Name | Logic World | ||
Developer | Mouse Hat Games | ||
Publisher | Mouse Hat Games | ||
Tags | |||
Release | 2021-10-22 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | Very Positive | ||
Steam store | |||
Public Linux depots | Logic World - Linux [1.75 G] |
(this blog was originally posted 2019-09-11)
Best of all, the player controller is super moddable. You can change the way my code works, or even replace it entirely with your own code. You can see the new controller in action in the Multiplayer video above. Dynamic Components - Jimmy Each component in Logic World has what we call a prefab, information which defines how the component looks. This includes the number of blocks, the shape of those blocks, the number and positions of its inputs and outputs, and several other things. Previously, component prefabs were static. Each instance of a component would look exactly the same. But this week Ive been overhauling the way the game handles prefabs so that a component can change its appearance. Among other things, this means we can make many more components resizable in the same way boards are. I had really hoped to show this off today, but it was much harder than I expected and the system isnt done yet. Next week you can expect to see Dynamic Components in action - theres a lot of cool stuff I plan to do with them. --------------------------------------------- If youd like to receive an email each time we post one of these blogs, you can sign up for our newsletter. Be sure also to join the official Discord and follow @LogicWorldGame on twitter. See you next Wednesday! View this post on logicworld.net. Read previous Logic World Wednesdays https://store.steampowered.com/app/1054340/Logic_World/ |