The primary focus for the next update is just more content - More enemies, more equipment, and more levels.
This is another 'block' of levels much like Frozen Fort -> Labyrinthian Caves -> Cliffside, and is also another block of three levels and this chain will be started from talking to Mercie at the Hub. The other levels given by NPCs are in blocks or two or singular, somehow these ended up being the ones with three.
For now I'm just going to talk about the new levels:
(These are all unfinished so you can expect some changes)
The Fallen City of Cassard is an oceanside castle. Somehow we ended with a few city-like levels, and while that's great and all, they tend to be very dense. They take longer to make than other levels and can be more methodical/time consuming to explore.
For that reason, this level is ending up a little more split, with a greater focus on getting closer to the large danger-portal and enemies.
Cassard was also originally very key focused, with many hidden keys to unlock specific doors or switches to proceed. Zofia has (mostly) moved away from key-focused missions as they can get messy and/or problematic with multiplayer, as players could take critical keys and disconnect or bring keys from their save in. Both of those are 'solvable', but bring issues of their own, so...
That may be something I revisit later.
You can see an earlier version of the Gilded City as the versus map (Or if you played one of the early betas)
This area is intended to have a lot of underwater sections/combat - Though I don't think underwater gameplay is where it needs to be at, so that will likely get nailed down better before the underwater side gets much further along.
Underwater areas were originally more common, with them being shortcuts and secrets primarily for otter players to utilize. This caused a lot of players to attempt swimming them anyways and drowning, or getting lost with the bluish haze and underwater effects, which is not fun.
The last area is the Atlas Manor. This was originally much different but a lot of elements for it were taken and used in the prologue instead. The new intent for this level is to have a single 'boss' style enemy with much more platforming. I realize giant floating rock islands are kind of a fantasy trope, but so far it works pretty well...
Hopefully there will be more to show soon!
Zofia
74 Ninjas
74 Ninjas
TBA
Indie RPG Singleplayer Multiplayer Coop
Game News Posts 86
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Positive
(29 reviews)
https://store.steampowered.com/app/652770 
Zofia Linux Depot [1.42 G]
Choose a race to acquire unique abilities and drawbacks. Persistent stats and perks allow you to specialize and hone your play style. Unique gear allows you to stand out from the others, and magical items may have unique properties to give you an edge, at a cost...
Explore open areas, discover deep and dangerous dungeons, traverse hazardous environments, and fight against dangerous foes.
Features
- Grapple hooks, flying characters, and airships allow for vertical gameplay.
- Create a custom character.
- Upgrade and expand the Seeker's manor, giving you access to upgrades and vendors.
- Take on enemies with a wide variety of weapons, from simple daggers to advanced technology.
- Unique tools allow for players to specialize.
- Each area has unique advantages and problems for the players to deal with.
- OS: Ubuntu 18.04+ or similar
- Processor: Intel or AMD quad core. 2.8 GHz or fasterMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: Dedicated graphics card with at least 1 GB VRAM
- Storage: 5 GB available space
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