it so you can see other players. Previously they were ghosts; you could see their effect on the world, but not the players themselves.

The smiling orange ball - affectionately dubbed Bobby by our discord - is just a placeholder. The final game will have actual art :P

Logic World Wiki - Felipe

A game like Logic World must have a place where all the knowledge about modding and other details is stored, and thus the Logic World Wiki was born! Its empty right now, but when the game comes out this is where well host modding tutorials and documentation, in both written and video form.

New Player Controller - Jimmy

This week Ive overhauled the players movement code. Here are all the features it has:


  • walking
  • running
  • crouching
  • flying
  • flying can be with or without a locked Y axis
  • optional & adjustable movement smoothing
  • optional & adjustable mouse smoothing


Best of all, the player controller is super moddable. You can change the way my code works, or even replace it entirely with your own code.

You can see the new controller in action in the Multiplayer video above.

Dynamic Components - Jimmy

Each component in Logic World has what we call a prefab, information which defines how the component looks. This includes the number of blocks, the shape of those blocks, the number and positions of its inputs and outputs, and several other things.

Previously, component prefabs were static. Each instance of a component would look exactly the same. But this week Ive been overhauling the way the game handles prefabs so that a component can change its appearance. Among other things, this means we can make many more components resizable in the same way boards are.

I had really hoped to show this off today, but it was much harder than I expected and the system isnt done yet. Next week you can expect to see Dynamic Components in action - theres a lot of cool stuff I plan to do with them.

---------------------------------------------

If youd like to receive an email each time we post one of these blogs, you can sign up for our newsletter. Be sure also to join the official Discord and follow @LogicWorldGame on twitter.

See you next Wednesday!

View this post on logicworld.net.
Read previous Logic World Wednesdays

https://store.steampowered.com/app/1054340/Logic_World/


[ 2019-09-19 10:45:29 CET ] [ Original post ]