▶
Logic World Wednesdays: The Kronky Edition
This week Ive finished the new Display Menu; you can now save and load configurations for displays, making it easy to create multiple displays with the same color scheme.[/size] [previewyoutube=https://www.youtube.com/watch?Qc4qSXO5QkI;full][/previewyoutube] The completion of this menu marks a significant milestone: it is the last new menu for editing a component. Previously Ive made menus for: [/size] Since even before we announced Logic World, make a menu to edit component [x] has always been somewhere on my todo list. And now theyre all done.[/size]
The Logic World game client doesnt have any logic at all, its all handled by the server, which means that the client by itself cant really do much. This server is a standalone .NET Core 3.0 project, which means that it compiles into its own executable. Logic Worlds singleplayer mode is based on an integrated server, like Minecraft, which boots up every time you want to load a world. This week Ive finished the work of integrating the server with the client. The client can now spin up instances of the server and connect to them. This is an important milestone towards shipping the game - now, you can actually play it without starting up a separate server program in the background.
Now that the integrated server is working, Ive been working on menus for using it in singleplayer. The Sandbox Menu uses the same code as the Save Board and Load Board menus, so each world can have a title, a description, and a series of tags for sorting it. The list of saved games can also be searched.
This menu is still a WIP, youll see a video with it next week![/size]
Ive made a fancy animation with our logos that plays when the game starts up.[/size] [previewyoutube=https://www.youtube.com/watch?6bu1QbN0y64;full][/previewyoutube] --------------------------------------------- If youd like to receive an email each time we post one of these blogs, you can sign up for our newsletter. Be sure also to join the official Discord and follow @LogicWorldGame on twitter. See you next Wednesday! View this post on logicworld.net. More Logic World Wednesdays https://store.steampowered.com/app/1054340/Logic_World/
[ 2019-11-28 04:53:00 CET ] [ Original post ]
Oh yeah, its all coming together. Logic World is nearing completion. All the various parts of the game are coming together to form a complete product, and we couldnt be more excited about it.[/size]
Overhauled Display Menu - Jimmy
This week Ive finished the new Display Menu; you can now save and load configurations for displays, making it easy to create multiple displays with the same color scheme.[/size] [previewyoutube=https://www.youtube.com/watch?Qc4qSXO5QkI;full][/previewyoutube] The completion of this menu marks a significant milestone: it is the last new menu for editing a component. Previously Ive made menus for: [/size] Since even before we announced Logic World, make a menu to edit component [x] has always been somewhere on my todo list. And now theyre all done.[/size]
Integrated Server - Felipe
The Logic World game client doesnt have any logic at all, its all handled by the server, which means that the client by itself cant really do much. This server is a standalone .NET Core 3.0 project, which means that it compiles into its own executable. Logic Worlds singleplayer mode is based on an integrated server, like Minecraft, which boots up every time you want to load a world. This week Ive finished the work of integrating the server with the client. The client can now spin up instances of the server and connect to them. This is an important milestone towards shipping the game - now, you can actually play it without starting up a separate server program in the background.
Sandbox Menu - Jimmy
Now that the integrated server is working, Ive been working on menus for using it in singleplayer. The Sandbox Menu uses the same code as the Save Board and Load Board menus, so each world can have a title, a description, and a series of tags for sorting it. The list of saved games can also be searched.
This menu is still a WIP, youll see a video with it next week![/size]
Intro animation - Jimmy
Ive made a fancy animation with our logos that plays when the game starts up.[/size] [previewyoutube=https://www.youtube.com/watch?6bu1QbN0y64;full][/previewyoutube] --------------------------------------------- If youd like to receive an email each time we post one of these blogs, you can sign up for our newsletter. Be sure also to join the official Discord and follow @LogicWorldGame on twitter. See you next Wednesday! View this post on logicworld.net. More Logic World Wednesdays https://store.steampowered.com/app/1054340/Logic_World/
[ 2019-11-28 04:53:00 CET ] [ Original post ]
Logic World
Mouse Hat Games
Developer
Mouse Hat Games
Publisher
2021-10-22
Release
Game News Posts:
106
🎹🖱️Keyboard + Mouse
Very Positive
(271 reviews)
Public Linux Depots:
- Logic World - Linux [1.75 G]
Build. Program. Simulate. Logic World teaches you how circuits do math.
Key Features
- Digital Logic - Build circuits that work the same way real world computer chips do.
- Challenges - Solve puzzles from simple logic gates to complex machines like calculators and data storage.
- Multiplayer - Logic World is built from the ground up for collaborative multiplayer. Take on Challenges with your friends or build together freely in Sandbox mode.
- Performance - Build massive circuits and simulate them at thousands of updates per second - all without lag.
- Modding - Logic World features powerful modding tools - the same tools the developers are using to make the game.
- Online Hub - Players can upload their builds, mods, and custom challenges and share them with other players.
MINIMAL SETUP
- OS: Ubuntu 14.04
- Processor: 2.4GHz Quad CoreMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Intel HD Graphics 4000 or AMD Radeon R5 series
- Storage: 2 GB available spaceAdditional Notes: system requirements might be adjusted before release
GAMEBILLET
[ 6138 ]
GAMERSGATE
[ 3395 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB