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Name

 Logic World 

 

Developer

 Mouse Hat Games 

 

Publisher

 Mouse Hat Games 

 

Tags

 

Simulation 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2021-10-22 

 

Steam

 € £ $ / % 

 

News

 106 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/1054340 

 
Public Linux depots

 Logic World - Linux [1.75 G] 




LINUX STREAMERS (0)




Logic World Wednesdays: The Buggy Edition

Devilish Details #2 - Jimmy
Its been one of those weeks where Ive combed through the game and added tons of small details and polish. I felt it was time for another video compilation of these :)
[previewyoutube=lwhjQLhvCgs;full][/previewyoutube]

Benchmarks - Felipe
This week Ive been working on some performance improvements in the circuit code, but quickly I realised that I had no proper way of testing whether or not my changes actually made a speed difference. For this reason Ive made a simple framework for us and mods to add different benchmark cases. A single case is an interface with a method in it that does a single iteration of work (for example, creating a component), and the framework takes care of running a ton of iterations and measuring how long each one takes, then reporting that to the user.

This framework is accessed by the user through two commands: 'benchmark' and 'stress'. The first command will run iterations in about 1 second groups, then average the time each group took and calculate the time each single iteration takes. This is fine for long jobs, but for jobs that are very quick to finish (like changing the state of a wire), the time per iteration is so small that it becomes cumbersome to measure and compare. Thats why theres the second command, which will instead run as many iterations as it can in 5 seconds and report how many iterations per second it achieved.

These benchmarking tools will be invaluable in the coming weeks as we get serious about speeding up Logic World.

Jarvi Makes a Mandelbrot, LIVE
Our brilliant and very handsome beta tester @TheWildJarvi has embarked on an epic quest: to build hardware for rendering the Mandelbrot set in Logic World.




Jarvi is livestreaming most of this process. If youd like to see hours and hours of unedited Logic World gameplay from someone who knows a heck of a lot about digital logic, you should check out his streams! The first few are already up on youtube, and you should subscribe to his channel so youre alerted of his future streams.

Bugs Fixed This Week
A member of our community recently suggested that we start including a list of bugs fixed each week in these blog posts. This week has been particularly bug-fix-filled, so it seems like a good time to try out the idea!

Bugs with components


  • Fixed Oracles generating a new value when their circuit network is updated, i.e. by adding or removing a connection to their input
  • Fixed "ghost" display configurations on picked-up Displays with deleted configurations
  • Fixed Buttons and Switches making extra sounds when they are placed, rotated, moved, and when the sandbox loads
  • Fixed Buttons and Keys getting stuck on if they are rotated or flipped while being pressed
  • Fixed held-down Buttons and Keys going up if another player joins the game while they're being pressed
  • Fixed being able to press Keys when you couldn't see the actual key part
  • Fixed Keys turning on but not moving and not making sound when a different player presses them
  • Fixed being able to press Keys when they are visible only via their reflection in SHINY BOBBY


Bugs with building

  • Resizing components: fixed holding shift to snap to square size not working properly\
  • Fixed wire ghosts sometimes having a different rotation from the wires they create
  • Fixed multi-wire placing outlines sometimes being the wrong color


Bugs with the player controller

  • Fixed player jump sounds always coming from the world origin, rather than the position the player jumped from
  • Fixed players sticking to the ceiling when they jump into one
  • Fixed players falling at an inconsistent, and usually too fast, speed when walking off the edge of a platform
  • Fixed players decelerating in the direction they're facing instead of the direction they're moving
  • Fixed players accelerating too slowly when the game is lagging


Bugs with the user interface

  • Fixed hover tags rendering behind popups
  • Fixed visual artifact on settings sliders when set to minimum value
  • Fixed terrible glitchy behavior when clicking on scroll bars
  • Fixed incorrect hover tag text localization key on "Add New Tag" button
  • Linux: fixed resizable menu custom cursors being gigantic and taking up half the screen


Other bugs

  • Fixed positional sounds not getting quieter with distance
  • Fixed client's 'quit' command hard locking the application
  • Fixed component registry not properly detecting the error when a mod adds duplicate component IDs


Please let us know what you think: is this list interesting to you? Would you like to see it return next week?

---------------------------------------------

We'll keep releasing these weekly updates right up until the game comes out. To make sure you don't miss them, you can sign up for our newsletter or join the official Discord, and of course you can wishlist and follow the game right here on Steam.

View this post on logicworld.net.

More Logic World Wednesdays

https://store.steampowered.com/app/1054340/Logic_World/


[ 2020-06-11 06:04:56 CET ] [ Original post ]