The new year has definitely been bringing in some new challenges. I intended on having some of the new levels out but I've ran into some interesting issues.
The Airship
I have some transition maps where you can pilot the airship. The idea being, some of these areas are quite far from each other so you can have a generally more 'adventurous' open section where you can go through a lot of vertical space but also new enemies.

(This area is still a work in progress)
This has introduced a lot of unanticipated problems where the airship starts becoming a liability to deal with, which isn't really what I intended.
I
suspect there will be some major revisions with the airship, but it may go down to just putting it out there and seeing how it goes or what people think.
The Grapplehook
The grapplehook is a little quirky to mess with - I have tweaked it in the past to go faster, have more dramatic swing, or allow super jumps, but if it goes too far it can actually hinder the utility of it.
That being said, an unintended effect is that it's become a precision tool, where sometimes you end up needing to make very accurate shots on small wooden targets. This is alright, but on gamepads (especially on splitscreen) this makes some grapplehook areas way more difficult than intended.

(Not the final icon... probably)
The solution will be some sort of light auto-target that aims the grapplehook at wood if its relatively near your center cone of vision. This might only activate if you're using a gamepad, but that might require more testing.
The Main Menu
I built the main menu awhile ago now, and its in need of an overhaul. Specifically, I hope to include more host options, better options, and some additional buttons for ease of use.

Not exactly exciting, but definitely a thing.
Character Editor
I don't actually get a lot of feedback on the character editor, but one of the things that has been bothering me is you can't select your starting skills, only your attributes, and you have no options on starting gear.

I'm actually currently unsure if the end result will be a point-buy, choosing a background to determine skills/attributes, or another system entirely.
Regardless, the character editor is also in need of some updates, so I hope to expand that here soon as well.
Let me know your thoughts on any of these.
[ 2023-01-21 02:58:21 CET ] [ Original post ]