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Name

 Logic World 

 

Developer

 Mouse Hat Games 

 

Publisher

 Mouse Hat Games 

 

Tags

 

Simulation 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2021-10-22 

 

Steam

 € £ $ / % 

 

News

 106 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/1054340 

 
Public Linux depots

 Logic World - Linux [1.75 G] 




LINUX STREAMERS (0)




Logic World Wednesdays: The Shiny Edition

Welcome back to another Logic World Wednesday! This week, in The Shiny Edition, were polishing up the game and getting it prepared for release.

Before we begin, we have a very special announcement. Logic World is going to have a full original soundtrack, and weve found the perfect person to write it. It is our pleasure to introduce Markku Wainman, composer for Logic World!

[h2]Soundtrack - Markku[/h2]
Hello, everyone! I am happy to have a chance to talk about the music I am writing and producing for Logic World with you today. Myself and the creators wanted the music to compliment the beauty of circuits doing math while helping the player to focus on and engage in the gameplay. We also concluded that the addition of live musical sources would breathe life into the synthesized instruments that are sonically emblematic of computers. I want these carefully selected instruments to help the melodies and musical textures stick with you after playing the game to remind you of Logic World and the beauty that is created in a computer. Working on creating an effective score has been a challenging and rewarding process that I feel very lucky to be a part of. I hope you enjoy my music!

Markku

[previewyoutube=W7ENg04RxWs;full][/previewyoutube]

[h2]Completed Integrated Server - Felipe[/h2]
This week Ive been working on reimplementing the integrated server. Previously the server was being compiled targeting .NET 4.6 in order to be loaded by the Mono runtime Unity uses. However, this was less than ideal, because the server couldnt benefit from the performance upgrades .NET Core 3 brings.

The server is now launched as a separate process from the game, allowing us to use the .NET Core 3.1 build. In order to communicate between the game and the server instance we redirect the stdin and stdout streams, allowing the user to send commands to the server and read its output as if it were a regular server.

Doing things this way is more complicated and difficult, but this upgrade ensures that youll always have the best possible performance while playing Logic World.

[h2]SHINY BOBBY - Jimmy[/h2]
SHINY BOBBY SHINY BOBBY SHINY BOBBY SHINY BOBBY



SHINY BOBBY SHINY BOBBY SHINY BOBBY

[h2]Character Customization - Jimmy[/h2]
In all seriousness, this week Ive added some options for customizing your Bobby. You can now choose bobbys colors, and if you so desire, you can enable SHINY BOBBY.



Weve previously talked about including full custom multiplayer avatars. Unfortunately, there isnt time to include this for 1.0. That feature will be coming in 1.1. Until then, everybody is Bobby.

[h2]Settings Menu - Jimmy[/h2]
Ive made a ton of progress on the settings menu this week!



Lets take a look at all the new things:


  • When you mouse over a setting, you can see a written description of what the setting does, a visual preview of it, and how performance-intensive the setting is.
  • There are now multiple profiles for settings (bottom right). When you edit the settings on one profile, all the other profiles are unaffected.
  • I ran into several issues using the built-in Unity dropdowns and toggles, so I programmed my own. Every single thing you see in that screenshot is now running custom code.
  • Many parts of the visual design have been tweaked and polished since last week

The menu isnt quite done yet - Im still working on getting it to generate from code - but Im extremely happy with how its coming along.

[h2]Lighting & Graphics - Jimmy[/h2]
This week Ive been polishing the lighting setup for the game. In particular, Ive done my best to normalize the difference between light and dark; I dont want fully lit objects to be overwhelmingly bright, and I dont want objects in shadow to be so dark its hard to see them.

Before:



After:



Click here for high-res images to compare: before 1, before 2, after 1, after 2. (Please excuse the wires in the after screenshots that are black when they should be red - it's a bug I forgot to fix before taking them :P)

Lighting is really finnicky and difficult, especially in a game where the same lighting has to work for every situation: I don't know what you're going to build, but I need to have a lighting setup that works for the things you build. The results you see took many hours of tweaking and experimenting, but I'm feeling pretty happy with them.

---------------------------------------------

We'll be announcing Logic World's release date very soon, so stay tuned. To do so, you can sign up for our newsletter or join the official Discord, and of course you can wishlist and follow the game right here on Steam.

See you next Wednesday!

View this post on logicworld.net.
More Logic World Wednesdays

https://store.steampowered.com/app/1054340/Logic_World/


[ 2020-01-30 07:03:40 CET ] [ Original post ]