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Logic World Wednesdays: The Circular Edition
I unfortunately wasn't working at all last week, and when I got back into Logic World work I wanted to start with something fun. As you may know if you've been following Logic World for a while, I absolutely adore the color picker UI, so I began my work week with some fun color picker stuff :D [previewyoutube=K2U3_MARblU;full][/previewyoutube] (I tried something a little different with this video. It's heavily edited, and instead of just showing off game features, it tells a story of the features' development. Let me know if you like it and would like to see more development videos like this :)) I added the new Circle Picker style shown in the video, and I also made a few more tweaks. First I made the "save this color" button change color to reflect the color that's going to be saved, which adds a nice visual indicator of the button's function. I also changed the style of the pointers, from the old white & black targets to simple circles which display the selected color or hue.
I'm pretty sure I like this new pointer style better, but I'll probably add an option to switch between the two based on preference. Finally, I added a little popup confirmation dialog when resetting a list of saved colors. If you're anything like me, you'll spend a lot of time carefully curating your color lists, and I don't want you to lose all that work accidentally!
After reinvigorating myself with the color picker work, I've returned to working on the new building mechanics & features. Unfortunately I've got nothing to show this week -- I've just done some minor refactors and code cleanup on my previous work here -- but that's my singular focus now, and I'll have cool stuff to share soon :D
I've been making steady progress on the transition to mice in the web services. All of the services are now migrated and working fine for the most part, and even though there are still some bugs left to solve and code to optimize I think you will read next week's LWW on the new backend if all goes well! --------------------------------------------- We'll keep releasing these weekly updates right up until the game comes out. To make sure you don't miss them, you can sign up for our newsletter. Be sure also to wishlist Logic World right here on Steam and join the official Discord. See you next Wednesday! View this post on logicworld.net More Logic World Wednesdays https://store.steampowered.com/app/1054340/Logic_World/
[ 2021-03-18 04:09:23 CET ] [ Original post ]
My Color Picker grows Ever Stronger - Jimmy
I unfortunately wasn't working at all last week, and when I got back into Logic World work I wanted to start with something fun. As you may know if you've been following Logic World for a while, I absolutely adore the color picker UI, so I began my work week with some fun color picker stuff :D [previewyoutube=K2U3_MARblU;full][/previewyoutube] (I tried something a little different with this video. It's heavily edited, and instead of just showing off game features, it tells a story of the features' development. Let me know if you like it and would like to see more development videos like this :)) I added the new Circle Picker style shown in the video, and I also made a few more tweaks. First I made the "save this color" button change color to reflect the color that's going to be saved, which adds a nice visual indicator of the button's function. I also changed the style of the pointers, from the old white & black targets to simple circles which display the selected color or hue.
I'm pretty sure I like this new pointer style better, but I'll probably add an option to switch between the two based on preference. Finally, I added a little popup confirmation dialog when resetting a list of saved colors. If you're anything like me, you'll spend a lot of time carefully curating your color lists, and I don't want you to lose all that work accidentally!
After reinvigorating myself with the color picker work, I've returned to working on the new building mechanics & features. Unfortunately I've got nothing to show this week -- I've just done some minor refactors and code cleanup on my previous work here -- but that's my singular focus now, and I'll have cool stuff to share soon :D
Web refactor progress - Felipe
I've been making steady progress on the transition to mice in the web services. All of the services are now migrated and working fine for the most part, and even though there are still some bugs left to solve and code to optimize I think you will read next week's LWW on the new backend if all goes well! --------------------------------------------- We'll keep releasing these weekly updates right up until the game comes out. To make sure you don't miss them, you can sign up for our newsletter. Be sure also to wishlist Logic World right here on Steam and join the official Discord. See you next Wednesday! View this post on logicworld.net More Logic World Wednesdays https://store.steampowered.com/app/1054340/Logic_World/
[ 2021-03-18 04:09:23 CET ] [ Original post ]
Logic World
Mouse Hat Games
Developer
Mouse Hat Games
Publisher
2021-10-22
Release
Game News Posts:
106
🎹🖱️Keyboard + Mouse
Very Positive
(271 reviews)
Public Linux Depots:
- Logic World - Linux [1.75 G]
Build. Program. Simulate. Logic World teaches you how circuits do math.
Key Features
- Digital Logic - Build circuits that work the same way real world computer chips do.
- Challenges - Solve puzzles from simple logic gates to complex machines like calculators and data storage.
- Multiplayer - Logic World is built from the ground up for collaborative multiplayer. Take on Challenges with your friends or build together freely in Sandbox mode.
- Performance - Build massive circuits and simulate them at thousands of updates per second - all without lag.
- Modding - Logic World features powerful modding tools - the same tools the developers are using to make the game.
- Online Hub - Players can upload their builds, mods, and custom challenges and share them with other players.
MINIMAL SETUP
- OS: Ubuntu 14.04
- Processor: 2.4GHz Quad CoreMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Intel HD Graphics 4000 or AMD Radeon R5 series
- Storage: 2 GB available spaceAdditional Notes: system requirements might be adjusted before release
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