This was going to be one large update, but I got knee deep into some combat and other changes and decided I should get this update out to fix some notable bugs.
There are a lot of changes here, but I will highlight some of the major ones:
- On-screen compass has been added to the top of the screen.
- A 'weapon' called the Attuned Compass can be equipped to see the location of other players and the airship. It's useful for figuring out where players ran off to.
- The 'lives' system has been removed entirely. Players now drop a percentage of their money on death. Money can be retrieved by grabbing an 'essence' that is dropped when you die.
- Checkpoints look a little better than the stone block now:
- The grapplehook has been changed significantly. It is now much 'zippier'.
Now for the patch list!
Bug fixes and Performance:
- Optimized cliff materials
- Optimized texture memory usage
- Options menu now has changeable keyboard keybindings (Not all keys yet, still adding some)
- Options menu in-game and on the main menu are the same
- Fixed some achievement issues
- Added a new particle effect for possessed armors which should be more performant
- QuickSlots now save correctly
- QuickSlots now count past 31 items correctly
- QuickSlots no longer show a number if there is only one item
- Fireballs no longer collide with each other
- Tutorials now disappear in pre-prologue after entering the fort
- Floating text now removes on level finish within airship levels
- Tutorial prompts now show correct keys if rebinded
- Fixed a stamina usage issue if using magic on metal or cloth
- Fixed some object materials
- Dialogue stuck on clients in pre-prologue is now fixed
- Fixed uncommon host character reset when going to Frozen Fort
- Ejecting Johnson off the cliff in the prologue now kills him (this technically advances the quest)
- Fixed underwater effect carrying over to new levels
- Fixed platforms in bunker being desynced when moving
- Fixed joining and disconnecting players not deleting editor character in prologue
- Buying equipment saves game correctly now
- Fixed: Ghost tunic dropped from ghosts was invalid item
- Fixed clients not seeing riflemen die correctly (?)
- Fixed Hair still visible with full helm on clients
- Fixed Client Otter Torso missing on load (?)
- Fixed Frankie being all tar for some reason
- Fixed Players taking damage from going straight up as well as falling
- Fixed Z fighting in cliffside temple area
- Fixed versus player list updates now when player leaves
- Fixed Jump prompt was wrong in pre-prologue
- Fixed broken hand animation on impact recoils
- Fixed chandelier and rug props
- Fixed a bug with the airship where the camera could roll
- Fixed a bug with the airship where it would stay suspended during a turn
- Fixed a travel bug where you couldn't cancel returning to hub
- Swimming shouldn't make you stick the surface as much
- Ropes no longer grappleable
- Grapplehook auto cancels if stuck
- Traveler moved in pre-prologue
- Interact key no longer shows on Players
- Fixed a bug with falling deaths
- Fixed some particle issues where they would render from extremely far distances
- Weapons without a special attack no longer drain stamina when attempting to attack
- Fixed uncommon bug where client players wouldn't load a character on connect
- You can no longer launch players who are still customizing their character
- Fixed uncommon bug where a joining client player may get the incorrect game info
- Enemy spawn points no longer block projectiles
- Fixed a splitscreen issue where if one player was in dialogue and using the mouse, the other player may not be able to use parts of their inventory.
Changes and Additions:
- Many maps have been added to or altered
- New sounds
- Removed 'green arrow' from on top of player's heads
- Added shield enemy
- Added new style of GP
- Simplified stats drastically (There are now only 4 weapon skills)
- Simplified magic stats drastically (There are now only 4 magic skills)
- You can now parry bullets
- Added an ammo limit for the Legion Firearms
- Added new materials for several weapons
- Added new materials for some armors
- Added several weapon schematics that can be found in the loot pool
- Added new weapons to purchase
- Added new weapons to find
- Added ammo caches
- Added max ammo upgrades
- Added max grapplehook range upgrades
- Added some new NPCs
- Added an enemy variant (Ice Fyra)
- Fyras are now significantly more accurate
- Adjusted visual design of possessed armors
- Shielded enemies can be stunned with a kick
- Erik's combat advice is a little better now
- Added wall bounce tutorial
- Added reward for tutorial obstacle course
- Removed Zofia effigies item
- Added HP bars for connected clients
- Players can now cancel map transitions (By hitting inventory or escape)
- Tutorial 'ghosts' now more transparent
- Blight zones now drain stamina instead of draining HP
- Made enemy HP darker and smaller
- Updated checkpoint asset
- Added Attuned Compass to Morrison's shop
- Changed spectator mode for versus (You can now walk around as a ghost)
- Magic now scales to stats better, increasing accuracy, stamina use, and damage
- Made collision changes to magic projectiles
- Added new magic projectile meshes
- Power attacks now gain much more XP
- Power attacks now scale better based off of weapon type
- Added zoom ability with firearms
- Checkpoints now kill all enemies within ~7m radius on activation (to prevent spawnkilling)
- Buffed nearly all enemies, except slimes who have been debuffed
- Player progress is no longer saved in versus
There will be a lot of various changes in the 'part 2' of this update, but I don't currently have a good timeline of when that will be as life seems to be pretty busy right now.
Zofia
74 Ninjas
74 Ninjas
TBA
Indie RPG Singleplayer Multiplayer Coop
Game News Posts 86
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Positive
(29 reviews)
https://store.steampowered.com/app/652770 
Zofia Linux Depot [1.42 G]
Choose a race to acquire unique abilities and drawbacks. Persistent stats and perks allow you to specialize and hone your play style. Unique gear allows you to stand out from the others, and magical items may have unique properties to give you an edge, at a cost...
Explore open areas, discover deep and dangerous dungeons, traverse hazardous environments, and fight against dangerous foes.
Features
- Grapple hooks, flying characters, and airships allow for vertical gameplay.
- Create a custom character.
- Upgrade and expand the Seeker's manor, giving you access to upgrades and vendors.
- Take on enemies with a wide variety of weapons, from simple daggers to advanced technology.
- Unique tools allow for players to specialize.
- Each area has unique advantages and problems for the players to deal with.
- OS: Ubuntu 18.04+ or similar
- Processor: Intel or AMD quad core. 2.8 GHz or fasterMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: Dedicated graphics card with at least 1 GB VRAM
- Storage: 5 GB available space
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