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Content update Jan 7, 2020
The environment for the Overworld area of the Gentle Glade is underway. This update acts as a progress preview for the new area. Some portions will be redesigned as we find areas that are difficult or impossible to navigate during play testing. The Caverns of the Lost needs some care after the latest shader changes. It would be best to avoid the area for the time being. If you're in the Caverns and can't find your way around, please locate the nearest Luna Mirror to teleport to the next zone. If you jump down to the Gentle Glade Underground, before you can get back to the Overworld, it will be necessary for you to utilize the Dev Room to the left of the initial drop and pick up the Corruption Breaker skill. It'll be the obelisk with the purple icon. From there, head to the door switch past the first bramble hazard. Just above the door switch is a Corruption Barrier that can be removed with an arrow shot after acquiring Corruption Breaker. Please note, the Corruption Breaker skill is currently not working for melee weapons. If you have filled all 3 attack slots with melee weapons, it will be necessary to restart the game via the menu, or return to the initial spawn point by jumping into a bramble vine. Nearly all enemies have been temporarily removed, though a few still remain. The enemy system is being redesigned and new artwork is being created. The first pass of the day/night system is in place. The system tracks time of year, from which we can extrapolate the current day and time of day. This allows us to create some interesting features like lunar phases, and other things that will come later. The next extension of this system will enable certain light types to automatically turn on and off depending on the time of day.
[ 2020-01-07 10:10:44 CET ] [ Original post ]
Environment updates
The environment for the Overworld area of the Gentle Glade is underway. This update acts as a progress preview for the new area. Some portions will be redesigned as we find areas that are difficult or impossible to navigate during play testing. The Caverns of the Lost needs some care after the latest shader changes. It would be best to avoid the area for the time being. If you're in the Caverns and can't find your way around, please locate the nearest Luna Mirror to teleport to the next zone. If you jump down to the Gentle Glade Underground, before you can get back to the Overworld, it will be necessary for you to utilize the Dev Room to the left of the initial drop and pick up the Corruption Breaker skill. It'll be the obelisk with the purple icon. From there, head to the door switch past the first bramble hazard. Just above the door switch is a Corruption Barrier that can be removed with an arrow shot after acquiring Corruption Breaker. Please note, the Corruption Breaker skill is currently not working for melee weapons. If you have filled all 3 attack slots with melee weapons, it will be necessary to restart the game via the menu, or return to the initial spawn point by jumping into a bramble vine. Nearly all enemies have been temporarily removed, though a few still remain. The enemy system is being redesigned and new artwork is being created. The first pass of the day/night system is in place. The system tracks time of year, from which we can extrapolate the current day and time of day. This allows us to create some interesting features like lunar phases, and other things that will come later. The next extension of this system will enable certain light types to automatically turn on and off depending on the time of day.
Combat updates
- First pass of melee system implemented
- Several test weapons placed near the starting area
Technical updates
- Major overhaul of the internal asset systems to make complete use of Addressables for most things, reducing build sizes and making scene loading somewhat more efficient.
- Shader updated to be a bit faster. Some unused effects removed to reduce variant compilation time.
- Various performance improvements
- Several new systems added to help support features in the Gentle Glade Overworld
Known Issues (There are a lot):
- Art for the Gentle Glade Overworld is incomplete. Colliders are not visible, so you may find yourself running atop invisible paths.
- There is an area in the top left of the Gentle Glade Overworld where the player can clip outside the map. It's a collider angle issue and should be fixed soon.
- Collecting enough weapons to fill all three equipment slots will make it impossible to pick up another weapon. If you pick up the bow in the Gentle Glade Underground, it will still open the gate, but you will not acquire the bow.
- There is a bug causing the player to run rapidly up nearly vertical inclines.
- There is currently no intentional way to get back up to the Gentle Glade Lift. Using the vertical wall run defect, it is possible to climb and jump back up via the right-most cave. This should be addressed after redesigns are completed.
- Trigger volumes for day/night cycle effects aren't implemented. Materials affected by the day/night cycle will go very dark at night. This is particularly problematic in the Caverns of the Lost, where visibility can drop to almost none. If you get stuck, try to find a Luna Mirror and teleport back to the Gentle Glade Underground entrance by the Dev room.
- The Caverns of the Lost is a mess after the last round of shader updates.
- Ambient audio effects in the Gentle Glade Overworld have not yet been connected to the Audio Manager, so they do not adhere to volume levels in the settings.
- Melee attack effects have not been added to the Addressable Asset Manager system. As a result, going to the Caverns of the Lost will cause melee weapon effects to stop working.
- The electricity attack effect on the curved sword is tilted slightly causing some odd clipping issues on sprites that it overlaps with.
- There is a collider misalignment in the shaft drop to the Undergound area that the player can easily jump on.
- Steep angles cause player to rotate backward sometimes.
- Some sprites in the Gentle Glade Overworld are in the wrong scene, causing them to disappear at incorrect times.
- Overworld fog background is clipping in front of background sprites in Underground area in some locations.
- Camera FoV has been increased to enhance parallax effect, but that has caused some sprite gaps to show up in the environment cover art.
[ 2020-01-07 10:10:44 CET ] [ Original post ]
The Tale of Greenbrier
Glaswyll Entertainment
Developer
Glaswyll Entertainment
Publisher
TBA - Wishlist & Follow!
Release
Game News Posts:
4
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
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In this action platformer, follow the journey of Genevieve Goldenglow, a mouse who sets off on an adventure to save her village from destruction by an encroaching corruption. Set in a large continuous 2.5D fantasy world loosely based on the Ozark Mountain region of the United States, Genevieve will encounter twisted, deadly creatures, learn ancient knowledge to improve her abilities, solve puzzles that block the way, and fight monstrous bosses on her journey to heal the forest and save the village.
MINIMAL SETUP
- OS: Ubuntu + Gnome or latest SteamOS
- Processor: Intel i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Dedicated graphics card recommended
- Storage: 5 GB available space
- OS: Ubuntu + Gnome or latest SteamOS
- Processor: Intel i7 5820K or betterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX980Ti or better
- Storage: 5 GB available space
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