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Logic World Wednesdays: Season Finale
First impressions are important, so this week I added some beautiful panoramic backgrounds to Logic World's main menu. The panoramas are loaded from GameData, so mods can add their own backgrounds. I'm gonna show off the new main menu below, and this is also the reveal of the *Logic World Theme*. In mid-2019, I contacted David Housden and asked if he'd be interested in writing a theme for Logic World. To my surprise and delight, he said yes! David is one of my all-time favorite video game composers, and working with him was a dream come true. I really love the Theme, I think it beautifully captures the spirit of Logic World. Please enjoy! [previewyoutube=132OS0VSSPc;full][/previewyoutube]
Logic World has a lot of controls. When you play the game, I don't want you struggling to remember those controls; indeed, this concern is one of the main reasons I made the Action Wheel. But the Action Wheel doesn't fully solve the problem, so I also added a little list of available controls on the side of the screen. It can be toggled with F6 once you've learned them :) [previewyoutube=O56fX-HIN1Y;full][/previewyoutube]
For the past couple of weeks I've been working on the Creation Hub, where people will be able to share all of their sandboxes and subassemblies with other users. To upload to the Hub, you will press an in-game upload button, which will open your web browser to a form that's pre-filled with whatever title and description your creation had in-game. After that, you'll just have to press submit and your creation will be published to the Hub.
We're hoping to have the Hub launch at the same time the game does, so you can share your creations online right from the start!
On logicworld.net if you navigate to, for example, a forum page, you will notice that not all of the posts load at the same time. Only a few load at first, then once your scroll down more posts will be automatically loaded and shown. This is called paging, although in this case you don't actually get to see the pages as by default the site uses infinite scrolling. (You can switch to a traditional paging style in the site settings.) When I implemented paging along with infinite scrolling a while back, I decided to define a page "take X items after item Y". This worked great when sorting by a date such as the creation date, but it also meant that they could not be sorted by any other property. Instead, now pages are defined as the more traditional "skip X and take Y". This approach has the drawback that you may get duplicate items if a new item is created after you fetch one page and before you fetch the next, but this can be worked around with some simple filtering. This means I will now be able to sort posts by other measurements such as comment count and score, although these will be more challenging since they are handled by separate services. As mentioned above, we want logicworld.net to be a centralized place for the community to share and talk about their creations, so I've got lots of updates planned to make the site really really awesome.
Oh god! So many bugs to fix, so little time! Our lovely beta testers have been breaking the game in every way imaginable, which I suppose I'm grateful for. I've fixed tons of bugs this week, and I'm happy to report that at this point Logic World seems to be mostly bug-free, and there are ZERO remaining critical game-breaking issues (that I'm aware of, at least!!!!!!!!)!!! The most interesting bug was that on some systems, there would be errors loading the instrument data (used for synthesizing music sounds). This bug made me panic a lot, because A) it has to do with sound synthesis which oh god is so complicated and there are *so many different things that can go wrong*; and B) I could not reproduce it on my machine, and there was no clear pattern of when and how the bug was occuring. Both very bad signs. But I worked with the affected testers, and we tracked down the issue!! See, the game loads instrument data from files on disk, which are stored in a human-readable text format. The instrument data has a bunch of numbers in it, and some of those numbers are fractional, using a period as the decimal separator. BUT NOT EVERY REGION USES A PERIOD DECIMAL SEPARATOR!!!! Some crazy places use a comma instead. The cause of the bug was that some of our testers were in these crazy comma-using regions, so the numbers in those files were being parsed incorrectly! This was an easy fix once we'd tracked it down. Just needed to tell the number parser to ignore the local format.
Last year I added flags to Logic World. The Flag solves several important design problems: [olist] Logic World needs decoration components, so you can personalize the things you build and make them look all pretty.
In big worlds, players should have a way to get around quickly. Flags can be used as waypoints that you can teleport to.
I am a big flag nerd and I want flags in my game.
