(this blog was originally posted 2019-11-13)
Display Configurations - Jimmy
Displays allow you to configure which color they are in each possible state of their inputs. This week Ive been working on the ability to save and load these configurations, so you can quickly set up displays that will be the same color when their inputs are in the same state.

On the top are graphics depicting the possible states of the displays inputs - from 0000 to 1111 - and the color the display is in for each state. On the left are various saved configurations for displays with four inputs (and 16 states).
This feature isnt quite done yet, so youll see a full video showing it off next week.
Cloud mod compilation - Felipe
As we discussed
last week, in order to share a mod on logicworld.net you will need to upload the mods source code, which will then get compiled for you on our servers. This is what Ive been working on this week: Ive been developing a sort of CI system that automatically compiles the mods solution and outputs the mods code as DLLs. The system relies on
Docker containers to run the build, which means that they run completely isolated from the rest of builds and with the same starting environment every time. Using Docker also means that we can aggregate multiple cloud server instances and create more as demand for compilation power goes up, allowing us to meet the demands.
SUCC v1.1 - Jimmy
SUCC is an open source library Ive developed for Logic World for saving and loading data as text. We use it for saving user settings, metadata about world saves, localizations, game data like the list of components, and more. Ive spent some time this week making improvements to SUCC, including adding some features we need for Logic Worlds modding system.
Theres too much to talk about here, but you can check out the list of changes over on the
1.1 release page.
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See you next Wednesday!
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https://store.steampowered.com/app/1054340/Logic_World/
[ 2019-11-21 23:49:55 CET ] [ Original post ]