Smooth Scrollin - Jimmy
Ive added smooth scrolling, and added some options to customize the feel of the scroll to exactly how you like it.
[previewyoutube=DwAYjTqaS7A;full][/previewyoutube]
Ive wanted to add smooth scrolling FOREVER. Heres a
forum thread from June 2019 where I asked about it, and I have development notes that say add smooth scrolling from all the way back in October 2018. It feels SO GOOD to finally have it in the game.
Notifications - Felipe
There are several reasons why logicworld.net might need to send you a notification about something. When somebody replies to your comment, when youre mentioned by username, or when theres a new post in a forum you follow, you want to know about it. In the future we might also have notifications for things like friend requests or private messages. Therefore, we need a robust system for sending notifications to users.
This week Ive started working on merging the notifications system with the website itself, allowing you to see and interact with them. This will include real-time communication, making sure you get to see your notifications as soon as they are created. Unfortunately, almost all work Ive done so far has been in the backend, thus I have nothing to show. Be sure to tune in next week though, as I will hopefully have finished the frontend!
For each type of notification, youll be able to choose whether or not to get a web UI notification, a browser notification, and an email about the notification.
Player Controller Overhaul - Jimmy
This week Ive been working on an overhaul of the systems for moving your character around in the world. Here are some advantages of the new system over the previous system:
- Much smoother and more reliable collision detection, and better handling of edge cases like sloped hallways
- More customizability to the user: parameters like step up height, max stable slope angle, stick to ground force ect can now be tweaked to preference
- The ability to rotate the character, so world types with custom gravitational geometry -- like a spherical planet -- can finally be added
- Way way way WAY better modding support. It is now crazy ridiculously easy to implement custom character movement logic.
- The ability for players to stand on platforms that are moving and rotating, with momentum handled properly as you jump on or off of them. This is unused in Logic World for the moment -- at least, without mods -- but its needed for some stuff we want to do after 1.0.
This stuff is
really f****** complicated and so I wasnt able to finish it for this week. But look out next week for a video showing off the new controller, featuring some of that custom gravity I mentioned :)
Color Picker Refresh - Jimmy
I added dark outlines to all parts of the Color Picker UI, to bring it inline with the new Logic World UI style.

Im really surprised by how much better this looks. I was originally planning to not even mention it in this blog, but it looks so good that I cant help but show it off.
I also took the opportunity to finally add anti-aliasing to the Color Picker Triangle, fixing its ugly jagged edges. Nobody has ever pointed them out, and I might be the only one who even noticed; but regardless, its all nice and smooth now :D
Bugs Fixed This Week
- Fixed being able to exceed the maximum CircuitBoard size using the Board Drawing mechanic
- Fixed being able to exceed the maximum CircuitBoard size using the "snap resizing size to square" mechanic
- Fixed intro screen text not changing color with UI palette
- Fixed SUCC newline escapes not working properly
- Fixed various issues with clickable links in setting descriptions and the about menu tabs
- Fixed various typos in the localization files
- Fixed not being able to hold down Buttons and Keys with the mouse while in a Chair
Happy Halloween from Mouse Hat Games!
Happy Halloween, friends! May your haunts be spookish and your candies multitudinous.

Please enjoy this SHINY BOBBY pumpkin, from the incredible mind and workshop of Jimmys Dad.

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https://store.steampowered.com/app/1054340/Logic_World/
[ 2020-10-29 03:12:03 CET ] [ Original post ]