This update is for the demo only, an update to the playtest will out be relatively soon while will expand and complete 'the Frozen Fort' and add onto the HUB.
Some of the additional pieces have been taking longer than I thought they would, but I can definitely show off one of the things:
Anyways, onto demo updates!
Additions:
- Added the character editor and save system
- Added 'spawners' in the prologue, but only in a few sections
Fixes:
- Fixed an issue where your weapon may not equip correct after loading your save
- Fixed an animation issue where your character wouldn't look down correctly when holding a 2-handed weapon (So now you can see your shoes)
- Fixed some texture issues where some settings were applied to the wrong material
- Fixed the damage numbers in the inventory
- Leveling attributes is now easier and works more consistently
- Stone magic projectiles have been optimized to fix some weird edge case issues
- Ice magic projectiles have been optimized to better follow your aim trajectory
- Using plant magic's thornwire will now only connect to a single other plant, as previously you could exponentially make new plants and crash the game
- Thornwire no longer hurts the player
- Wood magic (Thorns) no longer hurts the player and you can stand on it
- Fixed several of the Otter's animations
- Certain clothing will no longer disappear when sneaking
- Fixed the 'left run' animation as it made the camera bounce a lot
- Added blocks in certain sections as the player could accidentally get themselves stuck
- It is now more difficult to regenerated stamina while swinging with the grapplehook, making extending grappling a bit more difficult
- Fixed some issues with various cliff collision
- Unarmed punching should now have arm's length of range and do basic damage
- The player in the Character editor can now be properly rotated with the gamepad
- The escape menu now works much better with the gamepad
- Fixed an issue where you might end up with the wrong face after exiting the editor
Changes:
- Removed cel-shading from NPCs as it caused unexpected performance issues
- As requested, the lamp flicker is now much smoother
- Disabled some VFX temporarily until we figure out some performance quirks we've ran into with them
- You can now attack/magic with only 1% stamina (previously it required a minimum amount)
- Updated wall candles
- Gave the editor example character all the same clothes regardless of race as it was previously confusing to see it changed when you finished customizing the character (Except for otters, for obvious reasons)
Zofia
74 Ninjas
74 Ninjas
TBA
Indie RPG Singleplayer Multiplayer Coop
Game News Posts 86
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Positive
(29 reviews)
https://store.steampowered.com/app/652770 
Zofia Linux Depot [1.42 G]
Choose a race to acquire unique abilities and drawbacks. Persistent stats and perks allow you to specialize and hone your play style. Unique gear allows you to stand out from the others, and magical items may have unique properties to give you an edge, at a cost...
Explore open areas, discover deep and dangerous dungeons, traverse hazardous environments, and fight against dangerous foes.
Features
- Grapple hooks, flying characters, and airships allow for vertical gameplay.
- Create a custom character.
- Upgrade and expand the Seeker's manor, giving you access to upgrades and vendors.
- Take on enemies with a wide variety of weapons, from simple daggers to advanced technology.
- Unique tools allow for players to specialize.
- Each area has unique advantages and problems for the players to deal with.
- OS: Ubuntu 18.04+ or similar
- Processor: Intel or AMD quad core. 2.8 GHz or fasterMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: Dedicated graphics card with at least 1 GB VRAM
- Storage: 5 GB available space
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