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Logic World Wednesdays: The Cloudy Edition
Hello again, everyone! Thank you for your comments on my piece Endless Curiosity. I really appreciate the feedback. Today I'm happy to share another sample from the soundtrack. This one is from As We Change, a piece about the ebb and flow of learning new things. I look forward to sharing more of the soundtrack in future Wednesdays, and I look forward to chatting with you on Discord! [previewyoutube=aBIu0EpK7Fs;full][/previewyoutube]
This week I have been giving some love to the skies of Logic World.
This is still very much a work in progress. Youll be seeing more gorgeous skies in future Wednesdays :)
This week Ive been working on setting up an automated CI service. This service will automatically build (and optionally publish) the game in the cloud, which is super easy and convenient for us. This is a picture of a successful build:
We are using SemaphoreCI as our CI provider. As you can see, we are currently building for Linux and Windows, with MacOS coming soon. This is an overview of the stuff that happens during a build for a single platform: [olist] Dependencies are built (LogicAPI projects, as well as Lidgren, our networking library).
The Linux version of Unity is installed, as well as the Windows playback engine
Unity is launched, which runs the build itself for the corresponding platform.
The GameData folder -- which contains the base game data like components, languages, etc -- is copied over to the build result.
The integrated server is also built and copied to be bundled with the game.
The resulting build is compressed and optionally uploaded.[/olist]
(Note: steps 4 and 5 are not yet implemented)
Were going to start beta testing very very soon, and during beta testing well be building and deploying the game several times per day. So its important that this complex task is automated for us.
Our website, logicworld.net, has had some issues in the past, like comments being duplicated and posts not working. More often than not the hardest part about solving these problems was identifying what parts of the site were causing the problem, which required digging into the logs to find out the exact message and stack trace. This is the main reason I decided to implement an error logging system, which will gracefully detect and notify the user about any failed requests that have been executed, as well as helping us identify the errored request through the use of a request ID.
Thanks to Felipes excellent work on the integrated server (you can read more here), this week Ive been tightening up the flow of the game between macrostates. We can now connect to an external server, then disconnect, then connect to a local server (singleplayer game). Furthermore, Ive added loading screens and an error screen -- though neither is particularly pretty right now, so Ill show those off when they are :) Ive also added the ability for you to run commands on an integrated server. Everything is now seamless; weve fully merged the client and server software into one smooth and sexy game. Of course, the standalone server software will still be available for those who want to run dedicated servers.
I added some hotkeys for managing your hotbar! [previewyoutube=75ORqV2vvuw;full][/previewyoutube] With these hotkeys, Im opening the selection menu less than half as much as I used to when I play the game. Once you get used to them, theyre a real time saver. --------------------------------------------- We'll keep releasing these weekly updates right up until the game comes out. To make sure you don't miss them, you can sign up for our newsletter or join the official Discord, and of course you can wishlist and follow the game right here on Steam. See you next Wednesday! View this post on logicworld.net. More Logic World Wednesdays https://store.steampowered.com/app/1054340/Logic_World/
[ 2020-02-13 21:00:22 CET ] [ Original post ]
Hello and welcome back to Logic World Wednesdays! In case you missed it, this week we announced Logic Worlds release date: March 13, 2020.
Weve got a big Wednesday for you today, so lets get started!
As We Change - Markku
Hello again, everyone! Thank you for your comments on my piece Endless Curiosity. I really appreciate the feedback. Today I'm happy to share another sample from the soundtrack. This one is from As We Change, a piece about the ebb and flow of learning new things. I look forward to sharing more of the soundtrack in future Wednesdays, and I look forward to chatting with you on Discord! [previewyoutube=aBIu0EpK7Fs;full][/previewyoutube]
Actual Clouds - Jimmy
This week I have been giving some love to the skies of Logic World.
This is still very much a work in progress. Youll be seeing more gorgeous skies in future Wednesdays :)
Fake Internet Clouds - Felipe
This week Ive been working on setting up an automated CI service. This service will automatically build (and optionally publish) the game in the cloud, which is super easy and convenient for us. This is a picture of a successful build:
We are using SemaphoreCI as our CI provider. As you can see, we are currently building for Linux and Windows, with MacOS coming soon. This is an overview of the stuff that happens during a build for a single platform: [olist]
Website Error Handling - Felipe
Our website, logicworld.net, has had some issues in the past, like comments being duplicated and posts not working. More often than not the hardest part about solving these problems was identifying what parts of the site were causing the problem, which required digging into the logs to find out the exact message and stack trace. This is the main reason I decided to implement an error logging system, which will gracefully detect and notify the user about any failed requests that have been executed, as well as helping us identify the errored request through the use of a request ID.
Game Flow - Jimmy
Thanks to Felipes excellent work on the integrated server (you can read more here), this week Ive been tightening up the flow of the game between macrostates. We can now connect to an external server, then disconnect, then connect to a local server (singleplayer game). Furthermore, Ive added loading screens and an error screen -- though neither is particularly pretty right now, so Ill show those off when they are :) Ive also added the ability for you to run commands on an integrated server. Everything is now seamless; weve fully merged the client and server software into one smooth and sexy game. Of course, the standalone server software will still be available for those who want to run dedicated servers.
Hotbar Shortcuts - Jimmy
I added some hotkeys for managing your hotbar! [previewyoutube=75ORqV2vvuw;full][/previewyoutube] With these hotkeys, Im opening the selection menu less than half as much as I used to when I play the game. Once you get used to them, theyre a real time saver. --------------------------------------------- We'll keep releasing these weekly updates right up until the game comes out. To make sure you don't miss them, you can sign up for our newsletter or join the official Discord, and of course you can wishlist and follow the game right here on Steam. See you next Wednesday! View this post on logicworld.net. More Logic World Wednesdays https://store.steampowered.com/app/1054340/Logic_World/
[ 2020-02-13 21:00:22 CET ] [ Original post ]
Logic World
Mouse Hat Games
Developer
Mouse Hat Games
Publisher
2021-10-22
Release
Game News Posts:
106
🎹🖱️Keyboard + Mouse
Very Positive
(271 reviews)
Public Linux Depots:
- Logic World - Linux [1.75 G]
Build. Program. Simulate. Logic World teaches you how circuits do math.
Key Features
- Digital Logic - Build circuits that work the same way real world computer chips do.
- Challenges - Solve puzzles from simple logic gates to complex machines like calculators and data storage.
- Multiplayer - Logic World is built from the ground up for collaborative multiplayer. Take on Challenges with your friends or build together freely in Sandbox mode.
- Performance - Build massive circuits and simulate them at thousands of updates per second - all without lag.
- Modding - Logic World features powerful modding tools - the same tools the developers are using to make the game.
- Online Hub - Players can upload their builds, mods, and custom challenges and share them with other players.
MINIMAL SETUP
- OS: Ubuntu 14.04
- Processor: 2.4GHz Quad CoreMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Intel HD Graphics 4000 or AMD Radeon R5 series
- Storage: 2 GB available spaceAdditional Notes: system requirements might be adjusted before release
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