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Logic World Wednesdays: The "The release date will be announced Friday" Edition
This week I've updated the store pages on Steam, Itch.io and Gamejolt with new screenshots and fancy words. This was badly needed; the last time any of those pages got a significant update was March 2018, when we first announced Logic World. It was particularly satisfying to select the new screenshots. These new screenshots replace the original promotional screenshots I took in 2018, and the difference in the game's quality is just amazing to look at. Shoutout to our beta testers for building all the amazing creations featured in those screenshots.
I've also been doing some more work on the Early Access Announcement Trailer, which is looking very sexy and cool. That will be my main project for the next two days, and if all goes according to plan it will come out Friday evening with the release date announcement :)
I've started working this week on the Creation Hub, a section of logicworld.net for sharing the things you make in Logic World! Hopefully, this feature will be available from day zero, when you'll be able to share your sandbox worlds and saved subassemblies. In the future the Hub will also be used to share mods, challenge packs, and more. The Hub looks great so far, but it's not quite ready to show off yet. Next week I'll give a detailed writeup on the technology and show some pretty pictures.
I've been going through the game to fix up all the bugs I can find and really polish up the newer features (like the action wheel and undo/redo). I've fixed dozens of bugs in just the last 24 hours. Yes, I'm very exhausted, thanks for asking. The game is very nearly feature-complete at this point, so bug fixes and polish are the bulk of the remaining work. With the help of our beta testers, we'll be working over the next few weeks to make sure Logic World's launch is as smooth and high-quality as we can. --------------------------------------------- We write a blog like this one every week, keeping you updated on Logic World development. To make sure you don't miss the next one, you can sign up for our newsletter. Be sure also to wishlist Logic World on Steam and join the official Discord. See you on Friday :) View this post on logicworld.net More Logic World Wednesdays https://store.steampowered.com/app/1054340/Logic_World/
[ 2021-10-07 02:45:38 CET ] [ Original post ]
That's right! Logic World comes out this month and in two days you'll know exactly what day of the month! Get your hype boots on!!!
Media Updates - Jimmy
This week I've updated the store pages on Steam, Itch.io and Gamejolt with new screenshots and fancy words. This was badly needed; the last time any of those pages got a significant update was March 2018, when we first announced Logic World. It was particularly satisfying to select the new screenshots. These new screenshots replace the original promotional screenshots I took in 2018, and the difference in the game's quality is just amazing to look at. Shoutout to our beta testers for building all the amazing creations featured in those screenshots.
I've also been doing some more work on the Early Access Announcement Trailer, which is looking very sexy and cool. That will be my main project for the next two days, and if all goes according to plan it will come out Friday evening with the release date announcement :)
The Hub - Felipe
I've started working this week on the Creation Hub, a section of logicworld.net for sharing the things you make in Logic World! Hopefully, this feature will be available from day zero, when you'll be able to share your sandbox worlds and saved subassemblies. In the future the Hub will also be used to share mods, challenge packs, and more. The Hub looks great so far, but it's not quite ready to show off yet. Next week I'll give a detailed writeup on the technology and show some pretty pictures.
Fixes & Polish - Jimmy
I've been going through the game to fix up all the bugs I can find and really polish up the newer features (like the action wheel and undo/redo). I've fixed dozens of bugs in just the last 24 hours. Yes, I'm very exhausted, thanks for asking. The game is very nearly feature-complete at this point, so bug fixes and polish are the bulk of the remaining work. With the help of our beta testers, we'll be working over the next few weeks to make sure Logic World's launch is as smooth and high-quality as we can. --------------------------------------------- We write a blog like this one every week, keeping you updated on Logic World development. To make sure you don't miss the next one, you can sign up for our newsletter. Be sure also to wishlist Logic World on Steam and join the official Discord. See you on Friday :) View this post on logicworld.net More Logic World Wednesdays https://store.steampowered.com/app/1054340/Logic_World/
[ 2021-10-07 02:45:38 CET ] [ Original post ]
Logic World
Mouse Hat Games
Developer
Mouse Hat Games
Publisher
2021-10-22
Release
Game News Posts:
106
🎹🖱️Keyboard + Mouse
Very Positive
(271 reviews)
Public Linux Depots:
- Logic World - Linux [1.75 G]
Build. Program. Simulate. Logic World teaches you how circuits do math.
Key Features
- Digital Logic - Build circuits that work the same way real world computer chips do.
- Challenges - Solve puzzles from simple logic gates to complex machines like calculators and data storage.
- Multiplayer - Logic World is built from the ground up for collaborative multiplayer. Take on Challenges with your friends or build together freely in Sandbox mode.
- Performance - Build massive circuits and simulate them at thousands of updates per second - all without lag.
- Modding - Logic World features powerful modding tools - the same tools the developers are using to make the game.
- Online Hub - Players can upload their builds, mods, and custom challenges and share them with other players.
MINIMAL SETUP
- OS: Ubuntu 14.04
- Processor: 2.4GHz Quad CoreMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Intel HD Graphics 4000 or AMD Radeon R5 series
- Storage: 2 GB available spaceAdditional Notes: system requirements might be adjusted before release
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