Mostly random fixes from issues brought up, but also some incomplete additions: Additions: - 'Shield' system in place that gives you a small pool of extra HP based on your armor stats (Incomplete, probably not balanced) - Shield now negates most elemental effects if it is active - You can now charge your 'shield' with metal or cloth objects (Incomplete) - Enemies now emit a blue spark when they drop an item - If an enemy drops silver, it will now automatically be distributed to the player - Added attribute icons (Incomplete) - Spectres now have blight 'dust' in their sight area - Checkpoints heal the player slightly when they first touch it - Wards now have a brief 'destruction' animation (Incomplete) Fixes: - Frozen Fort: Changed main hall slightly to get rid of the gaps in the roof, as well as moved the blight zones as they extended further than they appeared - Frozen Fort: added a description box if you attempt to use the elevator switches - Frozen Fort: Fixed the rock collision for the large ground rocks - Frozen Fort: Planks for the old hall are now moveable/attackable - Prologue: Fixed a blight zone - All maps: Fixed a small camera issue with joining players - Cliffside: Made the 'main path' easier to access - Cliffside: Fixed roof collision - Cliffside: Removed some temp props - PVP: Various magic types should now properly damage other players (Incomplete) - Block sound is correct again - Wood magic now works at the correct angle again - Wood magic is no longer poisonous - EXP bars in UI work correctly now - Removed footstep 'smoke' as it caused graphical issues - Fixed load screen text that was misleading - Players can now use air magic on each other - Sentries are now destroyed if the area boss is destroyed - Certain enemies should no longer gain HP is they take a significant amount of fall damage - Skills will now display much smaller text on level up - UI should no longer show multiple equipped items of the same type - Fixed an FOV and Sensitivity issue where the settings would get defaulted and saved over on certain map transitions Known issues (Still working on): - When playing online, clients may see others as the default Race or wearing the wrong equipment - Some doors/elevators/object animations look low quality (jittery) while playing online - Level lives sometimes do not show up immediately when joining another player online - Some particle effects do not play for clients online - Getting stuck with arrows sometimes inhibits movement when playing online (Until the arrow despawns) - Some animations are not playing correctly when playing online - Some actions are occasionally jittery when playing online
Zofia
74 Ninjas
74 Ninjas
TBA
Indie RPG Singleplayer Multiplayer Coop
Game News Posts 86
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Positive
(29 reviews)
https://store.steampowered.com/app/652770 
Zofia Linux Depot [1.42 G]
Choose a race to acquire unique abilities and drawbacks. Persistent stats and perks allow you to specialize and hone your play style. Unique gear allows you to stand out from the others, and magical items may have unique properties to give you an edge, at a cost...
Explore open areas, discover deep and dangerous dungeons, traverse hazardous environments, and fight against dangerous foes.
Features
- Grapple hooks, flying characters, and airships allow for vertical gameplay.
- Create a custom character.
- Upgrade and expand the Seeker's manor, giving you access to upgrades and vendors.
- Take on enemies with a wide variety of weapons, from simple daggers to advanced technology.
- Unique tools allow for players to specialize.
- Each area has unique advantages and problems for the players to deal with.
- OS: Ubuntu 18.04+ or similar
- Processor: Intel or AMD quad core. 2.8 GHz or fasterMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: Dedicated graphics card with at least 1 GB VRAM
- Storage: 5 GB available space
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