So. Dunno if this announcement is really warranted. Just want to let people know what is going on. Super Army of Tentacles: (Not) A Cthulhu Dating Sim has three main mechanics: skills/attributes, Word Battles, and Armies. Well, it did. See, I started work on the project when things were.... let's say, different in the USA, and that, in turn, fueled the direction of the thing. We had already wanted to do something new with AoT 1's army mechanic, but do it better than the first game. Do it with all the game dev we had learned over the years since we've started. So I felt that my internal anger was a good fuel for said mechanic. Who doesn't love a good 'throw out the bad guys' story? While the main story of the game is still 'the humans somehow occupied Monster Land', after recent events, I just don't feel good about a mechanic where you pre-meditatively build up militias to take over areas. We talked about this, and the bottom line is that we feel that even though the Army mechanic would have been solid, it would have taken away from the main gameplay loop of the first two games. Even though there was a final Invasion mechanic in the first game, the way you recruited your army was never the focal point. The focals were the Word Battles. At the end of the day, real people make games, and we don't want to be making a game that we feel isn't up to snuff or is pushed in two different directions. This is the last in the trilogy for us. We know more now and want to do it right, as both a stand alone title and a series cap. This also allows us to put greater focus on the idea of reactivity to your choices in the world's hubs. Which is cool. I'm writing this because, even though it wasn't the selling point of the game or even showcased in screenshots or the trailer, it was in the initial store description and there were shots of it in the trailer and on the screenshot gallery. We've already updated the gallery, but will also be updating the trailer shortly. This really doesn't affect the already delayed release date of 2022. If anything, it clarifies a release date. If anything, at max what it means is this will release post-summer 2022, but I honestly don't think that's a concern.
Paper Shakespeare RPG: Saga of the Five Kingdoms
Stegalosaurus Game Development
Stegalosaurus Game Development
2020-08-18
Indie RPG Singleplayer
Game News Posts 147
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
https://store.steampowered.com/app/828760 
PS: STICK RPG UX [450.45 M]PS RPG LOOT UX [421 ]Paper RPG OST UX [31.3 M]PS RPG EXP UX [397 ]PS RPG HP UX [357 ]
Once a paradise, the world of Arden has been transformed into a post-apocalyptic stick figure nightmare! Kingdoms that were peaceful are now at war with each other, country roads that used to be safe are now set upon by bandits! To make matters worse, people that were once themselves have woken up to a new transformed state: a human blacksmith may now be a dog, and roving groups of Faerie Dinosaurs stalk the land.
You have been called to gather a band of brave adventurers and.... well, figure this stuff out. Find out what's going on. Put a stop to it. Hopefully turn everything back 'round to normal. The usual brave adventurer stuff.
- 10 party members, each with their own skill
- Explore six regions of this newly screwed-up world
- Storyline adapted from six of Shakespeare's weirdest plays
- Combat system based on party builds
- OS: x86 or compatible processor
- Processor: Intel Celeron CPU 1000M 1.80GHz
- OS: x86 or compatible processor
- Processor: Intel Celeron CPU 1000M 1.80GHz
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