[/olist]
Flags, as they've been shown off before, offered a selection from a list of real-world flags to choose from. At first, I thought this would work, but I see now that I was blinded by my personal fascination with vexillology. Real-world flags are extremely cool, but they just have too much baggage associated with them. Logic World is supposed to be a fantasy, a separate universe from our own, one where conflict and war and hate are non-existent. I realized a while ago that the real-world flags had to go.
This week I've started on the Big Flag Rework. As of the Early Access release, you'll be able to give each flag a color, a size, and an aspect ratio. This is nice for now, but in my opinion it could be a lot cooler and more awesome. Therefore, later in EA I'll be adding tools to make your own custom flag designs out of geometric patterns and shapes.
I've done a big update to our community translation efforts! Every single string of text that will be in the Early Access release of Logic World is now available for translation there, and I've added translation guides for many strings. Thank you SO MUCH to all our volunteer translators. I see your hard work and I'm delighted by it. I am STOKED AS HELL to bring Logic World to people all around the world in their native languages. If you speak a non-English language and you want to help out with translations, please click this link and start translating! Languages will be added to the game as soon as they are finished, and translators get their name in the in-game credits :) -------------------------
Well, we've reached the end of the pre-launch Logic World Wednesdays. So what happens next? [olist] We release the game!
We patch any critical issues discovered after release
We take a dang break for a couple of weeks!
We come right back here, for many more Wednesdays and many more game updates :)
[/olist]
This blog post is our 108th LWW blog post. Holy cow. Thanks for sticking with us along the way, even when it seemed like the game would never come out. We'll be celebrating all Friday long in the discord voice chat; join us there for fun and excitement!
Logic World releases this Friday at 17:00 UTC. If you haven't already, wishlist Logic World on Steam and sign up for our newsletter to get updates mailed to your inbox.
Peace and love!
More Logic World Wednesdays
https://store.steampowered.com/app/1054340?snr=2_9_100003__apphubheader
[ 2021-10-21 08:19:08 CET ] [ Original post ]
Logic World comes out in two days! TWOOOOOOOO DAAAAAAAAAYYYYYYSSSSSSSSSSSS!!!!!!!!!!!!!
Beautiful Main Menu - Jimmy
First impressions are important, so this week I added some beautiful panoramic backgrounds to Logic World's main menu. The panoramas are loaded from GameData, so mods can add their own backgrounds. I'm gonna show off the new main menu below, and this is also the reveal of the *Logic World Theme*. In mid-2019, I contacted David Housden and asked if he'd be interested in writing a theme for Logic World. To my surprise and delight, he said yes! David is one of my all-time favorite video game composers, and working with him was a dream come true. I really love the Theme, I think it beautifully captures the spirit of Logic World. Please enjoy! [previewyoutube=132OS0VSSPc;full][/previewyoutube]
Help screen - Jimmy
Logic World has a lot of controls. When you play the game, I don't want you struggling to remember those controls; indeed, this concern is one of the main reasons I made the Action Wheel. But the Action Wheel doesn't fully solve the problem, so I also added a little list of available controls on the side of the screen. It can be toggled with F6 once you've learned them :) [previewyoutube=O56fX-HIN1Y;full][/previewyoutube]
Sandbox Uploads - Felipe
For the past couple of weeks I've been working on the Creation Hub, where people will be able to share all of their sandboxes and subassemblies with other users. To upload to the Hub, you will press an in-game upload button, which will open your web browser to a form that's pre-filled with whatever title and description your creation had in-game. After that, you'll just have to press submit and your creation will be published to the Hub.
We're hoping to have the Hub launch at the same time the game does, so you can share your creations online right from the start!
