So, we're putting the finishing touches on Midsummer, and without going into the gory details, a large chunk of the gameplay was vaporized from existence: the weekly slasher competitions. We still have the endgame slasher segment, and we have changed the game's story to put focus on an endgame segment rather than multiple slasher sections. We feel this is important as an announcement because our store page used to have language directly implying multiple sections throughout the game.
The silver lining here is that we feel that the focus on a singular slasher section rather than multiple improves the general gameplay and story, as well as the "unique aspect" of such a section existing in the story itself. It was either that or delay the game for something that we now feel would have hurt the gameplay rather than added to it.
Once a paradise, the world of Arden has been transformed into a post-apocalyptic stick figure nightmare! Kingdoms that were peaceful are now at war with each other, country roads that used to be safe are now set upon by bandits! To make matters worse, people that were once themselves have woken up to a new transformed state: a human blacksmith may now be a dog, and roving groups of Faerie Dinosaurs stalk the land.
You have been called to gather a band of brave adventurers and.... well, figure this stuff out. Find out what's going on. Put a stop to it. Hopefully turn everything back 'round to normal. The usual brave adventurer stuff.
10 party members, each with their own skill
Explore six regions of this newly screwed-up world
Storyline adapted from six of Shakespeare's weirdest plays