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Logic World Wednesdays: The Thursday Edition VI
Recently I added Sockets to Logic World. This week Ive improved their logic for connection detection, and Ive started experimenting with bigger socket sizes. [previewyoutube=DhmtM7Z0sj4;full][/previewyoutube] As shown in the video, Sockets can now detect whether two world-space squares, both with arbitrary rotations, are overlapping. This is the hardest math Ive had to use in a while, and Im very happy I got it to work so well :)
This week Ive worked more on the modding documentation, and its now public at docs.logicworld.net!
The docs arent finished yet, but they do have a Getting started tutorial to give you an idea of how mods will work, as well as all the reference documentation for the LogicAPI assemblies, which mod code will use to interact with the game. Right now the docs only briefly mention C# scripting, and in the coming days I want to write some tutorials and other reference documentation about the different systems that make up Logic World.
A little over a year ago, I showed you a system for switching the palette of colors Logic World uses in its menus. This system exists by necessity; we need an easy way to ensure all of the menu elements use the same color, and that same ability lets us switch those colors whenever we want. This week Ive finally added the in-game option for switching the UI theme! Now, you can customize the menus to look however you want. [previewyoutube=s0OZCcQNzn8;full][/previewyoutube] Themes are stored in simple text files like this, and mods can easily add custom themes.
Ive continued my work from last week in redesigning game menus. Some of these old designs were over a year old, and Ive learned a lot in that time about UI design and programming. It's been very satisfying to apply that knowledge and bring old work up to my new standard. You can click on each of these images to view them in 4k.
--------------------------------------------- We'll keep releasing these weekly updates right up until the game comes out. To make sure you don't miss them, you can sign up for our newsletter or join the official Discord, and of course you can wishlist and follow the game right here on Steam. See you next Wednesday! View this post on logicworld.net. More Logic World Wednesdays https://store.steampowered.com/app/1054340/Logic_World/
[ 2020-05-08 04:42:50 CET ] [ Original post ]
Socket Shenanigans - Jimmy
Recently I added Sockets to Logic World. This week Ive improved their logic for connection detection, and Ive started experimenting with bigger socket sizes. [previewyoutube=DhmtM7Z0sj4;full][/previewyoutube] As shown in the video, Sockets can now detect whether two world-space squares, both with arbitrary rotations, are overlapping. This is the hardest math Ive had to use in a while, and Im very happy I got it to work so well :)
Modding Documentation - Felipe
This week Ive worked more on the modding documentation, and its now public at docs.logicworld.net!
The docs arent finished yet, but they do have a Getting started tutorial to give you an idea of how mods will work, as well as all the reference documentation for the LogicAPI assemblies, which mod code will use to interact with the game. Right now the docs only briefly mention C# scripting, and in the coming days I want to write some tutorials and other reference documentation about the different systems that make up Logic World.
UI Themes - Jimmy
A little over a year ago, I showed you a system for switching the palette of colors Logic World uses in its menus. This system exists by necessity; we need an easy way to ensure all of the menu elements use the same color, and that same ability lets us switch those colors whenever we want. This week Ive finally added the in-game option for switching the UI theme! Now, you can customize the menus to look however you want. [previewyoutube=s0OZCcQNzn8;full][/previewyoutube] Themes are stored in simple text files like this, and mods can easily add custom themes.
Menu Redesigns - Jimmy
Ive continued my work from last week in redesigning game menus. Some of these old designs were over a year old, and Ive learned a lot in that time about UI design and programming. It's been very satisfying to apply that knowledge and bring old work up to my new standard. You can click on each of these images to view them in 4k.
--------------------------------------------- We'll keep releasing these weekly updates right up until the game comes out. To make sure you don't miss them, you can sign up for our newsletter or join the official Discord, and of course you can wishlist and follow the game right here on Steam. See you next Wednesday! View this post on logicworld.net. More Logic World Wednesdays https://store.steampowered.com/app/1054340/Logic_World/
[ 2020-05-08 04:42:50 CET ] [ Original post ]
Logic World
Mouse Hat Games
Developer
Mouse Hat Games
Publisher
2021-10-22
Release
Game News Posts:
106
🎹🖱️Keyboard + Mouse
Very Positive
(271 reviews)
Public Linux Depots:
- Logic World - Linux [1.75 G]
Build. Program. Simulate. Logic World teaches you how circuits do math.
Key Features
- Digital Logic - Build circuits that work the same way real world computer chips do.
- Challenges - Solve puzzles from simple logic gates to complex machines like calculators and data storage.
- Multiplayer - Logic World is built from the ground up for collaborative multiplayer. Take on Challenges with your friends or build together freely in Sandbox mode.
- Performance - Build massive circuits and simulate them at thousands of updates per second - all without lag.
- Modding - Logic World features powerful modding tools - the same tools the developers are using to make the game.
- Online Hub - Players can upload their builds, mods, and custom challenges and share them with other players.
MINIMAL SETUP
- OS: Ubuntu 14.04
- Processor: 2.4GHz Quad CoreMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Intel HD Graphics 4000 or AMD Radeon R5 series
- Storage: 2 GB available spaceAdditional Notes: system requirements might be adjusted before release
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