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Build. Program. Simulate. Logic World teaches you how circuits do math.

Key Features

  • Digital Logic - Build circuits that work the same way real world computer chips do.
  • Challenges - Solve puzzles from simple logic gates to complex machines like calculators and data storage.
  • Multiplayer - Logic World is built from the ground up for collaborative multiplayer. Take on Challenges with your friends or build together freely in Sandbox mode.
  • Performance - Build massive circuits and simulate them at thousands of updates per second - all without lag.
  • Modding - Logic World features powerful modding tools - the same tools the developers are using to make the game.
  • Online Hub - Players can upload their builds, mods, and custom challenges and share them with other players.
Logic World
Mouse Hat GamesDeveloper
Mouse Hat GamesPublisher
2021-10-22Release
🎹🖱️ Keyboard + Mouse
Very Positive (314 reviews)
Public Linux Depots:
  • Logic World - Linux [1.75 G]
Logic World update 0.92.1 is out now!

Hello! We\'re releasing a game update today to fix some issues. There isn\'t much else to say about it so I\'ll wrap it up here lol. More updates soon!

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34872663/7de971e477ff3f688a3bf735f3ce8d564bfca9ea.png\"][/img]

Here\'s everything new in 0.92.1:

Outlines

  • Added setting: \"Outline Style\"

    [/*]
  • Added two new outline styles, \"Fast\" and \"Balanced\". These are alternative outlining techniques that look worse in exchange for more performance. The old outline style is now called \"Beautiful\".

    [/*]
  • The default outline style is now \"Balanced\".

    [/*]
  • Changed the default outline thickness from 5 to 4.

    [/*]
  • Fixed a visual issue where the color of outlines would be affected by the Resize Component UI.

    [/*]

Graphics

  • Fixed some shadows not disappearing if you disable shadows after they were previously enabled.

    [/*]
  • Fixed the hole at the top of the mountain in the Test World not rendering correctly.

    [/*]
  • Fixed the multiplayer avatar preview looking like crap if accessed in the main menu with SHINY BOBBY enabled and real-time reflections disabled.

    [/*]
  • Realtime reflections are now disabled by default.

    [/*]
  • Added settings preview image for Realtime Reflections Enabled.

    [/*]

Help menu

  • Flip is now shown while placing/grabbing/cloning a flippable object.

    [/*]
  • Board Rotation Up/Down is no longer shown when placing/grabbing/cloning a flat board.

    [/*]

UI

  • Fixed the text box for sliders sometimes showing the wrong value after manual modification.

    [/*]
  • Fixed a small booger-shaped visual artifact in the text box for sliders.

    [/*]
  • Fixed not being able to bind some keys (i.e. Escape, Back Mouse Button) because they close the keybind edit UI.

    [/*]
  • Fixed some UI errors when selecting certain languages in the Languages menu (Estonian, Brazilian Portuguese and Hebrew).

    [/*]

Networking

  • The client now prefers connecting via IPv4 if both IPv4 and IPv6 appear to be available for the client and the server that you want to connect to.

    [/*]
  • Fixed client-side configuration of \'MHG.Networking.Secret.InternetProtocolOverride: IPv4\' not working in a certain edge case.

    [/*]

Protocol

  • The Download Menu now supports [c]logicworld://[/c] v1 links.

    [/*]
  • Fixed an issue with incorrect protocol handling when the game is launched with a [c]logicworld://[/c] link.

    [/*]

Building

  • When you place a subassembly with multiple roots, the game now properly saves the placement info (i.e. rotation, flip state, etc) for all the roots. When you place a multi-root subassembly multiple times, all roots will be placed the same way you set it on the preceding placement.

    [/*]
  • Fixed a bug where a peg could visually show as being in the wrong state after it was moved, if the move deleted a wire that was powering it.

    [/*]
  • Fixed a StackOverflowException when a very large number of pegs are connected.

    [/*]
  • Slightly improved the performance of calculating the circuit graph.

    [/*]

Miscellaneous

  • Fixed an issue that prevented worlds from loading if they contained a modded component with more than 255 output pegs.

    [/*]
  • Improved the code for verifying player identities, which appears to have fixed an issue some people would sometimes see where attempting to join a verified server would fail with a \"failed to obtain challenge response\" error.

    [/*]
  • Improved the help text for a few command-line parameters of the dedicated server.

    [/*]
  • Changed the internal name of the Shadow Cascades setting, which prevents errors with trying to parse the old value.

    [/*]
  • Fixed the Back Mouse Button and Forward Mouse Button being swapped on Linux.

    [/*]

[ 2025-11-26 22:10:59 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 14.04
  • Processor: 2.4GHz Quad CoreMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Intel HD Graphics 4000 or AMD Radeon R5 series
  • Storage: 2 GB available spaceAdditional Notes: system requirements might be adjusted before release
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