Normally I try to be formal with these posts but today I am vibing with just talking about everything:
There have been literally thousands of things I have been updating (Specifically 4669 changes), all of which can't really be shown off and were extremely tedious to update... Well I am going to show them anyways:
Zofia started years ago, but whenever I built the initial character rig (which all characters are based on), I made some pretty ugly mistakes that no artist would make. Over the years, this has caused a number of unusual issues to crop up, where some animations would look 'off' and some funky character issues.
Well I have finally taken a lot of steps to correct that, but its led to some significant challenges. Every animation and character model in the game has to be altered/updated, which has been a lot of work. Any character art that hasn't been updated looks pretty broken:
"Do you want to talk about it?"
Unfortunately some of the original files for the older art have been lost, so some of this is essentially getting remade, which has been a slow process.
If you played the Demo, you'll be happy to know this area will be getting some updates:
There were some minor differences in an older version of the map, we previously wanted players to get more comfortable with magic before entering the fort. Well, after some big gameplay and map changes, the player was basically left with not much to do in this section except murder that deer.
The new plan is to introduce the grapplehook sooner so the player can get more comfortable with that.
Speaking of the demo...
I have watched a lot of people play the demo at this point, and (nearly) everyone struggles with these guys (at least, until they get the hang of combat). They are going to undergo some changes so the first melee combat enemies you run into aren't as punishing.
The magic-throwing hoodie ghosts will have significantly less tracking on their projectiles, as it seems a lot of player deaths were from getting hit in the back... Which isn't fun for anyone.
Some other rapid fire updates on the demo:
- Lantern is getting corrected so it works better
- Reducing the demo's build size
- Optimized the bulk of textures and materials
- Adjustments being made to stealth parameters
- Dialogue UI being adjusted as it tends to look wonk in certain resolutions or splitscreen
- Some dialogue getting changed
- Ghost models getting updated
- Some NPC models will be getting updated, thanks to their rig being corrected now
- Engine has been updated to 4.27.2
Zofia
74 Ninjas
74 Ninjas
TBA
Indie RPG Singleplayer Multiplayer Coop
Game News Posts 86
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Positive
(29 reviews)
https://store.steampowered.com/app/652770 
Zofia Linux Depot [1.42 G]
Choose a race to acquire unique abilities and drawbacks. Persistent stats and perks allow you to specialize and hone your play style. Unique gear allows you to stand out from the others, and magical items may have unique properties to give you an edge, at a cost...
Explore open areas, discover deep and dangerous dungeons, traverse hazardous environments, and fight against dangerous foes.
Features
- Grapple hooks, flying characters, and airships allow for vertical gameplay.
- Create a custom character.
- Upgrade and expand the Seeker's manor, giving you access to upgrades and vendors.
- Take on enemies with a wide variety of weapons, from simple daggers to advanced technology.
- Unique tools allow for players to specialize.
- Each area has unique advantages and problems for the players to deal with.
- OS: Ubuntu 18.04+ or similar
- Processor: Intel or AMD quad core. 2.8 GHz or fasterMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: Dedicated graphics card with at least 1 GB VRAM
- Storage: 5 GB available space
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