We've got a lot of feedback, feature requests, and bug reports over the last few months - Which have been very helpful and have given us some thought on what to look at next.
Here are some of things that have been brought up and that we're generally looking at:
- Melee Combat
Melee combat has a few quirks that may need addressing. Some weapons have good synergy between their light and heavy attacks, and others definitely do not. This has led to some weapons really only being used for 'light attack spam' while others may be used solely for ranged heavy attacks, which could probably use a tweak or two.
- Weapon's ability to stagger enemies is currently enemy dependent, making some of the slower weapons less viable, when really they should be at an advantage up close.
- Some of the attack animations could definitely get a little more 'weight' added to them as they feel just a little weak.
- Lastly, there were some weapon types that enemies use that aren't available to the player. I have had one of these weapon types requested multiple times so we're going to look into adding it (assuming it doesn't break anything).
- Enemy difficulty
Enemy variety and difficulty has a pretty wide range and needs some changes. I'm inclined to add new enemies rather than change the existing ones, as the current enemy roster has a 'lot' of very samey looking armored guys.
- Many of the ranged enemies are a little too easy as they're mostly stationary targets who just fire at will, so I'd like to add some mid/late game enemies that are much more difficult to hit.
- Many melee enemies were designed to strike at a single target. Some of them could use adjustments so they try to utilize area attacks more often to hit multiple nearby players.
- Many enemies do not have a strategy to reach or attack a player who is on top of something. (In early builds, the Legion possessed armors could use their grapplehook to pull the player down, but this was immensely unpopular as it didn't allow the player to run away.) Instead we'll probably test the AI having their own clamber ability, or giving them more ranged options.
- Additional difficulty options to get better enemy density or difficulty would be good here too.
- UI
UI is a constant challenge for me.
- I've had requests for more than 3 items in the quick select, as 1 is nearly always going to be for health potions, this only leaves 2 slots for other weapons/items. I'll be looking into adjusting this.
- There are a few unclear stats/buffs/debuffs, so I'll be looking into a way to see extended properties without cluttering up the inventory anymore (if possible).
- Magic
Magic could be extended. Some magic types don't see near as much usage as they should and most are somewhat rigid in their usage, so there are tweaks to be had here. This one is kind of broad and probably warrants its own post/discussion.
- Discord
I have had more than a few requests now for a proper Discord server, and my honest answer is that I'm not sure. We've bounced between the idea on having one and who would moderate it, but we're still a little in the air if that's a good idea or not as they can be difficult to maintain.
[ 2024-06-04 02:42:12 CET ] [ Original post ]