Pagier Pages - Felipe
On logicworld.net if you navigate to, for example, a forum page, you will notice that not all of the posts load at the same time. Only a few load at first, then once your scroll down more posts will be automatically loaded and shown. This is called paging, although in this case you don't actually get to see the pages as by default the site uses infinite scrolling. (You can switch to a traditional paging style in the site settings.) When I implemented paging along with infinite scrolling a while back, I decided to define a page "take X items after item Y". This worked great when sorting by a date such as the creation date, but it also meant that they could not be sorted by any other property. Instead, now pages are defined as the more traditional "skip X and take Y". This approach has the drawback that you may get duplicate items if a new item is created after you fetch one page and before you fetch the next, but this can be worked around with some simple filtering. This means I will now be able to sort posts by other measurements such as comment count and score, although these will be more challenging since they are handled by separate services. As mentioned above, we want logicworld.net to be a centralized place for the community to share and talk about their creations, so I've got lots of updates planned to make the site really really awesome.
Yet more bugfixes - Jimmy
Oh god! So many bugs to fix, so little time! Our lovely beta testers have been breaking the game in every way imaginable, which I suppose I'm grateful for. I've fixed tons of bugs this week, and I'm happy to report that at this point Logic World seems to be mostly bug-free, and there are ZERO remaining critical game-breaking issues (that I'm aware of, at least!!!!!!!!)!!! The most interesting bug was that on some systems, there would be errors loading the instrument data (used for synthesizing music sounds). This bug made me panic a lot, because A) it has to do with sound synthesis which oh god is so complicated and there are *so many different things that can go wrong*; and B) I could not reproduce it on my machine, and there was no clear pattern of when and how the bug was occuring. Both very bad signs. But I worked with the affected testers, and we tracked down the issue!! See, the game loads instrument data from files on disk, which are stored in a human-readable text format. The instrument data has a bunch of numbers in it, and some of those numbers are fractional, using a period as the decimal separator. BUT NOT EVERY REGION USES A PERIOD DECIMAL SEPARATOR!!!! Some crazy places use a comma instead. The cause of the bug was that some of our testers were in these crazy comma-using regions, so the numbers in those files were being parsed incorrectly! This was an easy fix once we'd tracked it down. Just needed to tell the number parser to ignore the local format.
The Big Flag Rework - Jimmy
Last year I added flags to Logic World. The Flag solves several important design problems: [olist]
Localization Organization - Jimmy
I've done a big update to our community translation efforts! Every single string of text that will be in the Early Access release of Logic World is now available for translation there, and I've added translation guides for many strings. Thank you SO MUCH to all our volunteer translators. I see your hard work and I'm delighted by it. I am STOKED AS HELL to bring Logic World to people all around the world in their native languages. If you speak a non-English language and you want to help out with translations, please click this link and start translating! Languages will be added to the game as soon as they are finished, and translators get their name in the in-game credits :) -------------------------
The Future
Well, we've reached the end of the pre-launch Logic World Wednesdays. So what happens next? [olist]
[ 2021-10-21 08:19:08 CET ] [ Original post ]
Logic World
Mouse Hat Games
Developer
Mouse Hat Games
Publisher
2021-10-22
Release
Game News Posts:
106
🎹🖱️Keyboard + Mouse
Very Positive
(271 reviews)
Public Linux Depots:
- Logic World - Linux [1.75 G]
Build. Program. Simulate. Logic World teaches you how circuits do math.
Key Features
- Digital Logic - Build circuits that work the same way real world computer chips do.
- Challenges - Solve puzzles from simple logic gates to complex machines like calculators and data storage.
- Multiplayer - Logic World is built from the ground up for collaborative multiplayer. Take on Challenges with your friends or build together freely in Sandbox mode.
- Performance - Build massive circuits and simulate them at thousands of updates per second - all without lag.
- Modding - Logic World features powerful modding tools - the same tools the developers are using to make the game.
- Online Hub - Players can upload their builds, mods, and custom challenges and share them with other players.
MINIMAL SETUP
- OS: Ubuntu 14.04
- Processor: 2.4GHz Quad CoreMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Intel HD Graphics 4000 or AMD Radeon R5 series
- Storage: 2 GB available spaceAdditional Notes: system requirements might be adjusted before release
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